[LFTR] Use evaluateAtIteration in genLoopLimit [nfc]
Note that the comments being removed appear to be very out of sync with the actual code in question. Differential Revision: https://reviews.llvm.org/D146468
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@ -914,28 +914,14 @@ static Value *genLoopLimit(PHINode *IndVar, BasicBlock *ExitingBB,
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assert(AR->getStepRecurrence(*SE)->isOne() && "only handles unit stride");
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// IVInit may be a pointer while ExitCount is an integer when FindLoopCounter
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// finds a valid pointer IV. Sign extend ExitCount in order to materialize a
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// GEP. Avoid running SCEVExpander on a new pointer value, instead reusing
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// the existing GEPs whenever possible.
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// finds a valid pointer IV.
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if (IndVar->getType()->isPointerTy()) {
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// IVOffset will be the new GEP offset that is interpreted by GEP as a
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// signed value. ExitCount on the other hand represents the loop trip count,
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// which is an unsigned value. FindLoopCounter only allows induction
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// variables that have a positive unit stride of one. This means we don't
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// have to handle the case of negative offsets (yet) and just need to zero
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// extend ExitCount.
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Type *OfsTy = SE->getEffectiveSCEVType(IVInit->getType());
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const SCEV *IVOffset = SE->getTruncateOrZeroExtend(ExitCount, OfsTy);
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if (UsePostInc)
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IVOffset = SE->getAddExpr(IVOffset, SE->getOne(OfsTy));
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// Expand the code for the iteration count.
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assert(SE->isLoopInvariant(IVOffset, L) &&
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const SCEVAddRecExpr *ARBase = UsePostInc ? AR->getPostIncExpr(*SE) : AR;
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const SCEV *IVLimit = ARBase->evaluateAtIteration(ExitCount, *SE);
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assert(SE->isLoopInvariant(IVLimit, L) &&
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"Computed iteration count is not loop invariant!");
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const SCEV *IVLimit = SE->getAddExpr(IVInit, IVOffset);
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BranchInst *BI = cast<BranchInst>(ExitingBB->getTerminator());
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return Rewriter.expandCodeFor(IVLimit, IndVar->getType(), BI);
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return Rewriter.expandCodeFor(IVLimit, IndVar->getType(),
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ExitingBB->getTerminator());
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} else {
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// In any other case, convert both IVInit and ExitCount to integers before
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// comparing. This may result in SCEV expansion of pointers, but in practice
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