llvm-project/llvm/examples/IRTransforms/SimplifyCFG.cpp
Sebastian Peryt d291f1fd09 [LegacyPM] Port example pass SimplifyCFG to new PM
This is part of effort in removing -enable-new-pm flag.
As a prat of this effort one of example passes SimplifyCFG must
be ported to new PM which will allow to remove the flag
calls from the tests that are using this pass.

Reviewed By: aeubanks

Differential Revision: https://reviews.llvm.org/D137103
2023-01-10 15:42:01 -08:00

415 lines
15 KiB
C++

//===- SimplifyCFG.cpp ----------------------------------------------------===//
//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements the control flow graph (CFG) simplifications
// presented as part of the 'Getting Started With LLVM: Basics' tutorial at the
// US LLVM Developers Meeting 2019. It also contains additional material.
//
// The current file contains three different CFG simplifications. There are
// multiple versions of each implementation (e.g. _v1 and _v2), which implement
// additional functionality (e.g. preserving analysis like the DominatorTree) or
// use additional utilities to simplify the code (e.g. LLVM's PatternMatch.h).
// The available simplifications are:
// 1. Trivially Dead block Removal (removeDeadBlocks_v[1,2]).
// This simplifications removes all blocks without predecessors in the CFG
// from a function.
// 2. Conditional Branch Elimination (eliminateCondBranches_v[1,2,3])
// This simplification replaces conditional branches with constant integer
// conditions with unconditional branches.
// 3. Single Predecessor Block Merging (mergeIntoSinglePredecessor_v[1,2])
// This simplification merges blocks with a single predecessor into the
// predecessor, if that block has a single successor.
//
// TODOs
// * Preserve LoopInfo.
// * Add fixed point iteration to delete all dead blocks
// * Add implementation using reachability to discover dead blocks.
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/DomTreeUpdater.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/PassManager.h"
#include "llvm/IR/PatternMatch.h"
#include "llvm/Passes/PassBuilder.h"
#include "llvm/Passes/PassPlugin.h"
#include "llvm/Support/CommandLine.h"
using namespace llvm;
using namespace PatternMatch;
enum TutorialVersion { V1, V2, V3 };
static cl::opt<TutorialVersion>
Version("tut-simplifycfg-version", cl::desc("Select tutorial version"),
cl::Hidden, cl::ValueOptional, cl::init(V1),
cl::values(clEnumValN(V1, "v1", "version 1"),
clEnumValN(V2, "v2", "version 2"),
clEnumValN(V3, "v3", "version 3"),
// Sentinel value for unspecified option.
clEnumValN(V3, "", "")));
#define DEBUG_TYPE "tut-simplifycfg"
// Remove trivially dead blocks. First version, not preserving the
// DominatorTree.
static bool removeDeadBlocks_v1(Function &F) {
bool Changed = false;
// Remove trivially dead blocks.
for (BasicBlock &BB : make_early_inc_range(F)) {
// Skip blocks we know to not be trivially dead. We know a block is
// guaranteed to be dead, iff it is neither the entry block nor
// has any predecessors.
if (&F.getEntryBlock() == &BB || !pred_empty(&BB))
continue;
// Notify successors of BB that BB is going to be removed. This removes
// incoming values from BB from PHIs in the successors. Note that this will
// not actually remove BB from the predecessor lists of its successors.
for (BasicBlock *Succ : successors(&BB))
Succ->removePredecessor(&BB);
// TODO: Find a better place to put such small variations.
// Alternatively, we can update the PHI nodes manually:
// for (PHINode &PN : make_early_inc_range(Succ->phis()))
// PN.removeIncomingValue(&BB);
// Replace all instructions in BB with a poison constant. The block is
// unreachable, so the results of the instructions should never get used.
while (!BB.empty()) {
Instruction &I = BB.back();
I.replaceAllUsesWith(PoisonValue::get(I.getType()));
I.eraseFromParent();
}
// Finally remove the basic block.
BB.eraseFromParent();
Changed = true;
}
return Changed;
}
// Remove trivially dead blocks. This is the second version and preserves the
// dominator tree.
static bool removeDeadBlocks_v2(Function &F, DominatorTree &DT) {
bool Changed = false;
DomTreeUpdater DTU(DT, DomTreeUpdater::UpdateStrategy::Lazy);
SmallVector<DominatorTree::UpdateType, 8> DTUpdates;
// Remove trivially dead blocks.
for (BasicBlock &BB : make_early_inc_range(F)) {
// Skip blocks we know to not be trivially dead. We know a block is
// guaranteed to be dead, iff it is neither the entry block nor
// has any predecessors.
if (&F.getEntryBlock() == &BB || !pred_empty(&BB))
continue;
// Notify successors of BB that BB is going to be removed. This removes
// incoming values from BB from PHIs in the successors. Note that this will
// not actually remove BB from the predecessor lists of its successors.
for (BasicBlock *Succ : successors(&BB)) {
Succ->removePredecessor(&BB);
// Collect updates that need to be applied to the dominator tree.
DTUpdates.push_back({DominatorTree::Delete, &BB, Succ});
}
// Remove BB via the DomTreeUpdater. DomTreeUpdater::deleteBB conveniently
// removes the instructions in BB as well.
DTU.deleteBB(&BB);
Changed = true;
}
// Apply updates permissively, to remove duplicates.
DTU.applyUpdatesPermissive(DTUpdates);
return Changed;
}
// Eliminate branches with constant conditionals. This is the first version,
// which *does not* preserve the dominator tree.
static bool eliminateCondBranches_v1(Function &F) {
bool Changed = false;
// Eliminate branches with constant conditionals.
for (BasicBlock &BB : F) {
// Skip blocks without conditional branches as terminators.
BranchInst *BI = dyn_cast<BranchInst>(BB.getTerminator());
if (!BI || !BI->isConditional())
continue;
// Skip blocks with conditional branches without ConstantInt conditions.
ConstantInt *CI = dyn_cast<ConstantInt>(BI->getCondition());
if (!CI)
continue;
// We use the branch condition (CI), to select the successor we remove:
// if CI == 1 (true), we remove the second successor, otherwise the first.
BasicBlock *RemovedSucc = BI->getSuccessor(CI->isOne());
// Tell RemovedSucc we will remove BB from its predecessors.
RemovedSucc->removePredecessor(&BB);
// Replace the conditional branch with an unconditional one, by creating
// a new unconditional branch to the selected successor and removing the
// conditional one.
BranchInst::Create(BI->getSuccessor(CI->isZero()), BI);
BI->eraseFromParent();
Changed = true;
}
return Changed;
}
// Eliminate branches with constant conditionals. This is the second
// version, which *does* preserve the dominator tree.
static bool eliminateCondBranches_v2(Function &F, DominatorTree &DT) {
bool Changed = false;
DomTreeUpdater DTU(DT, DomTreeUpdater::UpdateStrategy::Lazy);
SmallVector<DominatorTree::UpdateType, 8> DTUpdates;
// Eliminate branches with constant conditionals.
for (BasicBlock &BB : F) {
// Skip blocks without conditional branches as terminators.
BranchInst *BI = dyn_cast<BranchInst>(BB.getTerminator());
if (!BI || !BI->isConditional())
continue;
// Skip blocks with conditional branches without ConstantInt conditions.
ConstantInt *CI = dyn_cast<ConstantInt>(BI->getCondition());
if (!CI)
continue;
// We use the branch condition (CI), to select the successor we remove:
// if CI == 1 (true), we remove the second successor, otherwise the first.
BasicBlock *RemovedSucc = BI->getSuccessor(CI->isOne());
// Tell RemovedSucc we will remove BB from its predecessors.
RemovedSucc->removePredecessor(&BB);
// Replace the conditional branch with an unconditional one, by creating
// a new unconditional branch to the selected successor and removing the
// conditional one.
BranchInst *NewBranch =
BranchInst::Create(BI->getSuccessor(CI->isZero()), BI);
BI->eraseFromParent();
// Delete the edge between BB and RemovedSucc in the DominatorTree, iff
// the conditional branch did not use RemovedSucc as both the true and false
// branches.
if (NewBranch->getSuccessor(0) != RemovedSucc)
DTUpdates.push_back({DominatorTree::Delete, &BB, RemovedSucc});
Changed = true;
}
// Apply updates permissively, to remove duplicates.
DTU.applyUpdatesPermissive(DTUpdates);
return Changed;
}
// Eliminate branches with constant conditionals. This is the third
// version, which uses PatternMatch.h.
static bool eliminateCondBranches_v3(Function &F, DominatorTree &DT) {
bool Changed = false;
DomTreeUpdater DTU(DT, DomTreeUpdater::UpdateStrategy::Lazy);
SmallVector<DominatorTree::UpdateType, 8> DTUpdates;
// Eliminate branches with constant conditionals.
for (BasicBlock &BB : F) {
ConstantInt *CI = nullptr;
BasicBlock *TakenSucc, *RemovedSucc;
// Check if the terminator is a conditional branch, with constant integer
// condition and also capture the successor blocks as TakenSucc and
// RemovedSucc.
if (!match(BB.getTerminator(),
m_Br(m_ConstantInt(CI), m_BasicBlock(TakenSucc),
m_BasicBlock(RemovedSucc))))
continue;
// If the condition is false, swap TakenSucc and RemovedSucc.
if (CI->isZero())
std::swap(TakenSucc, RemovedSucc);
// Tell RemovedSucc we will remove BB from its predecessors.
RemovedSucc->removePredecessor(&BB);
// Replace the conditional branch with an unconditional one, by creating
// a new unconditional branch to the selected successor and removing the
// conditional one.
BranchInst *NewBranch = BranchInst::Create(TakenSucc, BB.getTerminator());
BB.getTerminator()->eraseFromParent();
// Delete the edge between BB and RemovedSucc in the DominatorTree, iff
// the conditional branch did not use RemovedSucc as both the true and false
// branches.
if (NewBranch->getSuccessor(0) != RemovedSucc)
DTUpdates.push_back({DominatorTree::Delete, &BB, RemovedSucc});
Changed = true;
}
// Apply updates permissively, to remove duplicates.
DTU.applyUpdatesPermissive(DTUpdates);
return Changed;
}
// Merge basic blocks into their single predecessor, if their predecessor has a
// single successor. This is the first version and does not preserve the
// DominatorTree.
static bool mergeIntoSinglePredecessor_v1(Function &F) {
bool Changed = false;
// Merge blocks with single predecessors.
for (BasicBlock &BB : make_early_inc_range(F)) {
BasicBlock *Pred = BB.getSinglePredecessor();
// Make sure BB has a single predecessor Pred and BB is the single
// successor of Pred.
if (!Pred || Pred->getSingleSuccessor() != &BB)
continue;
// Do not try to merge self loops. That can happen in dead blocks.
if (Pred == &BB)
continue;
// Need to replace it before nuking the branch.
BB.replaceAllUsesWith(Pred);
// PHI nodes in BB can only have a single incoming value. Remove them.
for (PHINode &PN : make_early_inc_range(BB.phis())) {
PN.replaceAllUsesWith(PN.getIncomingValue(0));
PN.eraseFromParent();
}
// Move all instructions from BB to Pred.
for (Instruction &I : make_early_inc_range(BB))
I.moveBefore(Pred->getTerminator());
// Remove the Pred's terminator (which jumped to BB). BB's terminator
// will become Pred's terminator.
Pred->getTerminator()->eraseFromParent();
BB.eraseFromParent();
Changed = true;
}
return Changed;
}
// Merge basic blocks into their single predecessor, if their predecessor has a
// single successor. This is the second version and does preserve the
// DominatorTree.
static bool mergeIntoSinglePredecessor_v2(Function &F, DominatorTree &DT) {
bool Changed = false;
DomTreeUpdater DTU(DT, DomTreeUpdater::UpdateStrategy::Lazy);
SmallVector<DominatorTree::UpdateType, 8> DTUpdates;
// Merge blocks with single predecessors.
for (BasicBlock &BB : make_early_inc_range(F)) {
BasicBlock *Pred = BB.getSinglePredecessor();
// Make sure BB has a single predecessor Pred and BB is the single
// successor of Pred.
if (!Pred || Pred->getSingleSuccessor() != &BB)
continue;
// Do not try to merge self loops. That can happen in dead blocks.
if (Pred == &BB)
continue;
// Tell DTU about the changes to the CFG: All edges from BB to its
// successors get removed and we add edges between Pred and BB's successors.
for (BasicBlock *Succ : successors(&BB)) {
DTUpdates.push_back({DominatorTree::Delete, &BB, Succ});
DTUpdates.push_back({DominatorTree::Insert, Pred, Succ});
}
// Also remove the edge between Pred and BB.
DTUpdates.push_back({DominatorTree::Delete, Pred, &BB});
// Need to replace it before nuking the branch.
BB.replaceAllUsesWith(Pred);
// PHI nodes in BB can only have a single incoming value. Remove them.
for (PHINode &PN : make_early_inc_range(BB.phis())) {
PN.replaceAllUsesWith(PN.getIncomingValue(0));
PN.eraseFromParent();
}
// Move all instructions from BB to Pred.
for (Instruction &I : make_early_inc_range(BB))
I.moveBefore(Pred->getTerminator());
// Remove the Pred's terminator (which jumped to BB). BB's terminator
// will become Pred's terminator.
Pred->getTerminator()->eraseFromParent();
DTU.deleteBB(&BB);
Changed = true;
}
// Apply updates permissively, to remove duplicates.
DTU.applyUpdatesPermissive(DTUpdates);
return Changed;
}
static bool doSimplify_v1(Function &F) {
return (int)eliminateCondBranches_v1(F) | mergeIntoSinglePredecessor_v1(F) |
removeDeadBlocks_v1(F);
}
static bool doSimplify_v2(Function &F, DominatorTree &DT) {
return (int)eliminateCondBranches_v2(F, DT) |
mergeIntoSinglePredecessor_v2(F, DT) | removeDeadBlocks_v2(F, DT);
}
static bool doSimplify_v3(Function &F, DominatorTree &DT) {
return (int)eliminateCondBranches_v3(F, DT) |
mergeIntoSinglePredecessor_v2(F, DT) | removeDeadBlocks_v2(F, DT);
}
namespace {
struct SimplifyCFGPass : public PassInfoMixin<SimplifyCFGPass> {
PreservedAnalyses run(Function &F, FunctionAnalysisManager &FAM) {
switch (Version) {
case V1:
doSimplify_v1(F);
break;
case V2: {
DominatorTree &DT = FAM.getResult<DominatorTreeAnalysis>(F);
doSimplify_v2(F, DT);
break;
}
case V3: {
DominatorTree &DT = FAM.getResult<DominatorTreeAnalysis>(F);
doSimplify_v3(F, DT);
break;
}
}
return PreservedAnalyses::none();
}
};
} // namespace
/* New PM Registration */
llvm::PassPluginLibraryInfo getExampleIRTransformsPluginInfo() {
return {LLVM_PLUGIN_API_VERSION, "SimplifyCFG", LLVM_VERSION_STRING,
[](PassBuilder &PB) {
PB.registerPipelineParsingCallback(
[](StringRef Name, llvm::FunctionPassManager &PM,
ArrayRef<llvm::PassBuilder::PipelineElement>) {
if (Name == "tut-simplifycfg") {
PM.addPass(SimplifyCFGPass());
return true;
}
return false;
});
}};
}
#ifndef LLVM_SIMPLIFYCFG_LINK_INTO_TOOLS
extern "C" LLVM_ATTRIBUTE_WEAK ::llvm::PassPluginLibraryInfo
llvmGetPassPluginInfo() {
return getExampleIRTransformsPluginInfo();
}
#endif