server: Clean up socket destruction
The code here is wrong, leaky, and inconsistent. We don't free, unlink or clean up things when we should in every error path. Centralize the data destruction so it's easier to keep track of and easier to bug fix.
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34dfdb4ee3
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@ -840,6 +840,23 @@ wl_display_create(void)
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return display;
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}
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static void
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wl_socket_destroy(struct wl_socket *s)
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{
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if (s->source)
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wl_event_source_remove(s->source);
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if (s->addr.sun_path[0])
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unlink(s->addr.sun_path);
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if (s->fd)
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close(s->fd);
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if (s->lock_addr[0])
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unlink(s->lock_addr);
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if (s->fd_lock)
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close(s->fd_lock);
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free(s);
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}
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WL_EXPORT void
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wl_display_destroy(struct wl_display *display)
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{
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@ -849,12 +866,7 @@ wl_display_destroy(struct wl_display *display)
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wl_signal_emit(&display->destroy_signal, display);
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wl_list_for_each_safe(s, next, &display->socket_list, link) {
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wl_event_source_remove(s->source);
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unlink(s->addr.sun_path);
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close(s->fd);
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unlink(s->lock_addr);
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close(s->fd_lock);
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free(s);
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wl_socket_destroy(s);
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}
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wl_event_loop_destroy(display->loop);
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@ -1067,12 +1079,13 @@ wl_display_add_socket(struct wl_display *display, const char *name)
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}
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s = malloc(sizeof *s);
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memset(s, 0, sizeof *s);
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if (s == NULL)
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return -1;
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s->fd = wl_os_socket_cloexec(PF_LOCAL, SOCK_STREAM, 0);
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if (s->fd < 0) {
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free(s);
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wl_socket_destroy(s);
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return -1;
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}
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@ -1081,7 +1094,6 @@ wl_display_add_socket(struct wl_display *display, const char *name)
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if (name == NULL)
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name = "wayland-0";
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memset(&s->addr, 0, sizeof s->addr);
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s->addr.sun_family = AF_LOCAL;
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name_size = snprintf(s->addr.sun_path, sizeof s->addr.sun_path,
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"%s/%s", runtime_dir, name) + 1;
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@ -1090,8 +1102,7 @@ wl_display_add_socket(struct wl_display *display, const char *name)
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if (name_size > (int)sizeof s->addr.sun_path) {
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wl_log("error: socket path \"%s/%s\" plus null terminator"
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" exceeds 108 bytes\n", runtime_dir, name);
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close(s->fd);
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free(s);
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wl_socket_destroy(s);
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/* to prevent programs reporting
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* "failed to add socket: Success" */
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errno = ENAMETOOLONG;
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@ -1100,28 +1111,20 @@ wl_display_add_socket(struct wl_display *display, const char *name)
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s->fd_lock = get_socket_lock(s);
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if (s->fd_lock < 0) {
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close(s->fd);
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free(s);
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wl_socket_destroy(s);
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return -1;
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}
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size = offsetof (struct sockaddr_un, sun_path) + name_size;
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if (bind(s->fd, (struct sockaddr *) &s->addr, size) < 0) {
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wl_log("bind() failed with error: %m\n");
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close(s->fd);
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unlink(s->lock_addr);
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close(s->fd_lock);
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free(s);
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wl_socket_destroy(s);
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return -1;
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}
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if (listen(s->fd, 1) < 0) {
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wl_log("listen() failed with error: %m\n");
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unlink(s->addr.sun_path);
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close(s->fd);
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unlink(s->lock_addr);
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close(s->fd_lock);
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free(s);
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wl_socket_destroy(s);
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return -1;
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}
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@ -1129,11 +1132,7 @@ wl_display_add_socket(struct wl_display *display, const char *name)
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WL_EVENT_READABLE,
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socket_data, display);
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if (s->source == NULL) {
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unlink(s->addr.sun_path);
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close(s->fd);
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unlink(s->lock_addr);
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close(s->fd_lock);
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free(s);
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wl_socket_destroy(s);
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return -1;
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}
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wl_list_insert(display->socket_list.prev, &s->link);
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