diff --git a/egl-compositor.c b/egl-compositor.c index 6d8404e..f54683f 100644 --- a/egl-compositor.c +++ b/egl-compositor.c @@ -32,6 +32,71 @@ struct surface_data { struct wl_map map; }; +static void +repaint(void *data) +{ + struct egl_compositor *ec = data; + struct wl_surface_iterator *iterator; + struct wl_surface *surface; + struct surface_data *sd; + GLint vertices[12]; + GLint tex_coords[8] = { 1, 0, 1, 1, 0, 1, 0, 0 }; + GLuint indices[4] = { 0, 1, 2, 3 }; + + /* This part is where we actually copy the buffer to screen. + * Needs to be part of the repaint loop, not called from the + * notify_map handler. */ + + glClear(GL_COLOR_BUFFER_BIT); + + iterator = wl_surface_iterator_create(ec->wl_display, 0); + while (wl_surface_iterator_next(iterator, &surface)) { + sd = wl_surface_get_data(surface); + if (sd == NULL) + continue; + + vertices[0] = sd->map.x; + vertices[1] = sd->map.y; + vertices[2] = 0; + + vertices[3] = sd->map.x; + vertices[4] = sd->map.y + sd->map.height; + vertices[5] = 0; + + vertices[6] = sd->map.x + sd->map.width; + vertices[7] = sd->map.y + sd->map.height; + vertices[8] = 0; + + vertices[9] = sd->map.x + sd->map.width; + vertices[10] = sd->map.y; + vertices[11] = 0; + + glBindTexture(GL_TEXTURE_2D, sd->texture); + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glVertexPointer(3, GL_INT, 0, vertices); + glTexCoordPointer(2, GL_INT, 0, tex_coords); + glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indices); + } + wl_surface_iterator_destroy(iterator); + + glFlush(); + + eglSwapBuffers(ec->display, ec->surface); +} + +static void schedule_repaint(struct egl_compositor *ec) +{ + struct wl_event_loop *loop; + + loop = wl_display_get_event_loop(ec->wl_display); + wl_event_loop_add_idle(loop, repaint, ec); +} + void notify_surface_create(struct wl_compositor *compositor, struct wl_surface *surface) { @@ -68,6 +133,8 @@ void notify_surface_destroy(struct wl_compositor *compositor, glDeleteTextures(1, &sd->texture); free(sd); + + schedule_repaint(ec); } void notify_surface_attach(struct wl_compositor *compositor, @@ -134,63 +201,8 @@ void notify_surface_attach(struct wl_compositor *compositor, GL_BGRA, GL_UNSIGNED_BYTE, data); free(data); -} -static void -repaint(void *data) -{ - struct egl_compositor *ec = data; - struct wl_surface_iterator *iterator; - struct wl_surface *surface; - struct surface_data *sd; - GLint vertices[12]; - GLint tex_coords[8] = { 1, 0, 1, 1, 0, 1, 0, 0 }; - GLuint indices[4] = { 0, 1, 2, 3 }; - - /* This part is where we actually copy the buffer to screen. - * Needs to be part of the repaint loop, not called from the - * notify_map handler. */ - - glClear(GL_COLOR_BUFFER_BIT); - - iterator = wl_surface_iterator_create(ec->wl_display, 0); - while (wl_surface_iterator_next(iterator, &surface)) { - sd = wl_surface_get_data(surface); - if (sd == NULL) - continue; - - vertices[0] = sd->map.x; - vertices[1] = sd->map.y; - vertices[2] = 0; - - vertices[3] = sd->map.x; - vertices[4] = sd->map.y + sd->map.height; - vertices[5] = 0; - - vertices[6] = sd->map.x + sd->map.width; - vertices[7] = sd->map.y + sd->map.height; - vertices[8] = 0; - - vertices[9] = sd->map.x + sd->map.width; - vertices[10] = sd->map.y; - vertices[11] = 0; - - glBindTexture(GL_TEXTURE_2D, sd->texture); - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glVertexPointer(3, GL_INT, 0, vertices); - glTexCoordPointer(2, GL_INT, 0, tex_coords); - glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indices); - } - wl_surface_iterator_destroy(iterator); - - glFlush(); - - eglSwapBuffers(ec->display, ec->surface); + schedule_repaint(ec); } void notify_surface_map(struct wl_compositor *compositor, @@ -198,7 +210,6 @@ void notify_surface_map(struct wl_compositor *compositor, { struct egl_compositor *ec = (struct egl_compositor *) compositor; struct surface_data *sd; - struct wl_event_loop *loop; sd = wl_surface_get_data(surface); if (sd == NULL) @@ -206,8 +217,7 @@ void notify_surface_map(struct wl_compositor *compositor, sd->map = *map; - loop = wl_display_get_event_loop(ec->wl_display); - wl_event_loop_add_idle(loop, repaint, ec); + schedule_repaint(ec); } struct wl_compositor_interface interface = { @@ -225,7 +235,7 @@ wl_compositor_create(struct wl_display *display) EGLConfig configs[64]; EGLint major, minor, count; struct egl_compositor *ec; - const int width = 800, height = 600; + int width, height; ec = malloc(sizeof *ec); if (ec == NULL) @@ -250,7 +260,7 @@ wl_compositor_create(struct wl_display *display) return NULL; } - ec->surface = eglCreateSurface(ec->display, configs[24], 0, 0, width, height); + ec->surface = eglGetFullscreenSurface(ec->display, configs[24], &width, &height); if (ec->surface == NULL) { fprintf(stderr, "failed to create surface\n"); return NULL; @@ -280,5 +290,7 @@ wl_compositor_create(struct wl_display *display) return NULL; } + schedule_repaint(ec); + return &ec->base; }