Use zalloc for structs
When allocating memory for structs, use zalloc instead of malloc. This ensures the memory is zero-initialized, and reduces the risk of forgetting to initialize all struct fields. Signed-off-by: Simon Ser <contact@emersion.fr>
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@ -568,10 +568,10 @@ wl_closure_init(const struct wl_message *message, uint32_t size,
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if (size) {
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*num_arrays = wl_message_count_arrays(message);
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closure = malloc(sizeof *closure + size +
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closure = zalloc(sizeof *closure + size +
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*num_arrays * sizeof(struct wl_array));
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} else {
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closure = malloc(sizeof *closure);
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closure = zalloc(sizeof *closure);
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}
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if (!closure) {
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@ -179,7 +179,7 @@ wl_event_loop_add_fd(struct wl_event_loop *loop,
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{
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struct wl_event_source_fd *source;
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source = malloc(sizeof *source);
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source = zalloc(sizeof *source);
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if (source == NULL)
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return NULL;
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@ -568,7 +568,7 @@ wl_event_loop_add_timer(struct wl_event_loop *loop,
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if (wl_timer_heap_ensure_timerfd(&loop->timers) < 0)
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return NULL;
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source = malloc(sizeof *source);
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source = zalloc(sizeof *source);
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if (source == NULL)
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return NULL;
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@ -718,7 +718,7 @@ wl_event_loop_add_signal(struct wl_event_loop *loop,
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struct wl_event_source_signal *source;
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sigset_t mask;
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source = malloc(sizeof *source);
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source = zalloc(sizeof *source);
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if (source == NULL)
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return NULL;
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@ -775,7 +775,7 @@ wl_event_loop_add_idle(struct wl_event_loop *loop,
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{
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struct wl_event_source_idle *source;
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source = malloc(sizeof *source);
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source = zalloc(sizeof *source);
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if (source == NULL)
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return NULL;
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@ -885,7 +885,7 @@ wl_event_loop_create(void)
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{
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struct wl_event_loop *loop;
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loop = malloc(sizeof *loop);
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loop = zalloc(sizeof *loop);
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if (loop == NULL)
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return NULL;
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@ -343,7 +343,7 @@ wl_display_create_queue(struct wl_display *display)
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{
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struct wl_event_queue *queue;
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queue = malloc(sizeof *queue);
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queue = zalloc(sizeof *queue);
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if (queue == NULL)
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return NULL;
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@ -1062,7 +1062,7 @@ wl_display_create(void)
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if (debug && (strstr(debug, "server") || strstr(debug, "1")))
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debug_server = 1;
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display = malloc(sizeof *display);
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display = zalloc(sizeof *display);
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if (display == NULL)
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return NULL;
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@ -1238,7 +1238,7 @@ wl_global_create(struct wl_display *display,
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return NULL;
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}
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global = malloc(sizeof *global);
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global = zalloc(sizeof *global);
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if (global == NULL)
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return NULL;
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@ -1822,7 +1822,7 @@ wl_resource_create(struct wl_client *client,
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{
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struct wl_resource *resource;
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resource = malloc(sizeof *resource);
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resource = zalloc(sizeof *resource);
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if (resource == NULL)
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return NULL;
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@ -1888,7 +1888,7 @@ wl_display_add_protocol_logger(struct wl_display *display,
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{
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struct wl_protocol_logger *logger;
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logger = malloc(sizeof *logger);
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logger = zalloc(sizeof *logger);
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if (!logger)
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return NULL;
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@ -223,7 +223,7 @@ shm_pool_create_buffer(struct wl_client *client, struct wl_resource *resource,
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return;
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}
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buffer = malloc(sizeof *buffer);
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buffer = zalloc(sizeof *buffer);
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if (buffer == NULL) {
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wl_client_post_no_memory(client);
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return;
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@ -312,7 +312,7 @@ shm_create_pool(struct wl_client *client, struct wl_resource *resource,
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goto err_close;
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}
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pool = malloc(sizeof *pool);
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pool = zalloc(sizeof *pool);
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if (pool == NULL) {
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wl_client_post_no_memory(client);
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goto err_close;
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