Implement surface copy request, use it for egl gears.
This commit is contained in:
parent
1cbaa6abac
commit
78231c8dd0
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@ -149,8 +149,8 @@ notify_surface_attach(struct wl_compositor *compositor,
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/* FIXME: We need to use a single buffer config without depth
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* or stencil buffers here to keep egl from creating auxillary
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* buffers for the pixmap here. */
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sd->surface = eglCreatePixmapForName(ec->display, ec->config,
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name, width, height, stride, NULL);
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sd->surface = eglCreateSurfaceForName(ec->display, ec->config,
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name, width, height, stride, NULL);
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glBindTexture(GL_TEXTURE_2D, sd->texture);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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@ -185,15 +185,29 @@ notify_surface_copy(struct wl_compositor *compositor,
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uint32_t name, uint32_t stride,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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/* FIXME: Eek, how do we do this... extend the DRI CopyBuffer
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* extension and expose it in eagle? Make the surface the
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* draw buffer and the named buffer the read buffer and use
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* glCopyPixels? */
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struct egl_compositor *ec = (struct egl_compositor *) compositor;
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EGLSurface src;
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struct surface_data *sd;
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sd = wl_surface_get_data(surface);
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/* FIXME: glCopyPixels should work, but then we'll have to
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* call eglMakeCurrent to set up the src and dest surfaces
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* first. This seems cheaper, but maybe there's a better way
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* to accomplish this. */
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src = eglCreateSurfaceForName(ec->display, ec->config,
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name, x + width, y + height, stride, NULL);
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eglCopyNativeBuffers(ec->display, sd->surface, GL_FRONT_LEFT, dst_x, dst_y,
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src, GL_FRONT_LEFT, x, y, width, height);
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schedule_repaint(ec);
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}
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static void
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notify_surface_damage(struct wl_compositor *compositor,
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struct wl_surface *surface)
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struct wl_surface *surface,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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struct egl_compositor *ec = (struct egl_compositor *) compositor;
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13
gears.c
13
gears.c
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@ -125,7 +125,8 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
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}
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struct gears *
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gears_create(void)
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gears_create(GLfloat clear_red, GLfloat clear_green,
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GLfloat clear_blue, GLfloat clear_alpha)
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{
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static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
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static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
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@ -166,6 +167,14 @@ gears_create(void)
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glEnable(GL_LIGHT0);
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glEnable(GL_DEPTH_TEST);
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/* We're generating premultiplied alpha so multiply in the
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* alpha. The gears are solid color and doesn't have
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* anti-aliased edges, they're ok. */
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glClearColor(clear_red * clear_alpha,
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clear_green * clear_alpha,
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clear_blue * clear_alpha,
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clear_alpha);
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return gears;
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}
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@ -174,7 +183,7 @@ gears_draw(struct gears *gears, GLfloat angle)
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{
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GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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glClear(GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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2
gears.h
2
gears.h
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@ -3,7 +3,7 @@
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struct gears;
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struct gears *gears_create(void);
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struct gears *gears_create(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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void gears_draw(struct gears *gears, GLfloat angle);
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@ -139,7 +139,6 @@ struct wl_compositor_interface {
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struct wl_surface *surface,
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int32_t x, int32_t y,
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int32_t width, int32_t height);
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};
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void wl_display_set_compositor(struct wl_display *display,
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212
window.c
212
window.c
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@ -27,11 +27,83 @@ static void die(const char *msg)
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exit(EXIT_FAILURE);
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}
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static uint32_t name_cairo_surface(int fd, cairo_surface_t *surface)
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struct buffer {
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int width, height, stride;
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uint32_t name, handle;
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};
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static struct buffer *
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buffer_create(int fd, int width, int height, int stride)
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{
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struct buffer *buffer;
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struct drm_i915_gem_create create;
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struct drm_gem_flink flink;
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buffer = malloc(sizeof *buffer);
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buffer->width = width;
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buffer->height = height;
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buffer->stride = stride;
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memset(&create, 0, sizeof(create));
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create.size = height * stride;
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if (ioctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create) != 0) {
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fprintf(stderr, "gem create failed: %m\n");
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free(buffer);
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return NULL;
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}
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flink.handle = create.handle;
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if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) != 0) {
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fprintf(stderr, "gem flink failed: %m\n");
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free(buffer);
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return 0;
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}
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buffer->handle = flink.handle;
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buffer->name = flink.name;
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return buffer;
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}
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static int
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buffer_destroy(struct buffer *buffer, int fd)
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{
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struct drm_gem_close close;
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close.handle = buffer->handle;
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if (ioctl(fd, DRM_IOCTL_GEM_CLOSE, &close) < 0) {
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fprintf(stderr, "gem close failed: %m\n");
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return -1;
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}
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free(buffer);
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return 0;
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}
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static int
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buffer_data(struct buffer *buffer, int fd, void *data)
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{
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struct drm_i915_gem_pwrite pwrite;
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pwrite.handle = buffer->handle;
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pwrite.offset = 0;
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pwrite.size = buffer->height * buffer->stride;
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pwrite.data_ptr = (uint64_t) (uintptr_t) data;
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if (ioctl(fd, DRM_IOCTL_I915_GEM_PWRITE, &pwrite) < 0) {
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fprintf(stderr, "gem pwrite failed: %m\n");
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return -1;
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}
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return 0;
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}
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static struct buffer *
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buffer_create_from_cairo_surface(int fd, cairo_surface_t *surface)
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{
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struct buffer *buffer;
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int32_t width, height, stride;
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void *data;
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@ -40,52 +112,30 @@ static uint32_t name_cairo_surface(int fd, cairo_surface_t *surface)
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stride = cairo_image_surface_get_stride(surface);
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data = cairo_image_surface_get_data(surface);
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memset(&create, 0, sizeof(create));
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create.size = height * stride;
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buffer = buffer_create(fd, width, height, stride);
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if (buffer == NULL)
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return NULL;
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if (ioctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create) != 0) {
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fprintf(stderr, "gem create failed: %m\n");
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return 0;
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}
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if (buffer_data(buffer, fd, data) < 0) {
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buffer_destroy(buffer, fd);
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return NULL;
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}
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pwrite.handle = create.handle;
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pwrite.offset = 0;
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pwrite.size = height * stride;
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pwrite.data_ptr = (uint64_t) (uintptr_t) data;
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if (ioctl(fd, DRM_IOCTL_I915_GEM_PWRITE, &pwrite) < 0) {
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fprintf(stderr, "gem pwrite failed: %m\n");
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return 0;
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}
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flink.handle = create.handle;
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if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) != 0) {
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fprintf(stderr, "gem flink failed: %m\n");
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return 0;
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}
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#if 0
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/* We need to hold on to the handle until the server has received
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* the attach request... we probably need a confirmation event.
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* I guess the breadcrumb idea will suffice. */
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struct drm_gem_close close;
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close.handle = create.handle;
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if (ioctl(fd, DRM_IOCTL_GEM_CLOSE, &close) < 0) {
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fprintf(stderr, "gem close failed: %m\n");
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return 0;
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}
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#endif
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return flink.name;
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return buffer;
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}
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struct window {
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struct wl_surface *surface;
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int x, y, width, height, stride;
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int x, y, width, height;
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int drag_x, drag_y, last_x, last_y;
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int state;
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uint32_t name;
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int fd;
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int redraw_scheduled;
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cairo_pattern_t *background;
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struct buffer *buffer;
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struct buffer *egl_buffer;
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GLfloat gears_angle;
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struct gears *gears;
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@ -104,11 +154,11 @@ draw_window(void *data)
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int border = 2, radius = 5, h;
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int margin = (border + 1) / 2;
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cairo_text_extents_t extents;
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struct buffer *buffer;
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const static char title[] = "Wayland First Post";
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surface = cairo_image_surface_create(CAIRO_FORMAT_RGB24,
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window->width,
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window->height);
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window->width, window->height);
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cr = cairo_create(surface);
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cairo_set_line_width (cr, border);
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@ -122,7 +172,7 @@ draw_window(void *data)
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window->height - margin);
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cairo_line_to(cr, margin, window->height - margin);
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cairo_close_path(cr);
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cairo_set_source_rgba(cr, 0.2, 0.2, 0.2, 0.9);
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cairo_set_source(cr, window->background);
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cairo_fill_preserve(cr);
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cairo_set_source_rgba(cr, 0, 0, 0, 1);
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cairo_set_font_size(cr, 14);
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@ -137,39 +187,27 @@ draw_window(void *data)
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cairo_destroy(cr);
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window->stride = cairo_image_surface_get_stride(surface);
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if (window->buffer != NULL)
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buffer_destroy(window->buffer, window->fd);
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buffer = buffer_create_from_cairo_surface(window->fd, surface);
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window->buffer = buffer;
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window->name = name_cairo_surface(window->fd, surface);
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cairo_surface_destroy(surface);
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wl_surface_attach(window->surface, window->name,
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window->width, window->height, window->stride);
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wl_surface_attach(window->surface, buffer->name,
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buffer->width, buffer->height, buffer->stride);
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/* FIXME: Free window->buffer when we receive the ack event. */
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buffer = window->egl_buffer;
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gears_draw(window->gears, window->gears_angle);
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wl_surface_copy(window->surface, 20, 50,
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buffer->name, buffer->stride,
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0, 0, buffer->width, buffer->height);
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wl_surface_map(window->surface,
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window->x, window->y,
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window->width, window->height);
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if (window->egl_surface != EGL_NO_SURFACE)
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eglDestroySurface(window->display, window->egl_surface);
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/* FIXME: We need to get the stride right here in a chipset
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* independent way. Maybe do it in name_cairo_surface(). */
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window->egl_surface = eglCreatePixmapForName(window->display,
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window->config, window->name,
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window->width, window->height,
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window->stride, NULL);
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if (surface == NULL)
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die("failed to create surface\n");
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if (!eglMakeCurrent(window->display,
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window->egl_surface, window->egl_surface, window->context))
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die("failed to make context current\n");
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glViewport(border, window->height - h - margin - 300, 300, 300);
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if (window->gears != NULL)
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gears_draw(window->gears, window->gears_angle);
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buffer->width, buffer->height);
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window->redraw_scheduled = 0;
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@ -215,6 +253,10 @@ void event_handler(struct wl_display *display,
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case WINDOW_RESIZING_LOWER_RIGHT:
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window->width = window->drag_x + arg1;
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window->height = window->drag_y + arg2;
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if (window->width < 400)
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window->width = 400;
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if (window->height < 400)
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window->height = 400;
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if (!window->redraw_scheduled) {
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window->redraw_scheduled = 1;
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g_idle_add(draw_window, window);
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@ -264,11 +306,14 @@ window_create(struct wl_display *display, int fd)
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EGLint major, minor, count;
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EGLConfig configs[64];
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struct window *window;
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struct buffer *buffer;
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const GLfloat red = 0.3, green = 0.3, blue = 0.3, alpha = 0.9;
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window = malloc(sizeof *window);
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if (window == NULL)
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return NULL;
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memset(window, 0, sizeof *window);
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window->surface = wl_display_create_surface(display);
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window->x = 200;
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window->y = 200;
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window->height = 500;
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window->state = WINDOW_STABLE;
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window->fd = fd;
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window->gears = NULL;
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window->background = cairo_pattern_create_rgba (red, green, blue, alpha);
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window->display = eglCreateDisplayNative("/dev/dri/card0", "i965");
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if (window->display == NULL)
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if (window->context == NULL)
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die("failed to create context\n");
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window->egl_surface = EGL_NO_SURFACE;
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/* FIXME: We need to get the stride right here in a chipset
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* independent way. Maybe do it in name_cairo_surface(). */
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buffer = buffer_create(window->fd, 300, 300, (300 * 4 + 15) & ~15);
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window->egl_buffer = buffer;
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window->egl_surface = eglCreateSurfaceForName(window->display,
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window->config, buffer->name,
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buffer->width, buffer->height,
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buffer->stride, NULL);
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if (window->egl_surface == NULL)
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die("failed to create egl surface\n");
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if (!eglMakeCurrent(window->display,
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window->egl_surface, window->egl_surface, window->context))
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die("failed to make context current\n");
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glViewport(0, 0, 300, 300);
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window->gears = gears_create(red, green, blue, alpha);
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window->gears_angle = 0.0;
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draw_window(window);
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window->gears = gears_create();
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window->gears_angle = 0.0;
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return window;
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}
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@ -307,10 +368,15 @@ static gboolean
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draw(gpointer data)
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{
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struct window *window = data;
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struct buffer *buffer;
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gears_draw(window->gears, window->gears_angle);
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wl_surface_damage(window->surface, 0, 0,
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window->width, window->height);
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buffer = window->egl_buffer;
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wl_surface_copy(window->surface, 20, 50,
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buffer->name, buffer->stride,
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0, 0, buffer->width, buffer->height);
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window->gears_angle += 1;
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return TRUE;
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