Copyright © 2008-2011 Kristian Høgsberg
Copyright © 2010-2011 Intel Corporation
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The core global object. This is a special singleton object. It
is used for internal Wayland protocol features.
The sync request asks the server to emit the 'done' event
on the returned wl_callback object. Since requests are
handled in-order and events are delivered in-order, this can
used as a barrier to ensure all previous requests and the
resulting events have been handled.
This request creates a registry object that allows the client
to list and bind the global objects available from the
compositor.
The error event is sent out when a fatal (non-recoverable)
error has occurred. The object_id argument is the object
where the error occurred, most often in response to a request
to that object. The code identifies the error and is defined
by the object interface. As such, each interface defines its
own set of error codes. The message is an brief description
of the error, for (debugging) convenience.
These errors are global and can be emitted in response to any
server request.
This event is used internally by the object ID management
logic. When a client deletes an object, the server will send
this event to acknowledge that it has seen the delete request.
When the client receive this event, it will know that it can
safely reuse the object ID.
The global registry object. The server has a number of global
objects that are available to all clients. These objects
typically represent an actual object in the server (for example,
an input device) or they are singleton objects that provide
extension functionality.
When a client creates a registry object, the registry object
will emit a global event for each global currently in the
registry. Globals come and go as a result of device or
monitor hotplugs, reconfiguration or other events, and the
registry will send out global and global_remove events to
keep the client up to date with the changes. To mark the end
of the initial burst of events, the client can use the
wl_display.sync request immediately after calling
wl_display.get_registry.
A client can bind to a global object by using the bind
request. This creates a client-side handle that lets the object
emit events to the client and lets the client invoke requests on
the object.
Binds a new, client-created object to the server using the
specified name as the identifier.
Notify the client of global objects.
The event notifies the client that a global object with
the given name is now available, and it implements the
given version of the given interface.
Notify the client of removed global objects.
This event notifies the client that the global identified
by name is no longer available. If the client bound to
the global using the bind request, the client should now
destroy that object.
The object remains valid and requests to the object will be
ignored until the client destroys it, to avoid races between
the global going away and a client sending a request to it.
Clients can handle the 'done' event to get notified when
the related request is done.
Notify the client when the related request is done.
A compositor. This object is a singleton global. The
compositor is in charge of combining the contents of multiple
surfaces into one displayable output.
Ask the compositor to create a new surface.
Ask the compositor to create a new region.
The wl_shm_pool object encapsulates a piece of memory shared
between the compositor and client. Through the wl_shm_pool
object, the client can allocate shared memory wl_buffer objects.
All objects created through the same pool share the same
underlying mapped memory. Reusing the mapped memory avoids the
setup/teardown overhead and is useful when interactively resizing
a surface or for many small buffers.
Create a wl_buffer object from the pool.
The buffer is created offset bytes into the pool and has
width and height as specified. The stride arguments specifies
the number of bytes from beginning of one row to the beginning
of the next. The format is the pixel format of the buffer and
must be one of those advertised through the wl_shm.format event.
A buffer will keep a reference to the pool it was created from
so it is valid to destroy the pool immediately after creating
a buffer from it.
Destroy the shared memory pool.
The mmapped memory will be released when all
buffers that have been created from this pool
are gone.
This request will cause the server to remap the backing memory
for the pool from the file descriptor passed when the pool was
created, but using the new size.
A global singleton object that provides support for shared
memory.
Clients can create wl_shm_pool objects using the create_pool
request.
At connection setup time, the wl_shm object emits one or more
format events to inform clients about the valid pixel formats
that can be used for buffers.
These errors can be emitted in response to wl_shm requests.
This describes the memory layout of an individual pixel.
Create a new wl_shm_pool object.
The pool can be used to create shared memory based buffer
objects. The server will mmap size bytes of the passed file
descriptor, to use as backing memory for the pool.
Informs the client about a valid pixel format that
can be used for buffers. Known formats include
argb8888 and xrgb8888.
A buffer provides the content for a wl_surface. Buffers are
created through factory interfaces such as wl_drm, wl_shm or
similar. It has a width and a height and can be attached to a
wl_surface, but the mechanism by which a client provides and
updates the contents is defined by the buffer factory interface.
Destroy a buffer. If and how you need to release the backing
storage is defined by the buffer factory interface.
For possible side-effects to a surface, see wl_surface.attach.
Sent when this wl_buffer is no longer used by the compositor.
The client is now free to re-use or destroy this buffer and its
backing storage.
If a client receives a release event before the frame callback
requested in the same wl_surface.commit that attaches this
wl_buffer to a surface, then the client is immediately free to
re-use the buffer and its backing storage, and does not need a
second buffer for the next surface content update. Typically
this is possible, when the compositor maintains a copy of the
wl_surface contents, e.g. as a GL texture. This is an important
optimization for GL(ES) compositors with wl_shm clients.
A wl_data_offer represents a piece of data offered for transfer
by another client (the source client). It is used by the
copy-and-paste and drag-and-drop mechanisms. The offer
describes the different mime types that the data can be
converted to and provides the mechanism for transferring the
data directly from the source client.
Indicate that the client can accept the given mime-type, or
NULL for not accepted. Use for feedback during drag and drop.
To transfer the offered data, the client issues this request
and indicates the mime-type it wants to receive. The transfer
happens through the passed fd (typically a pipe(7) file
descriptor). The source client writes the data in the
mime-type representation requested and then closes the fd.
The receiving client reads from the read end of the pipe until
EOF and the closes its end, at which point the transfer is
complete.
Sent immediately after creating the wl_data_offer object. One
event per offered mime type.
The wl_data_source object is the source side of a wl_data_offer.
It is created by the source client in a data transfer and
provides a way to describe the offered data and a way to respond
to requests to transfer the data.
This request adds a mime-type to the set of mime-types
advertised to targets. Can be called several times to offer
multiple types.
Destroy the data source.
Sent when a target accepts pointer_focus or motion events. If
a target does not accept any of the offered types, type is NULL.
Request for data from another client. Send the data as the
specified mime-type over the passed fd, then close the fd.
This data source has been replaced by another data source.
The client should clean up and destroy this data source.
This request asks the compositor to start a drag and drop
operation on behalf of the client.
The source argument is the data source that provides the data
for the eventual data transfer. If source is NULL, enter, leave
and motion events are sent only to the client that initiated the
drag and the client is expected to handle the data passing
internally.
The origin surface is the surface where the drag originates and
the client must have an active implicit grab that matches the
serial.
The icon surface is an optional (can be nil) surface that
provides an icon to be moved around with the cursor. Initially,
the top-left corner of the icon surface is placed at the cursor
hotspot, but subsequent wl_surface.attach request can move the
relative position. Attach requests must be confirmed with
wl_surface.commit as usual.
The current and pending input regions of the icon wl_surface are
cleared, and wl_surface.set_input_region is ignored until the
wl_surface is no longer used as the icon surface. When the use
as an icon ends, the the current and pending input regions
become undefined, and the wl_surface is unmapped.
The data_offer event introduces a new wl_data_offer object,
which will subsequently be used in either the
data_device.enter event (for drag and drop) or the
data_device.selection event (for selections). Immediately
following the data_device_data_offer event, the new data_offer
object will send out data_offer.offer events to describe the
mime-types it offers.
This event is sent when an active drag-and-drop pointer enters
a surface owned by the client. The position of the pointer at
enter time is provided by the @x an @y arguments, in surface
local coordinates.
This event is sent when the drag-and-drop pointer leaves the
surface and the session ends. The client must destroy the
wl_data_offer introduced at enter time at this point.
This event is sent when the drag-and-drop pointer moves within
the currently focused surface. The new position of the pointer
is provided by the @x an @y arguments, in surface local
coordinates.
The selection event is sent out to notify the client of a new
wl_data_offer for the selection for this device. The
data_device.data_offer and the data_offer.offer events are
sent out immediately before this event to introduce the data
offer object. The selection event is sent to a client
immediately before receiving keyboard focus and when a new
selection is set while the client has keyboard focus. The
data_offer is valid until a new data_offer or NULL is received
or until the client loses keyboard focus.
The wl_data_device_manager is a a singleton global object that
provides access to inter-client data transfer mechanisms such as
copy and paste and drag and drop. These mechanisms are tied to
a wl_seat and this interface lets a client get a wl_data_device
corresponding to a wl_seat.
An interface implemented by a wl_surface. On server side the
object is automatically destroyed when the related wl_surface is
destroyed. On client side, wl_shell_surface_destroy() must be
called before destroying the wl_surface object.
A client must respond to a ping event with a pong request or
the client may be deemed unresponsive.
Make the surface a toplevel window.
Map the surface relative to an existing surface. The x and y
arguments specify the locations of the upper left corner of
the surface relative to the upper left corner of the parent
surface. The flags argument controls overflow/clipping
behaviour when the surface would intersect a screen edge,
panel or such. And possibly whether the offset only
determines the initial position or if the surface is locked to
that relative position during moves.
Map the surface as a fullscreen surface. If an output parameter is
given then the surface will be made fullscreen on that output. If the
client does not specify the output then the compositor will apply its
policy - usually choosing the output on which the surface has the
biggest surface area.
The client may specify a method to resolve a size conflict between the
output size and the surface size - this is provided through the
fullscreen_method parameter.
The framerate parameter is used only when the fullscreen_method is set
to "driver", to indicate the preferred framerate. framerate=0 indicates
that the app does not care about framerate. The framerate is
specified in mHz, that is framerate of 60000 is 60Hz.
The compositor must reply to this request with a configure event with
the dimensions for the output on which the surface will be made fullscreen.
Hints to indicate compositor how to deal with a conflict between the
dimensions for the surface and the dimensions of the output. As a hint
the compositor is free to ignore this parameter.
"default" The client has no preference on fullscreen behavior,
policies are determined by compositor.
"scale" The client prefers scaling by the compositor. Scaling would
always preserve surface's aspect ratio with surface centered on the
output
"driver" The client wants to switch video mode to the smallest mode
that can fit the client buffer. If the sizes do not match the
compositor must add black borders.
"fill" The surface is centered on the output on the screen with no
scaling. If the surface is of insufficient size the compositor must
add black borders.
Popup surfaces. Will switch an implicit grab into
owner-events mode, and grab will continue after the implicit
grab ends (button released). Once the implicit grab is over,
the popup grab continues until the window is destroyed or a
mouse button is pressed in any other clients window. A click
in any of the clients surfaces is reported as normal, however,
clicks in other clients surfaces will be discarded and trigger
the callback.
TODO: Grab keyboard too, maybe just terminate on any click
inside or outside the surface?
A request from the client to notify the compositor the maximized
operation. The compositor will reply with a configure event telling
the expected new surface size. The operation is completed on the
next buffer attach to this surface.
A maximized client will fill the fullscreen of the output it is bound
to, except the panel area. This is the main difference between
a maximized shell surface and a fullscreen shell surface.
The surface class identifies the general class of applications
to which the surface belongs. The class is the file name of
the applications .desktop file (absolute path if non-standard
location).
Ping a client to check if it is receiving events and sending
requests. A client is expected to reply with a pong request.
The configure event asks the client to resize its surface.
The size is a hint, in the sense that the client is free to
ignore it if it doesn't resize, pick a smaller size (to
satisfy aspect ratio or resize in steps of NxM pixels). The
client is free to dismiss all but the last configure event it
received.
The popup_done event is sent out when a popup grab is broken,
that is, when the users clicks a surface that doesn't belong
to the client owning the popup surface.
A surface. This is an image that is displayed on the screen.
It has a location, size and pixel contents.
Deletes the surface and invalidates its object id.
Set the contents of a buffer into this surface. The x and y
arguments specify the location of the new pending buffer's upper
left corner, relative to the current buffer's upper left corner. In
other words, the x and y, and the width and height of the wl_buffer
together define in which directions the surface's size changes.
Surface contents are double-buffered state, see wl_surface.commit.
The initial surface contents are void; there is no content.
wl_surface.attach assigns the given wl_buffer as the pending wl_buffer.
wl_surface.commit makes the pending wl_buffer the new
surface contents, and the size of the surface becomes the size of
the wl_buffer. After commit, there is no pending buffer until the
next attach.
Committing a pending wl_buffer allows the compositor to read the
pixels in the wl_buffer. The compositor may access the pixels at any
time after the wl_surface.commit request. When the compositor will
not access the pixels anymore, it will send the wl_buffer.release
event. Only after receiving wl_buffer.release, the client may re-use
the wl_buffer. A wl_buffer, that has been attached and then replaced
by another attach instead of committed, will not receive a release
event, and is not used by the compositor.
Destroying the wl_buffer after wl_buffer.release does not change the
surface contents. However, if the client destroys the wl_buffer
before receiving wl_buffer.release, the surface contents become
undefined immediately.
Only if wl_surface.attach is sent with a nil wl_buffer, the
following wl_surface.commit will remove the surface content.
This request is used to describe the regions where the pending
buffer is different from the current surface contents, and where
the surface therefore needs to be repainted. The pending buffer must
be set by wl_surface.attach before sending damage. The compositor
ignores the parts of the damage that fall outside of the surface.
Damage is double-buffered state, see wl_surface.commit.
The initial value for pending damage is empty: no damage.
wl_surface.damage adds pending damage: the new pending damage is the
union of old pending damage and the given rectangle.
wl_surface.commit assigns pending damage as the current damage, and
clears pending damage. The server will clear the current damage as
it repaints the surface.
Request notification when the next frame is displayed. Useful
for throttling redrawing operations, and driving animations.
The frame request will take effect on the next wl_surface.commit.
The notification will only be posted for one frame unless
requested again.
A server should avoid signalling the frame callbacks if the
surface is not visible in any way, e.g. the surface is off-screen,
or completely obscured by other opaque surfaces.
A client can request a frame callback even without an attach,
damage, or any other state changes. wl_surface.commit triggers a
display update, so the callback event will arrive after the next
output refresh where the surface is visible.
This request sets the region of the surface that contains
opaque content. The opaque region is an optimization hint for
the compositor that lets it optimize out redrawing of content
behind opaque regions. Setting an opaque region is not
required for correct behaviour, but marking transparent
content as opaque will result in repaint artifacts.
The compositor ignores the parts of the opaque region that fall
outside of the surface.
Opaque region is double-buffered state, see wl_surface.commit.
wl_surface.set_opaque_region changes the pending opaque region.
wl_surface.commit copies the pending region to the current region.
Otherwise the pending and current regions are never changed.
The initial value for opaque region is empty. Setting the pending
opaque region has copy semantics, and the wl_region object can be
destroyed immediately. A nil wl_region causes the pending opaque
region to be set to empty.
This request sets the region of the surface that can receive
pointer and touch events. Input events happening outside of
this region will try the next surface in the server surface
stack. The compositor ignores the parts of the input region that
fall outside of the surface.
Input region is double-buffered state, see wl_surface.commit.
wl_surface.set_input_region changes the pending input region.
wl_surface.commit copies the pending region to the current region.
Otherwise the pending and current regions are never changed,
except cursor and icon surfaces are special cases, see
wl_pointer.set_cursor and wl_data_device.start_drag.
The initial value for input region is infinite. That means the whole
surface will accept input. Setting the pending input region has copy
semantics, and the wl_region object can be destroyed immediately. A
nil wl_region causes the input region to be set to infinite.
Surface state (input, opaque, and damage regions, attached buffers,
etc.) is double-buffered. Protocol requests modify the pending
state, as opposed to current state in use by the compositor. Commit
request atomically applies all pending state, replacing the current
state. After commit, the new pending state is as documented for each
related request.
On commit, a pending wl_buffer is applied first, all other state
second. This means that all coordinates in double-buffered state are
relative to the new wl_buffer coming into use, except for
wl_surface.attach itself. If there is no pending wl_buffer, the
coordinates are relative to the current surface contents.
All requests that need a commit to become effective are documented
to affect double-buffered state.
Other interfaces may add further double-buffered surface state.
This is emitted whenever a surface's creation, movement, or resizing
results in some part of it being within the scanout region of an
output.
This is emitted whenever a surface's creation, movement, or resizing
results in it no longer having any part of it within the scanout region
of an output.
This request sets an optional transformation on how the compositor
interprets the contents of the buffer attached to the surface. The
accepted values for the transform parameter are the values for
wl_output.transform.
Buffer transform is double-buffered state, see wl_surface.commit.
A newly created surface has its buffer transformation set to normal.
The purpose of this request is to allow clients to render content
according to the output transform, thus permiting the compositor to
use certain optimizations even if the display is rotated. Using
hardware overlays and scanning out a client buffer for fullscreen
surfaces are examples of such optmizations. Those optimizations are
highly dependent on the compositor implementation, so the use of this
request should be considered on a case-by-case basis.
Note that if the transform value includes 90 or 270 degree rotation,
the width of the buffer will become the surface height and the height
of the buffer will become the surface width.
A group of keyboards, pointer (mice, for example) and touch
devices . This object is published as a global during start up,
or when such a device is hot plugged. A seat typically has a
pointer and maintains a keyboard_focus and a pointer_focus.
This is a bitmask of capabilities this seat has; if a member is
set, then it is present on the seat.
This is emitted whenever a seat gains or loses the pointer,
keyboard or touch capabilities. The argument is a wl_seat_caps_mask
enum containing the complete set of capabilities this seat has.
The ID provided will be initialized to the wl_pointer interface
for this seat.
The ID provided will be initialized to the wl_keyboard interface
for this seat.
The ID provided will be initialized to the wl_touch interface
for this seat.
Set the pointer surface, i.e., the surface that contains the
pointer image (cursor). This request only takes effect if the pointer
focus for this device is one of the requesting client's surfaces
or the surface parameter is the current pointer surface. If
there was a previous surface set with this request it is
replaced. If surface is NULL, the pointer image is hidden.
The parameters hotspot_x and hotspot_y define the position of
the pointer surface relative to the pointer location. Its
top-left corner is always at (x, y) - (hotspot_x, hotspot_y),
where (x, y) are the coordinates of the pointer location.
On surface.attach requests to the pointer surface, hotspot_x
and hotspot_y are decremented by the x and y parameters
passed to the request. Attach must be confirmed by
wl_surface.commit as usual.
The hotspot can also be updated by passing the currently set
pointer surface to this request with new values for hotspot_x
and hotspot_y.
The current and pending input regions of the wl_surface are
cleared, and wl_surface.set_input_region is ignored until the
wl_surface is no longer used as the cursor. When the use as a
cursor ends, the current and pending input regions become
undefined, and the wl_surface is unmapped.
Notification that this seat's pointer is focused on a certain
surface. When an seat's focus enters a surface, the pointer image
is undefined and a client should respond to this event by setting
an appropriate pointer image.
Notification of pointer location change. The arguments surface_[xy]
are the location relative to the focused surface.
Describes the physical state of a button which provoked the button
event.
Mouse button click and release notifications. The location
of the click is given by the last motion or pointer_focus event.
Scroll and other axis notifications.
For scroll events (vertical and horizontal scroll axes), the
value parameter is the length of a vector along the specified
axis in a coordinate space identical to those of motion events,
representing a relative movement along the specified axis.
For devices that support movements non-parallel to axes multiple
axis events will be emitted.
When applicable, for example for touch pads, the server can
choose to emit scroll events where the motion vector is
equivalent to a motion event vector.
When applicable, clients can transform its view relative to the
scroll distance.
This enum specifies the format of the keymap provided to the client
with the wl_keyboard::keymap event.
This event provides a file descriptor to the client which can be
memory-mapped to provide a keyboard mapping description.
Describes the physical state of a key which provoked the key event.
A key was pressed or released.
Notifies clients that the modifier and/or group state has
changed, and it should update its local state.
Indicates the end of a contact point list.
Sent if the compositor decides the touch stream is a global
gesture. No further events are sent to the clients from that
particular gesture.
An output describes part of the compositor geometry. The
compositor work in the 'compositor coordinate system' and an
output corresponds to rectangular area in that space that is
actually visible. This typically corresponds to a monitor that
displays part of the compositor space. This object is published
as global during start up, or when a screen is hot plugged.
This describes the transform that a compositor will apply to a
surface to compensate for the rotation or mirroring of an
output device.
The flipped values correspond to an initial flip around a
vertical axis followed by rotation.
The purpose is mainly to allow clients render accordingly and
tell the compositor, so that for fullscreen surfaces, the
compositor will still be able to scan out directly from client
surfaces.
The mode event describes an available mode for the output.
The event is sent when binding to the output object and there
will always be one mode, the current mode. The event is sent
again if an output changes mode, for the mode that is now
current. In other words, the current mode is always the last
mode that was received with the current flag set.
Region.
Destroy the region. This will invalidate the object id.
Add the specified rectangle to the region
Subtract the specified rectangle from the region