server: document wl_event_loop and wl_event_source

This documents all the public API related to wl_event_loop and
wl_event_source objects.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
[Pekka: fixed typos pointed by Yong]
[Pekka: fixed typos pointed by Christopher]
Reviewed-By: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
This commit is contained in:
Pekka Paalanen 2017-03-03 17:50:22 +02:00
parent b88ada0760
commit 3ea73cba04
3 changed files with 321 additions and 1 deletions

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@ -19,6 +19,7 @@ scanned_src_files_Client = \
scanned_src_files_Server = \
$(scanned_src_files_shared) \
$(top_srcdir)/src/event-loop.c \
$(top_srcdir)/src/wayland-server.c \
$(top_srcdir)/src/wayland-server.h \
$(top_srcdir)/src/wayland-server-core.h \

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@ -42,6 +42,8 @@
#include "wayland-server-core.h"
#include "wayland-os.h"
/** \cond INTERNAL */
struct wl_event_loop {
int epoll_fd;
struct wl_list check_list;
@ -70,6 +72,8 @@ struct wl_event_source_fd {
int fd;
};
/** \endcond */
static int
wl_event_source_fd_dispatch(struct wl_event_source *source,
struct epoll_event *ep)
@ -125,6 +129,30 @@ add_source(struct wl_event_loop *loop,
return source;
}
/** Create a file descriptor event source
*
* \param loop The event loop that will process the new source.
* \param fd The file descriptor to watch.
* \param mask A bitwise-or of which events to watch for: \c WL_EVENT_READABLE,
* \c WL_EVENT_WRITABLE.
* \param func The file descriptor dispatch function.
* \param data User data.
* \return A new file descriptor event source.
*
* The given file descriptor is initially watched for the events given in
* \c mask. This can be changed as needed with wl_event_source_fd_update().
*
* If it is possible that program execution causes the file descriptor to be
* read while leaving the data in a buffer without actually processing it,
* it may be necessary to register the file descriptor source to be re-checked,
* see wl_event_source_check(). This will ensure that the dispatch function
* gets called even if the file descriptor is not readable or writable
* anymore. This is especially useful with IPC libraries that automatically
* buffer incoming data, possibly as a side-effect of other operations.
*
* \sa wl_event_loop_fd_func_t
* \memberof wl_event_source
*/
WL_EXPORT struct wl_event_source *
wl_event_loop_add_fd(struct wl_event_loop *loop,
int fd, uint32_t mask,
@ -145,6 +173,26 @@ wl_event_loop_add_fd(struct wl_event_loop *loop,
return add_source(loop, &source->base, mask, data);
}
/** Update a file descriptor source's event mask
*
* \param source The file descriptor event source to update.
* \param mask The new mask, a bitwise-or of: \c WL_EVENT_READABLE,
* \c WL_EVENT_WRITABLE.
* \return 0 on success, -1 on failure.
*
* This changes which events, readable and/or writable, cause the dispatch
* callback to be called on.
*
* File descriptors are usually writable to begin with, so they do not need to
* be polled for writable until a write actually fails. When a write fails,
* the event mask can be changed to poll for readable and writable, delivering
* a dispatch callback when it is possible to write more. Once all data has
* been written, the mask can be changed to poll only for readable to avoid
* busy-looping on dispatch.
*
* \sa wl_event_loop_add_fd()
* \memberof wl_event_source
*/
WL_EXPORT int
wl_event_source_fd_update(struct wl_event_source *source, uint32_t mask)
{
@ -161,11 +209,15 @@ wl_event_source_fd_update(struct wl_event_source *source, uint32_t mask)
return epoll_ctl(loop->epoll_fd, EPOLL_CTL_MOD, source->fd, &ep);
}
/** \cond INTERNAL */
struct wl_event_source_timer {
struct wl_event_source base;
wl_event_loop_timer_func_t func;
};
/** \endcond */
static int
wl_event_source_timer_dispatch(struct wl_event_source *source,
struct epoll_event *ep)
@ -187,6 +239,19 @@ struct wl_event_source_interface timer_source_interface = {
wl_event_source_timer_dispatch,
};
/** Create a timer event source
*
* \param loop The event loop that will process the new source.
* \param func The timer dispatch function.
* \param data User data.
* \return A new timer event source.
*
* The timer is initially disarmed. It needs to be armed with a call to
* wl_event_source_timer_update() before it can trigger a dispatch call.
*
* \sa wl_event_loop_timer_func_t
* \memberof wl_event_source
*/
WL_EXPORT struct wl_event_source *
wl_event_loop_add_timer(struct wl_event_loop *loop,
wl_event_loop_timer_func_t func,
@ -206,6 +271,22 @@ wl_event_loop_add_timer(struct wl_event_loop *loop,
return add_source(loop, &source->base, WL_EVENT_READABLE, data);
}
/** Arm or disarm a timer
*
* \param source The timer event source to modify.
* \param ms_delay The timeout in milliseconds.
* \return 0 on success, -1 on failure.
*
* If the timeout is zero, the timer is disarmed.
*
* If the timeout is non-zero, the timer is set to expire after the given
* timeout in milliseconds. When the timer expires, the dispatch function
* set with wl_event_loop_add_timer() is called once from
* wl_event_loop_dispatch(). If another dispatch is desired after another
* expiry, wl_event_source_timer_update() needs to be called again.
*
* \memberof wl_event_source
*/
WL_EXPORT int
wl_event_source_timer_update(struct wl_event_source *source, int ms_delay)
{
@ -221,12 +302,16 @@ wl_event_source_timer_update(struct wl_event_source *source, int ms_delay)
return 0;
}
/** \cond INTERNAL */
struct wl_event_source_signal {
struct wl_event_source base;
int signal_number;
wl_event_loop_signal_func_t func;
};
/** \endcond */
static int
wl_event_source_signal_dispatch(struct wl_event_source *source,
struct epoll_event *ep)
@ -249,6 +334,25 @@ struct wl_event_source_interface signal_source_interface = {
wl_event_source_signal_dispatch,
};
/** Create a POSIX signal event source
*
* \param loop The event loop that will process the new source.
* \param signal_number Number of the signal to watch for.
* \param func The signal dispatch function.
* \param data User data.
* \return A new signal event source.
*
* This function blocks the normal delivery of the given signal in the calling
* thread, and creates a "watch" for it. Signal delivery no longer happens
* asynchronously, but by wl_event_loop_dispatch() calling the dispatch
* callback function \c func.
*
* It is the caller's responsibility to ensure that all other threads have
* also blocked the signal.
*
* \sa wl_event_loop_signal_func_t
* \memberof wl_event_source
*/
WL_EXPORT struct wl_event_source *
wl_event_loop_add_signal(struct wl_event_loop *loop,
int signal_number,
@ -275,15 +379,39 @@ wl_event_loop_add_signal(struct wl_event_loop *loop,
return add_source(loop, &source->base, WL_EVENT_READABLE, data);
}
/** \cond INTERNAL */
struct wl_event_source_idle {
struct wl_event_source base;
wl_event_loop_idle_func_t func;
};
/** \endcond */
struct wl_event_source_interface idle_source_interface = {
NULL,
};
/** Create an idle task
*
* \param loop The event loop that will process the new task.
* \param func The idle task dispatch function.
* \param data User data.
* \return A new idle task (an event source).
*
* Idle tasks are dispatched before wl_event_loop_dispatch() goes to sleep.
* See wl_event_loop_dispatch() for more details.
*
* Idle tasks fire once, and are automatically destroyed right after the
* callback function has been called.
*
* An idle task can be cancelled before the callback has been called by
* wl_event_source_remove(). Calling wl_event_source_remove() after or from
* within the callback results in undefined behaviour.
*
* \sa wl_event_loop_idle_func_t
* \memberof wl_event_source
*/
WL_EXPORT struct wl_event_source *
wl_event_loop_add_idle(struct wl_event_loop *loop,
wl_event_loop_idle_func_t func,
@ -307,12 +435,40 @@ wl_event_loop_add_idle(struct wl_event_loop *loop,
return &source->base;
}
/** Mark event source to be re-checked
*
* \param source The event source to be re-checked.
*
* This function permanently marks the event source to be re-checked after
* the normal dispatch of sources in wl_event_loop_dispatch(). Re-checking
* will keep iterating over all such event sources until the dispatch
* function for them all returns zero.
*
* Re-checking is used on sources that may become ready to dispatch as a
* side-effect of dispatching themselves or other event sources, including idle
* sources. Re-checking ensures all the incoming events have been fully drained
* before wl_event_loop_dispatch() returns.
*
* \memberof wl_event_source
*/
WL_EXPORT void
wl_event_source_check(struct wl_event_source *source)
{
wl_list_insert(source->loop->check_list.prev, &source->link);
}
/** Remove an event source from its event loop
*
* \param source The event source to be removed.
* \return Zero.
*
* The event source is removed from the event loop it was created for,
* and is effectively destroyed. This invalidates \c source .
* The dispatch function of the source will no longer be called through this
* source.
*
* \memberof wl_event_source
*/
WL_EXPORT int
wl_event_source_remove(struct wl_event_source *source)
{
@ -343,6 +499,20 @@ wl_event_loop_process_destroy_list(struct wl_event_loop *loop)
wl_list_init(&loop->destroy_list);
}
/** Create a new event loop context
*
* \return A new event loop context object.
*
* This creates a new event loop context. Initially this context is empty.
* Event sources need to be explicitly added to it.
*
* Normally the event loop is run by calling wl_event_loop_dispatch() in
* a loop until the program terminates. Alternatively, an event loop can be
* embedded in another event loop by its file descriptor, see
* wl_event_loop_get_fd().
*
* \memberof wl_event_loop
*/
WL_EXPORT struct wl_event_loop *
wl_event_loop_create(void)
{
@ -366,6 +536,19 @@ wl_event_loop_create(void)
return loop;
}
/** Destroy an event loop context
*
* \param loop The event loop to be destroyed.
*
* This emits the event loop destroy signal, closes the event loop file
* descriptor, and frees \c loop.
*
* If the event loop has existing sources, those cannot be safely removed
* afterwards. Therefore one must call wl_event_source_remove() on all
* event sources before destroying the event loop context.
*
* \memberof wl_event_loop
*/
WL_EXPORT void
wl_event_loop_destroy(struct wl_event_loop *loop)
{
@ -391,6 +574,13 @@ post_dispatch_check(struct wl_event_loop *loop)
return n;
}
/** Dispatch the idle sources
*
* \param loop The event loop whose idle sources are dispatched.
*
* \sa wl_event_loop_add_idle()
* \memberof wl_event_loop
*/
WL_EXPORT void
wl_event_loop_dispatch_idle(struct wl_event_loop *loop)
{
@ -404,6 +594,26 @@ wl_event_loop_dispatch_idle(struct wl_event_loop *loop)
}
}
/** Wait for events and dispatch them
*
* \param loop The event loop whose sources to wait for.
* \param timeout The polling timeout in milliseconds.
* \return 0 for success, -1 for polling error.
*
* All the associated event sources are polled. This function blocks until
* any event source delivers an event (idle sources excluded), or the timeout
* expires. A timeout of -1 disables the timeout, causing the function to block
* indefinitely. A timeout of zero causes the poll to always return immediately.
*
* All idle sources are dispatched before blocking. An idle source is destroyed
* when it is dispatched. After blocking, all other ready sources are
* dispatched. Then, idle sources are dispatched again, in case the dispatched
* events created idle sources. Finally, all sources marked with
* wl_event_source_check() are dispatched in a loop until their dispatch
* functions all return zero.
*
* \memberof wl_event_loop
*/
WL_EXPORT int
wl_event_loop_dispatch(struct wl_event_loop *loop, int timeout)
{
@ -434,12 +644,36 @@ wl_event_loop_dispatch(struct wl_event_loop *loop, int timeout)
return 0;
}
/** Get the event loop file descriptor
*
* \param loop The event loop context.
* \return The aggregate file descriptor.
*
* This function returns the aggregate file descriptor, that represents all
* the event sources (idle sources excluded) associated with the given event
* loop context. When any event source makes an event available, it will be
* reflected in the aggregate file descriptor.
*
* When the aggregate file descriptor delivers an event, one can call
* wl_event_loop_dispatch() on the event loop context to dispatch all the
* available events.
*
* \memberof wl_event_loop
*/
WL_EXPORT int
wl_event_loop_get_fd(struct wl_event_loop *loop)
{
return loop->epoll_fd;
}
/** Register a destroy listener for an event loop context
*
* \param loop The event loop context whose destruction to listen for.
* \param listener The listener with the callback to be called.
*
* \sa wl_listener
* \memberof wl_event_loop
*/
WL_EXPORT void
wl_event_loop_add_destroy_listener(struct wl_event_loop *loop,
struct wl_listener *listener)
@ -447,10 +681,18 @@ wl_event_loop_add_destroy_listener(struct wl_event_loop *loop,
wl_signal_add(&loop->destroy_signal, listener);
}
/** Get the listener struct for the specified callback
*
* \param loop The event loop context to inspect.
* \param notify The destroy callback to find.
* \return The wl_listener registered to the event loop context with
* the given callback pointer.
*
* \memberof wl_event_loop
*/
WL_EXPORT struct wl_listener *
wl_event_loop_get_destroy_listener(struct wl_event_loop *loop,
wl_notify_func_t notify)
{
return wl_signal_get(&loop->destroy_signal, notify);
}

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@ -43,11 +43,88 @@ enum {
WL_EVENT_ERROR = 0x08
};
/** File descriptor dispatch function type
*
* Functions of this type are used as callbacks for file descriptor events.
*
* \param fd The file descriptor delivering the event.
* \param mask Describes the kind of the event as a bitwise-or of:
* \c WL_EVENT_READABLE, \c WL_EVENT_WRITABLE, \c WL_EVENT_HANGUP,
* \c WL_EVENT_ERROR.
* \param data The user data argument of the related wl_event_loop_add_fd()
* call.
* \return If the event source is registered for re-check with
* wl_event_source_check(): 0 for all done, 1 for needing a re-check.
* If not registered, the return value is ignored and should be zero.
*
* \sa wl_event_loop_add_fd()
* \memberof wl_event_source
*/
typedef int (*wl_event_loop_fd_func_t)(int fd, uint32_t mask, void *data);
/** Timer dispatch function type
*
* Functions of this type are used as callbacks for timer expiry.
*
* \param data The user data argument of the related wl_event_loop_add_timer()
* call.
* \return If the event source is registered for re-check with
* wl_event_source_check(): 0 for all done, 1 for needing a re-check.
* If not registered, the return value is ignored and should be zero.
*
* \sa wl_event_loop_add_timer()
* \memberof wl_event_source
*/
typedef int (*wl_event_loop_timer_func_t)(void *data);
/** Signal dispatch function type
*
* Functions of this type are used as callbacks for (POSIX) signals.
*
* \param signal_number
* \param data The user data argument of the related wl_event_loop_add_signal()
* call.
* \return If the event source is registered for re-check with
* wl_event_source_check(): 0 for all done, 1 for needing a re-check.
* If not registered, the return value is ignored and should be zero.
*
* \sa wl_event_loop_add_signal()
* \memberof wl_event_source
*/
typedef int (*wl_event_loop_signal_func_t)(int signal_number, void *data);
/** Idle task function type
*
* Functions of this type are used as callbacks before blocking in
* wl_event_loop_dispatch().
*
* \param data The user data argument of the related wl_event_loop_add_idle()
* call.
*
* \sa wl_event_loop_add_idle() wl_event_loop_dispatch()
* \memberof wl_event_source
*/
typedef void (*wl_event_loop_idle_func_t)(void *data);
/** \struct wl_event_loop
*
* \brief An event loop context
*
* Usually you create an event loop context, add sources to it, and call
* wl_event_loop_dispatch() in a loop to process events.
*
* \sa wl_event_source
*/
/** \struct wl_event_source
*
* \brief An abstract event source
*
* This is the generic type for fd, timer, signal, and idle sources.
* Functions that operate on specific source types must not be used with
* a different type, even if the function signature allows it.
*/
struct wl_event_loop *
wl_event_loop_create(void);