server: Add wl_client_flush()
Flush output queue up for the specified client.
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@ -58,6 +58,7 @@ struct wl_client {
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struct wl_display *display;
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struct wl_list resource_list;
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uint32_t id_count;
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uint32_t mask;
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struct wl_list link;
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};
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@ -219,6 +220,7 @@ wl_client_connection_update(struct wl_connection *connection,
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struct wl_client *client = data;
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uint32_t emask = 0;
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client->mask = mask;
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if (mask & WL_CONNECTION_READABLE)
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emask |= WL_EVENT_READABLE;
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if (mask & WL_CONNECTION_WRITABLE)
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@ -227,6 +229,13 @@ wl_client_connection_update(struct wl_connection *connection,
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return wl_event_source_fd_update(client->source, emask);
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}
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WL_EXPORT void
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wl_client_flush(struct wl_client *client)
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{
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if (client->mask & WL_CONNECTION_WRITABLE)
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wl_connection_data(client->connection, WL_CONNECTION_WRITABLE);
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}
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WL_EXPORT struct wl_display *
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wl_client_get_display(struct wl_client *client)
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{
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@ -102,6 +102,7 @@ void wl_client_post_error(struct wl_client *client, struct wl_object *object,
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uint32_t code, const char *msg, ...);
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void wl_client_post_no_memory(struct wl_client *client);
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void wl_client_post_global(struct wl_client *client, struct wl_object *object);
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void wl_client_flush(struct wl_client *client);
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struct wl_visual {
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struct wl_object object;
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