8d0383eb69
This was stored in LiveIntervals, but not actually used for anything related to LiveIntervals. It was only used in one check for if a load instruction is rematerializable. I also don't think this was entirely correct, since it was implicitly assuming constant loads are also dereferenceable. Remove this and rely only on the invariant+dereferenceable flags in the memory operand. Set the flag based on the AA query upfront. This should have the same net benefit, but has the possible disadvantage of making this AA query nonlazy. Preserve the behavior of assuming pointsToConstantMemory implying dereferenceable for now, but maybe this should be changed.
340 lines
12 KiB
C++
340 lines
12 KiB
C++
//===-- RegAllocBasic.cpp - Basic Register Allocator ----------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the RABasic function pass, which provides a minimal
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// implementation of the basic register allocator.
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//
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//===----------------------------------------------------------------------===//
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#include "AllocationOrder.h"
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#include "LiveDebugVariables.h"
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#include "RegAllocBase.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/CodeGen/CalcSpillWeights.h"
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#include "llvm/CodeGen/LiveIntervals.h"
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#include "llvm/CodeGen/LiveRangeEdit.h"
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#include "llvm/CodeGen/LiveRegMatrix.h"
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#include "llvm/CodeGen/LiveStacks.h"
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#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/RegAllocRegistry.h"
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#include "llvm/CodeGen/Spiller.h"
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#include "llvm/CodeGen/TargetRegisterInfo.h"
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#include "llvm/CodeGen/VirtRegMap.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include <queue>
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using namespace llvm;
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#define DEBUG_TYPE "regalloc"
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static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
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createBasicRegisterAllocator);
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namespace {
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struct CompSpillWeight {
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bool operator()(const LiveInterval *A, const LiveInterval *B) const {
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return A->weight() < B->weight();
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}
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};
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}
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namespace {
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/// RABasic provides a minimal implementation of the basic register allocation
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/// algorithm. It prioritizes live virtual registers by spill weight and spills
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/// whenever a register is unavailable. This is not practical in production but
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/// provides a useful baseline both for measuring other allocators and comparing
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/// the speed of the basic algorithm against other styles of allocators.
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class RABasic : public MachineFunctionPass,
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public RegAllocBase,
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private LiveRangeEdit::Delegate {
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// context
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MachineFunction *MF;
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// state
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std::unique_ptr<Spiller> SpillerInstance;
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std::priority_queue<const LiveInterval *, std::vector<const LiveInterval *>,
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CompSpillWeight>
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Queue;
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// Scratch space. Allocated here to avoid repeated malloc calls in
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// selectOrSplit().
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BitVector UsableRegs;
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bool LRE_CanEraseVirtReg(Register) override;
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void LRE_WillShrinkVirtReg(Register) override;
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public:
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RABasic(const RegClassFilterFunc F = allocateAllRegClasses);
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/// Return the pass name.
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StringRef getPassName() const override { return "Basic Register Allocator"; }
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/// RABasic analysis usage.
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void getAnalysisUsage(AnalysisUsage &AU) const override;
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void releaseMemory() override;
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Spiller &spiller() override { return *SpillerInstance; }
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void enqueueImpl(const LiveInterval *LI) override { Queue.push(LI); }
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const LiveInterval *dequeue() override {
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if (Queue.empty())
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return nullptr;
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const LiveInterval *LI = Queue.top();
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Queue.pop();
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return LI;
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}
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MCRegister selectOrSplit(const LiveInterval &VirtReg,
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SmallVectorImpl<Register> &SplitVRegs) override;
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/// Perform register allocation.
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bool runOnMachineFunction(MachineFunction &mf) override;
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MachineFunctionProperties getRequiredProperties() const override {
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return MachineFunctionProperties().set(
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MachineFunctionProperties::Property::NoPHIs);
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}
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MachineFunctionProperties getClearedProperties() const override {
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return MachineFunctionProperties().set(
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MachineFunctionProperties::Property::IsSSA);
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}
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// Helper for spilling all live virtual registers currently unified under preg
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// that interfere with the most recently queried lvr. Return true if spilling
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// was successful, and append any new spilled/split intervals to splitLVRs.
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bool spillInterferences(const LiveInterval &VirtReg, MCRegister PhysReg,
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SmallVectorImpl<Register> &SplitVRegs);
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static char ID;
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};
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char RABasic::ID = 0;
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} // end anonymous namespace
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char &llvm::RABasicID = RABasic::ID;
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INITIALIZE_PASS_BEGIN(RABasic, "regallocbasic", "Basic Register Allocator",
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false, false)
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INITIALIZE_PASS_DEPENDENCY(LiveDebugVariables)
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INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
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INITIALIZE_PASS_DEPENDENCY(LiveIntervals)
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INITIALIZE_PASS_DEPENDENCY(RegisterCoalescer)
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INITIALIZE_PASS_DEPENDENCY(MachineScheduler)
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INITIALIZE_PASS_DEPENDENCY(LiveStacks)
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INITIALIZE_PASS_DEPENDENCY(AAResultsWrapperPass)
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INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
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INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
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INITIALIZE_PASS_DEPENDENCY(VirtRegMap)
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INITIALIZE_PASS_DEPENDENCY(LiveRegMatrix)
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INITIALIZE_PASS_END(RABasic, "regallocbasic", "Basic Register Allocator", false,
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false)
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bool RABasic::LRE_CanEraseVirtReg(Register VirtReg) {
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LiveInterval &LI = LIS->getInterval(VirtReg);
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if (VRM->hasPhys(VirtReg)) {
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Matrix->unassign(LI);
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aboutToRemoveInterval(LI);
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return true;
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}
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// Unassigned virtreg is probably in the priority queue.
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// RegAllocBase will erase it after dequeueing.
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// Nonetheless, clear the live-range so that the debug
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// dump will show the right state for that VirtReg.
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LI.clear();
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return false;
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}
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void RABasic::LRE_WillShrinkVirtReg(Register VirtReg) {
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if (!VRM->hasPhys(VirtReg))
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return;
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// Register is assigned, put it back on the queue for reassignment.
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LiveInterval &LI = LIS->getInterval(VirtReg);
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Matrix->unassign(LI);
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enqueue(&LI);
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}
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RABasic::RABasic(RegClassFilterFunc F):
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MachineFunctionPass(ID),
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RegAllocBase(F) {
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}
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void RABasic::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesCFG();
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AU.addRequired<AAResultsWrapperPass>();
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AU.addPreserved<AAResultsWrapperPass>();
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AU.addRequired<LiveIntervals>();
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AU.addPreserved<LiveIntervals>();
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AU.addPreserved<SlotIndexes>();
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AU.addRequired<LiveDebugVariables>();
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AU.addPreserved<LiveDebugVariables>();
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AU.addRequired<LiveStacks>();
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AU.addPreserved<LiveStacks>();
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AU.addRequired<MachineBlockFrequencyInfo>();
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AU.addPreserved<MachineBlockFrequencyInfo>();
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AU.addRequiredID(MachineDominatorsID);
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AU.addPreservedID(MachineDominatorsID);
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AU.addRequired<MachineLoopInfo>();
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AU.addPreserved<MachineLoopInfo>();
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AU.addRequired<VirtRegMap>();
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AU.addPreserved<VirtRegMap>();
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AU.addRequired<LiveRegMatrix>();
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AU.addPreserved<LiveRegMatrix>();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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void RABasic::releaseMemory() {
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SpillerInstance.reset();
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}
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// Spill or split all live virtual registers currently unified under PhysReg
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// that interfere with VirtReg. The newly spilled or split live intervals are
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// returned by appending them to SplitVRegs.
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bool RABasic::spillInterferences(const LiveInterval &VirtReg,
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MCRegister PhysReg,
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SmallVectorImpl<Register> &SplitVRegs) {
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// Record each interference and determine if all are spillable before mutating
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// either the union or live intervals.
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SmallVector<const LiveInterval *, 8> Intfs;
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// Collect interferences assigned to any alias of the physical register.
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for (MCRegUnitIterator Units(PhysReg, TRI); Units.isValid(); ++Units) {
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LiveIntervalUnion::Query &Q = Matrix->query(VirtReg, *Units);
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for (const auto *Intf : reverse(Q.interferingVRegs())) {
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if (!Intf->isSpillable() || Intf->weight() > VirtReg.weight())
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return false;
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Intfs.push_back(Intf);
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}
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}
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LLVM_DEBUG(dbgs() << "spilling " << printReg(PhysReg, TRI)
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<< " interferences with " << VirtReg << "\n");
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assert(!Intfs.empty() && "expected interference");
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// Spill each interfering vreg allocated to PhysReg or an alias.
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for (unsigned i = 0, e = Intfs.size(); i != e; ++i) {
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const LiveInterval &Spill = *Intfs[i];
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// Skip duplicates.
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if (!VRM->hasPhys(Spill.reg()))
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continue;
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// Deallocate the interfering vreg by removing it from the union.
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// A LiveInterval instance may not be in a union during modification!
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Matrix->unassign(Spill);
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// Spill the extracted interval.
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LiveRangeEdit LRE(&Spill, SplitVRegs, *MF, *LIS, VRM, this, &DeadRemats);
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spiller().spill(LRE);
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}
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return true;
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}
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// Driver for the register assignment and splitting heuristics.
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// Manages iteration over the LiveIntervalUnions.
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//
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// This is a minimal implementation of register assignment and splitting that
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// spills whenever we run out of registers.
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//
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// selectOrSplit can only be called once per live virtual register. We then do a
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// single interference test for each register the correct class until we find an
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// available register. So, the number of interference tests in the worst case is
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// |vregs| * |machineregs|. And since the number of interference tests is
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// minimal, there is no value in caching them outside the scope of
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// selectOrSplit().
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MCRegister RABasic::selectOrSplit(const LiveInterval &VirtReg,
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SmallVectorImpl<Register> &SplitVRegs) {
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// Populate a list of physical register spill candidates.
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SmallVector<MCRegister, 8> PhysRegSpillCands;
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// Check for an available register in this class.
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auto Order =
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AllocationOrder::create(VirtReg.reg(), *VRM, RegClassInfo, Matrix);
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for (MCRegister PhysReg : Order) {
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assert(PhysReg.isValid());
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// Check for interference in PhysReg
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switch (Matrix->checkInterference(VirtReg, PhysReg)) {
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case LiveRegMatrix::IK_Free:
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// PhysReg is available, allocate it.
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return PhysReg;
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case LiveRegMatrix::IK_VirtReg:
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// Only virtual registers in the way, we may be able to spill them.
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PhysRegSpillCands.push_back(PhysReg);
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continue;
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default:
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// RegMask or RegUnit interference.
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continue;
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}
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}
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// Try to spill another interfering reg with less spill weight.
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for (MCRegister &PhysReg : PhysRegSpillCands) {
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if (!spillInterferences(VirtReg, PhysReg, SplitVRegs))
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continue;
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assert(!Matrix->checkInterference(VirtReg, PhysReg) &&
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"Interference after spill.");
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// Tell the caller to allocate to this newly freed physical register.
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return PhysReg;
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}
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// No other spill candidates were found, so spill the current VirtReg.
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LLVM_DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
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if (!VirtReg.isSpillable())
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return ~0u;
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LiveRangeEdit LRE(&VirtReg, SplitVRegs, *MF, *LIS, VRM, this, &DeadRemats);
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spiller().spill(LRE);
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// The live virtual register requesting allocation was spilled, so tell
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// the caller not to allocate anything during this round.
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return 0;
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}
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bool RABasic::runOnMachineFunction(MachineFunction &mf) {
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LLVM_DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
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<< "********** Function: " << mf.getName() << '\n');
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MF = &mf;
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RegAllocBase::init(getAnalysis<VirtRegMap>(),
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getAnalysis<LiveIntervals>(),
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getAnalysis<LiveRegMatrix>());
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VirtRegAuxInfo VRAI(*MF, *LIS, *VRM, getAnalysis<MachineLoopInfo>(),
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getAnalysis<MachineBlockFrequencyInfo>());
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VRAI.calculateSpillWeightsAndHints();
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SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM, VRAI));
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allocatePhysRegs();
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postOptimization();
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// Diagnostic output before rewriting
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LLVM_DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n");
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releaseMemory();
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return true;
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}
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FunctionPass* llvm::createBasicRegisterAllocator() {
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return new RABasic();
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}
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FunctionPass* llvm::createBasicRegisterAllocator(RegClassFilterFunc F) {
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return new RABasic(F);
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}
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