276 lines
10 KiB
Plaintext
276 lines
10 KiB
Plaintext
Core wayland protocol
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- scanner: wl_* prefix removal: split it out into a namespace part so
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we can call variables "surface" instead of "wl_surface"?
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- Framebased input event delivery.
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- Protocol for arbitrating access to scanout buffers (physically
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contiguous memory). When a client goes fullscreen (or ideally as
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the compositor starts the animation that will make it fullscreen)
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we send a "give up your scanout buffer" to the current fullscreen
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client (if any) and when the client acks that we send a "try to
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allocate a scanout buffer now" event to the fullscreen-to-be
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client.
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- Next steps based on EGL_WL_bind_display: create EGLImageKHR from
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shm buffers? async auth in the implementation of the extension?
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- wayland-egl: lazy-copy-back swapbuffer, sub-window, scanout flags
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for fullscreen.
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- configure should provide dx_left, dx_right, dy_top, dy_bottom, or
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dx, dy, width and height.
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- surface.set_grab_mode(GRAB_OWNER_EVENTS vs GRAB_SURFACE_EVENTS), to
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make menus work right: click and drag in a menubar grabs the
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pointer to the menubar (which we need for detecting motion into
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another menu item), but we need events for the popup menu surface
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as well.
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- The message format has to include information about number of fds
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in the message so we can skip a message correctly. Or we should
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just give up on trying to recover from unknown messages. We need
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to make sure you never get a message from an interface you don't
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know about (using per-client id space and subscribe) or include
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information on number of fds, so marshalling logic can skip.
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- generate pointer_focus (and drag focus) on raise/lower, move
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windows, all kinds of changes in surface stacking.
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- glyph cache
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buffer = drm.create_buffer(); /* buffer with stuff in it */
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cache.upload(buffer, x, y, width, height, int hash)
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drm.buffer: id, name, stride etc /* event to announce cache buffer */
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cache.image: hash, buffer, x, y, stride /* event to announce
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* location in cache */
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cache.reject: hash /* no upload for you! */
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cache.retire: buffer /* cache has stopped using buffer, please
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* reupload whatever you had in that buffer */
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- DnD issues:
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- Drag should not be tied to a source surface, just the client.
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the grab will break if the surface goes away, but the wl_drag
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struct doesn't need to hold on to the source surface.
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- Root window must send NULL type (to decline drop) or
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x-wayland/root-something type if the source offers that. But
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the target deletes the drag_offer object when drag.pointer_focus
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leaves the surface...
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- How do we animate the drag icon back to the drag origin in case
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of a failed drag? Client should set drag icon separately,
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compositor can do it then.
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- How to handle surfaces from clients that don't know about dnd or
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don't care? Maybe the dnd object should have a
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dnd.register_surface() method so clients can opt-in the surfaces
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that will participate in dnd. Or just assume client is not
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participating until we receive an accept request.
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- Selection/copy+paste issues: is it sufficient to only introduce
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the selection offer when a client receives kb focus? Or maybe
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it is actually a security feature? Clipboard manager in server
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for retained selections?
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- Pointer image issue:
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- A direct touch input device (eg touch screen) doesn't have a
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pointer; indicate that somehow.
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- Cursor themes, tie in with glyph/image cache.
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- A "please suspend" event from the compositor, to indicate to an
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application that it's no longer visible/active. Or maybe discard
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buffer, as in "wayland discarded your buffer, it's no longer
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visible, you can stop updating it now.", reattach, as in "oh hey,
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I'm about to show your buffer that I threw away, what was it
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again?". for wayland system compositor vt switcing, for example,
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to be able to throw away the surfaces in the session we're
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switching away from. for minimized windows that we don't want live
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thumb nails for. etc.
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- Per client id space. Each client has an entire 32 bit id namespace
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to itself. On the server side, each struct wl_client has an object
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hash table. Object announcements use a server id space and clients
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must respond with subscribe request with a client id for the
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object. Part of wl_proxy_create_for_id():
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wl_display_subscribe(display, id, new_id, my_version);
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or maybe
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wl_display_bind(display, id, new_id, my_version);
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Fixes a few things:
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- Maps the global object into the client id space, lets client
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allocate the id. All ids are allocated by the client this way,
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which fixes the range protocol problem.
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- Tells the server that the client is interested in events from
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the object. Lets the server know that a client participates in a
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certain protocol (like drag and drop), so the server can account
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for whether or not the client is expected to reply
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- Server emits initial object state event(s) in reponse to
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receiving the subscribe request. Introduces an extra round trip
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at initialization time, but the server will still announces all
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objects in one burst and the client can subscribe in a burst as
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well.
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- Separates client resources, since each client will have it's own
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hash table. It's not longer possible to guess the id of another
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surface and access it.
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- Server must track the client id for each client an object is
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exposed to. In some cases we know this (a surface is always
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only owned by one client), in other cases it provides a way to
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track who's interested in the object events. For input device
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events, we can look up the client name when it receives pointer
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focus or keyboard focus and cache it in the device.
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- Server must know which id to send when passing object references
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in events. We could say that any object we're passing to a
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client must have a server id, and each client has a server id ->
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client id hash.
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- Event when a surface moves from one output to another.
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- input device discovery, hotplug
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- Advertise axes as part of the discovery, use something like
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"org.wayland.input.x" to identify the axes.
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- keyboard state, layout events at connect time and when it
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changes, keyboard leds
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- relative events
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- multi touch?
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- synaptics, 3-button emulation, scim
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- drm bo access control, authentication, flink_to
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- Range protocol may not be sufficient... if a server cycles through
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2^32 object IDs we don't have a way to handle wrapping. And since
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we hand out a range of 256 IDs to each new clients, we're just
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talking about 2^24 clients. That's 31 years with a new client
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every minute... Maybe just use bigger ranges, then it's feasible
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to track and garbage collect them when a client dies.
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- Add protocol to let applications specify the effective/logical
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surface rectangle, that is, the edge of the window, ignoring drop
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shadows and other padding. The compositor needs this for snapping
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and constraining window motion. Also, maybe communicate the opaque
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region of the window (or just a conservative, simple estimate), to
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let the compositor reduce overdraw.
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- Protocol for specifying title bar rectangle (for moving
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unresponsive apps) and a rectangle for the close button (for
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detecting ignored close clicks).
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- multi gpu, needs queue and seqno to wait on in requests
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- libxkbcommon
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- pull in actions logic from xserver
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- pull in keycode to keysym logic from libX11
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- expose alloc functions in libxkbcommon, drop xserver funcs?
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- pull the logic to write the xkb file from xkb_desc and names
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into libxkbcommon and just build up the new xkb_desc instead of
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dump+parse? (XkbWriteXKBKeymapForNames followed by
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xkb_compile_keymap_from_string in XkbDDXLoadKeymapByNames)
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- pull in keysym defs as XKB_KEY_BackSpace
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- figure out what other X headers we can get rid of, make it not
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need X at all (except when we gen the keysyms).
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- Sort out namespace pollution (XkbFoo macros, atom funcs etc).
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- Sort out 32 bit vmods and serialization
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Clients and ports
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- port gtk+
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- draw window decorations in gtkwindow.c
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- Details about pointer grabs. wayland doesn't have active grabs,
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menus will behave subtly different. Under X, clicking a menu
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open grabs the pointer and clicking outside the window pops down
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the menu and swallows the click. without active grabs we can't
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swallow the click. I'm sure there much more...
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- dnd, copy-paste
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- Investigate DirectFB on Wayland (or is that Wayland on DirectFB?)
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- SDL port, bnf has work in progress here:
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http://cgit.freedesktop.org/~bnf/sdl-wayland/
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- libva + eglimage + kms integration
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- X on Wayland
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- map multiple wayland input devices to MPX in Xorg.
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- rootless; avoid allocating and setting the front buffer, draw
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window decorations in the X server (!), how to map input?
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Ideas
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- A wayland settings protocol to tell clients about themes (icons,
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cursors, widget themes), fonts details (family, hinting
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preferences) etc. Just send all settings at connect time, send
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updates when a setting change. Getting a little close to gconf
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here, but could be pretty simple:
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interface "settings":
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event int_value(string name, int value)
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event string_value(string name, string value)
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but maybe it's better to just require that clients get that from
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somewhere else (gconf/dbus).
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Crazy ideas
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- AF_WAYLAND - A new socket type. Eliminate compositor context
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switch by making kernel understand enough of wayland that it can
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forward input events as wayland events and do page flipping in
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response to surface_attach requests:
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- ioctl(wayland_fd, "surface_attach to object 5 should do a kms page
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flip on ctrc 2");
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- what about multiple crtcs? what about frame event for other
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clients?
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- forward these input devices to the client
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- "scancode 124 pressed or released with scan codes 18,22 and 30
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held down gives control back to userspace wayland.
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- what about maintaining cursor position? what about pointer
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acceleration? maybe this only works in "client cursor mode",
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where wayland hides the cursor and only sends relative events?
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Solves the composited cursor problem. How does X show its
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cursor then?
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- Probably not worth it.
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