server: Make object hash table per-client

This commit is contained in:
Kristian Høgsberg 2011-08-19 11:06:37 -04:00
parent 84c13ab810
commit e065b7eafa

View File

@ -62,12 +62,12 @@ struct wl_client {
uint32_t id_count;
uint32_t mask;
struct wl_list link;
struct wl_hash_table *objects;
};
struct wl_display {
struct wl_resource resource;
struct wl_event_loop *loop;
struct wl_hash_table *objects;
int run;
struct wl_list callback_list;
@ -154,7 +154,7 @@ wl_client_connection_data(int fd, uint32_t mask, void *data)
if (len < size)
break;
resource = wl_hash_table_lookup(client->display->objects, p[0]);
resource = wl_hash_table_lookup(client->objects, p[0]);
if (resource == NULL) {
wl_client_post_error(client,
&client->display->resource.object,
@ -180,8 +180,7 @@ wl_client_connection_data(int fd, uint32_t mask, void *data)
message = &object->interface->methods[opcode];
closure = wl_connection_demarshal(client->connection, size,
client->display->objects,
message);
client->objects, message);
len -= size;
if (closure == NULL && errno == EINVAL) {
@ -271,8 +270,20 @@ wl_client_create(struct wl_display *display, int fd)
return NULL;
}
client->objects = wl_hash_table_create();
if (client->objects == NULL) {
wl_connection_destroy(client->connection);
free(client);
return NULL;
}
client->display_resource.object = display->resource.object;
client->display_resource.client = client;
client->display_resource.data = &display->resource;
wl_hash_table_insert(client->objects,
client->display_resource.object.id,
&client->display_resource);
wl_list_insert(display->client_list.prev, &client->link);
@ -298,8 +309,7 @@ wl_client_add_resource(struct wl_client *client,
resource->client = client;
wl_list_init(&resource->destroy_listener_list);
wl_hash_table_insert(client->display->objects,
resource->object.id, resource);
wl_hash_table_insert(client->objects, resource->object.id, resource);
wl_list_insert(client->resource_list.prev, &resource->link);
}
@ -323,7 +333,7 @@ wl_client_post_global(struct wl_client *client, struct wl_object *object)
WL_EXPORT void
wl_resource_destroy(struct wl_resource *resource, uint32_t time)
{
struct wl_display *display = resource->client->display;
struct wl_client *client = resource->client;
struct wl_listener *l, *next;
wl_list_for_each_safe(l, next, &resource->destroy_listener_list, link)
@ -331,7 +341,7 @@ wl_resource_destroy(struct wl_resource *resource, uint32_t time)
wl_list_remove(&resource->link);
if (resource->object.id > 0)
wl_hash_table_remove(display->objects, resource->object.id);
wl_hash_table_remove(client->objects, resource->object.id);
resource->destroy(resource);
}
@ -345,6 +355,7 @@ wl_client_destroy(struct wl_client *client)
wl_list_for_each_safe(resource, tmp, &client->resource_list, link)
wl_resource_destroy(resource, 0);
wl_hash_table_destroy(client->objects);
wl_event_source_remove(client->source);
wl_connection_destroy(client->connection);
wl_list_remove(&client->link);
@ -549,6 +560,10 @@ display_bind(struct wl_client *client,
"invalid object %d", id);
else if (global->bind)
global->bind(client, global->object, version);
wl_hash_table_insert(client->objects,
global->object->id, global->object);
}
static void
@ -590,13 +605,6 @@ wl_display_create(void)
return NULL;
}
display->objects = wl_hash_table_create();
if (display->objects == NULL) {
wl_event_loop_destroy(display->loop);
free(display);
return NULL;
}
wl_list_init(&display->callback_list);
wl_list_init(&display->global_list);
wl_list_init(&display->socket_list);
@ -612,7 +620,6 @@ wl_display_create(void)
wl_display_add_object(display, &display->resource.object);
if (wl_display_add_global(display, &display->resource.object, NULL)) {
wl_hash_table_destroy(display->objects);
wl_event_loop_destroy(display->loop);
free(display);
return NULL;
@ -628,7 +635,6 @@ wl_display_destroy(struct wl_display *display)
struct wl_global *global, *gnext;
wl_event_loop_destroy(display->loop);
wl_hash_table_destroy(display->objects);
wl_list_for_each_safe(s, next, &display->socket_list, link) {
close(s->fd);
unlink(s->addr.sun_path);
@ -647,7 +653,6 @@ WL_EXPORT void
wl_display_add_object(struct wl_display *display, struct wl_object *object)
{
object->id = display->id++;
wl_hash_table_insert(display->objects, object->id, object);
}
WL_EXPORT int