doc: Fill in high level description for Surfaces
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com> Reviewed-by: Jon A. Cruz <jonc@osg.samsung.com>
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<section id="sect-Protocol-Surface">
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<title>Surfaces</title>
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<para>
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Surfaces are created by the client.
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Clients don't know the global position of their surfaces, and
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cannot access other clients surfaces.
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A surface manages a rectangular grid of pixels that clients create
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for displaying their content to the screen. Clients don't know
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the global position of their surfaces, and cannot access other
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clients' surfaces.
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</para>
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<para>
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Once the client has finished writing pixels, it 'commits' the
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buffer; this permits the compositor to access the buffer and read
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the pixels. When the compositor is finished, it releases the
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buffer back to the client.
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</para>
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<para>
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See <xref linkend="protocol-spec-wl_surface"/> for the protocol
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