1e4b86af1a
This pulls in a bit of extra infrastructure for discovering adertised objects on the client side.
150 lines
4.1 KiB
C
150 lines
4.1 KiB
C
#ifndef WAYLAND_H
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#define WAYLAND_H
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#include <stdint.h>
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#include "wayland-util.h"
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enum {
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WL_EVENT_READABLE = 0x01,
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WL_EVENT_WRITEABLE = 0x02
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};
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struct wl_event_loop;
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struct wl_event_source;
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typedef void (*wl_event_loop_fd_func_t)(int fd, uint32_t mask, void *data);
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typedef void (*wl_event_loop_idle_func_t)(void *data);
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struct wl_event_loop *wl_event_loop_create(void);
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void wl_event_loop_destroy(struct wl_event_loop *loop);
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struct wl_event_source *wl_event_loop_add_fd(struct wl_event_loop *loop,
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int fd, uint32_t mask,
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wl_event_loop_fd_func_t func,
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void *data);
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int wl_event_loop_update_source(struct wl_event_loop *loop,
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struct wl_event_source *source,
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uint32_t mask);
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int wl_event_loop_remove_source(struct wl_event_loop *loop,
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struct wl_event_source *source);
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int wl_event_loop_wait(struct wl_event_loop *loop);
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struct wl_event_source *wl_event_loop_add_idle(struct wl_event_loop *loop,
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wl_event_loop_idle_func_t func,
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void *data);
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struct wl_client;
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enum {
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WL_ARGUMENT_UINT32,
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WL_ARGUMENT_STRING,
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WL_ARGUMENT_OBJECT,
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WL_ARGUMENT_NEW_ID
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};
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struct wl_argument {
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uint32_t type;
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void *data;
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};
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struct wl_method {
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const char *name;
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void *func;
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int argument_count;
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const struct wl_argument *arguments;
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};
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struct wl_event {
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const char *name;
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};
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struct wl_interface {
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const char *name;
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int version;
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int method_count;
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const struct wl_method *methods;
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int event_count;
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const struct wl_event *events;
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};
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struct wl_object {
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const struct wl_interface *interface;
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uint32_t id;
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};
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struct wl_surface;
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struct wl_display;
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struct wl_map {
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int32_t x, y, width, height;
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};
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struct wl_event_loop *wl_display_get_event_loop(struct wl_display *display);
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void wl_surface_set_data(struct wl_surface *surface, void *data);
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void *wl_surface_get_data(struct wl_surface *surface);
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struct wl_surface_iterator;
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struct wl_surface_iterator *
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wl_surface_iterator_create(struct wl_display *display, uint32_t mask);
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int wl_surface_iterator_next(struct wl_surface_iterator *iterator,
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struct wl_surface **surface);
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void wl_surface_iterator_destroy(struct wl_surface_iterator *iterator);
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struct wl_object *
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wl_input_device_create(struct wl_display *display,
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const char *path, uint32_t id);
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void
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wl_display_add_object(struct wl_display *display, struct wl_object *object);
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int
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wl_display_add_global(struct wl_display *display, struct wl_object *object);
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void
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wl_display_post_relative_event(struct wl_display *display,
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struct wl_object *source, int dx, int dy);
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void
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wl_display_post_absolute_event(struct wl_display *display,
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struct wl_object *source, int x, int y);
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void
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wl_display_post_button_event(struct wl_display *display,
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struct wl_object *source, int button, int state);
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struct wl_compositor {
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const struct wl_compositor_interface *interface;
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};
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struct wl_compositor_interface {
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void (*notify_surface_create)(struct wl_compositor *compositor,
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struct wl_surface *surface);
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void (*notify_surface_destroy)(struct wl_compositor *compositor,
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struct wl_surface *surface);
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void (*notify_surface_attach)(struct wl_compositor *compositor,
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struct wl_surface *surface,
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uint32_t name,
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uint32_t width, uint32_t height,
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uint32_t stride);
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void (*notify_surface_map)(struct wl_compositor *compositor,
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struct wl_surface *surface,
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struct wl_map *map);
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void (*notify_surface_copy)(struct wl_compositor *compositor,
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struct wl_surface *surface,
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int32_t dst_x, int32_t dst_y,
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uint32_t name, uint32_t stride,
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int32_t x, int32_t y,
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int32_t width, int32_t height);
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void (*notify_surface_damage)(struct wl_compositor *compositor,
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struct wl_surface *surface,
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int32_t x, int32_t y,
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int32_t width, int32_t height);
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void (*notify_pointer_motion)(struct wl_compositor *compositor,
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struct wl_object *source,
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int32_t x, int32_t y);
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};
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void wl_display_set_compositor(struct wl_display *display,
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struct wl_compositor *compositor);
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struct wl_compositor *
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wl_compositor_create(struct wl_display *display);
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#endif
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