client: Add method to get display for a given proxy
This can be useful for additional validation purposes when handling proxies. This is similar to existing server side API wl_global_get_display. Signed-off-by: David Edmundson <david@davidedmundson.co.uk>
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@ -219,6 +219,9 @@ wl_proxy_get_tag(struct wl_proxy *proxy);
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const char *
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const char *
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wl_proxy_get_class(struct wl_proxy *proxy);
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wl_proxy_get_class(struct wl_proxy *proxy);
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struct wl_display *
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wl_proxy_get_display(struct wl_proxy *proxy);
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void
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void
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wl_proxy_set_queue(struct wl_proxy *proxy, struct wl_event_queue *queue);
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wl_proxy_set_queue(struct wl_proxy *proxy, struct wl_event_queue *queue);
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@ -2338,6 +2338,20 @@ wl_proxy_get_class(struct wl_proxy *proxy)
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return proxy->object.interface->name;
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return proxy->object.interface->name;
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}
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}
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/** Get the display of a proxy object
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*
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* \param proxy The proxy object
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* \return The wl_display the proxy is associated with
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*
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* \memberof wl_proxy
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* \since 1.23
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*/
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WL_EXPORT struct wl_display *
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wl_proxy_get_display(struct wl_proxy *proxy)
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{
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return proxy->display;
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}
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/** Assign a proxy to an event queue
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/** Assign a proxy to an event queue
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*
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*
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* \param proxy The proxy object
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* \param proxy The proxy object
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@ -118,6 +118,8 @@ TEST(proxy_tag)
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wl_proxy_set_tag((struct wl_proxy *) client.callback_b,
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wl_proxy_set_tag((struct wl_proxy *) client.callback_b,
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&tag_b);
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&tag_b);
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assert(wl_proxy_get_display((struct wl_proxy *) client.callback_b) == client.display);
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wl_display_flush(client.display);
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wl_display_flush(client.display);
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while (server.sync_count < 2) {
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while (server.sync_count < 2) {
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