3cce6be20d
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
661 lines
25 KiB
TeX
661 lines
25 KiB
TeX
\documentclass{article}
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\usepackage{palatino}
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\usepackage{graphicx}
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\author{Kristian Høgsberg\\
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\texttt{krh@bitplanet.net}
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}
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\title{The Wayland Compositing System}
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\begin{document}
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\maketitle
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\section{Wayland Overview}
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\begin{itemize}
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\item wayland is a protocol for a new display server.
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\item weston is the open source project implementing a wayland based compositor
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\end{itemize}
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\subsection{Replacing X11}
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In Linux and other Unix-like systems, the X stack has grown to
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encompass functionality arguably belonging in client libraries,
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helper libraries, or the host operating system kernel. Support for
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things like PCI resource management, display configuration management,
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direct rendering, and memory management has been integrated into the X
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stack, imposing limitations like limited support for standalone
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applications, duplication in other projects (e.g. the Linux fb layer
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or the DirectFB project), and high levels of complexity for systems
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combining multiple elements (for example radeon memory map handling
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between the fb driver and X driver, or VT switching).
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Moreover, X has grown to incorporate modern features like offscreen
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rendering and scene composition, but subject to the limitations of the
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X architecture. For example, the X implementation of composition adds
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additional context switches and makes things like input redirection
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difficult.
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\begin{figure}
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\begin{center}
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\includegraphics[width=70mm]{x-architecture.png}
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\caption{\small \sl X with a compositing manager.\label{fig:X architecture}}
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\end{center}
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\end{figure}
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The diagram above illustrates the central role of the X server and
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compositor in operations, and the steps required to get contents on to
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the screen.
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Over time, X developers came to understand the shortcomings of this
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approach and worked to split things up. Over the past several years,
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a lot of functionality has moved out of the X server and into
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client-side libraries or kernel drivers. One of the first components
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to move out was font rendering, with freetype and fontconfig providing
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an alternative to the core X fonts. Direct rendering OpenGL as a
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graphics driver in a client side library went through some iterations,
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ending up as DRI2, which abstracted most of the direct rendering
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buffer management from client code. Then cairo came along and provided
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a modern 2D rendering library independent of X, and compositing
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managers took over control of the rendering of the desktop as toolkits
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like GTK+ and Qt moved away from using X APIs for rendering. Recently,
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memory and display management have moved to the Linux kernel, further
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reducing the scope of X and its driver stack. The end result is a
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highly modular graphics stack.
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\subsection{Make the compositing manager the display server}
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Wayland is a new display server and compositing protocol, and Weston
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is the implementation of this protocol which builds on top of all the
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components above. We are trying to distill out the functionality in
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the X server that is still used by the modern Linux desktop. This
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turns out to be not a whole lot. Applications can allocate their own
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off-screen buffers and render their window contents directly, using
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hardware accelerated libraries like libGL, or high quality software
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implementations like those found in Cairo. In the end, what’s needed
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is a way to present the resulting window surface for display, and a
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way to receive and arbitrate input among multiple clients. This is
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what Wayland provides, by piecing together the components already in
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the eco-system in a slightly different way.
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X will always be relevant, in the same way Fortran compilers and VRML
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browsers are, but it’s time that we think about moving it out of the
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critical path and provide it as an optional component for legacy
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applications.
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Overall, the philosophy of Wayland is to provide clients with a way to
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manage windows and how their contents is displayed. Rendering is left
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to clients, and system wide memory management interfaces are used to
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pass buffer handles between clients and the compositing manager.
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\begin{figure}
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\begin{center}
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\includegraphics[width=50mm]{wayland-architecture.png}
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\caption{\small \sl The Wayland system\label{fig:Wayland architecture}}
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\end{center}
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\end{figure}
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The figure above illustrates how Wayland clients interact with a
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Wayland server. Note that window management and composition are
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handled entirely in the server, significantly reducing complexity
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while marginally improving performance through reduced context
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switching. The resulting system is easier to build and extend than a
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similar X system, because often changes need only be made in one
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place. Or in the case of protocol extensions, two (rather than 3 or 4
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in the X case where window management and/or composition handling may
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also need to be updated).
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\section{Wayland protocol}
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\subsection{Basic Principles}
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The wayland protocol is an asynchronous object oriented protocol. All
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requests are method invocations on some object. The request include
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an object id that uniquely identifies an object on the server. Each
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object implements an interface and the requests include an opcode that
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identifies which method in the interface to invoke.
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The server sends back events to the client, each event is emitted from
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an object. Events can be error conditions. The event includes the
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object id and the event opcode, from which the client can determine
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the type of event. Events are generated both in response to requests
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(in which case the request and the event constitutes a round trip) or
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spontaneously when the server state changes.
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\begin{itemize}
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\item state is broadcast on connect, events are sent out when state
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changes. clients must listen for these changes and cache the state.
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there is no need (or mechanism) to query server state.
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\item the server will broadcast the presence of a number of global objects,
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which in turn will broadcast their current state.
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\end{itemize}
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\subsection{Code generation}
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The interfaces, requests and events are defined in protocol/wayland.xml.
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This xml is used to generate the function prototypes that can be used by
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clients and compositors.
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The protocol entry points are generated as inline functions which just
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wrap the \verb:wl_proxy_*: functions. The inline functions aren't
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part of the library ABI and language bindings should generate their
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own stubs for the protocol entry points from the xml.
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\subsection{Wire format}
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The protocol is sent over a UNIX domain stream socket. Currently, the
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endpoint is named \texttt{\textbackslash0wayland}, but it is subject
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to change. The protocol is message-based. A message sent by a client
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to the server is called \texttt{request}. A message from the server
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to a client is called \texttt{event}. Every message is structured as
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32-bit words, values are represented in the host's byte-order.
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The message header has 2 words in it:
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\begin{itemize}
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\item The first word is the sender's object id (32-bit).
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\item The second has 2 parts of 16-bit. The upper 16-bits are the message
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size in bytes, starting at the header (i.e. it has a minimum value of 8).
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The lower is the request/event opcode.
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\end{itemize}
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The payload describes the request/event arguments. Every argument is always
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aligned to 32-bits. There is no prefix that describes the type, but it is
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inferred implicitly from the xml specification.
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The representation of argument types are as follows:
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\begin{itemize}
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\item "int" or "uint": The value is the 32-bit value of the signed/unsigned
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int.
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\item "string": Starts with an unsigned 32-bit length, followed by the
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string contents, including terminating NUL byte, then padding to a
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32-bit boundary.
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\item "object": A 32-bit object ID.
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\item "new\_id": the 32-bit object ID. On requests, the client
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decides the ID. The only events with "new\_id" are advertisements of
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globals, and the server will use IDs below 0x10000.
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\item "array": Starts with 32-bit array size in bytes, followed by the array
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contents verbatim, and finally padding to a 32-bit boundary.
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\item "fd": the file descriptor is not stored in the message buffer, but in
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the ancillary data of the UNIX domain socket message (msg\_control).
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\end{itemize}
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\subsection{Interfaces}
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The protocol includes several interfaces which are used for
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interacting with the server. Each interface provides requests,
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events, and errors (which are really just special events) as described
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above. Specific compositor implementations may have their own
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interfaces provided as extensions, but there are several which are
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always expected to be present.
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Core interfaces:
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\begin{itemize}
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\item wl_display: provides global functionality like objecting binding and fatal error events
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\item wl_callback: callback interface for dnoe events
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\item wl_compositor: core compositor interface, allows surface creation
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\item wl_shm: buffer management interface with buffer creation and format handling
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\item wl_buffer: buffer handling interface for indicating damage and object destruction, also provides buffer release events from the server
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\item wl_data_offer: for accepting and receiving specific mime types
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\item wl_data_source: for offering specific mime types
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\item wl_data_Device: lets clients manage drag & drop, provides pointer enter/leave events and motion
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\item wl_data_device_manager: for managing data sources and devices
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\item wl_shell: shell surface handling
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\item wl_shell_surface: shell surface handling and desktop-like events (e.g. set a surface to fullscreen, display a popup, etc.)
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\item wl_surface: surface management (destruction, damage, buffer attach, frame handling)
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\item wl_input_device: cursor setting, motion, button, and key events, etc.
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\item wl_output: events describing an attached output (subpixel orientation, current mode & geometry, etc.)
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\end{itemize}
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\subsection{Connect Time}
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\begin{itemize}
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\item no fixed format connect block, the server emits a bunch of
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events at connect time
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\item presence events for global objects: output, compositor, input
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devices
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\end{itemize}
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\subsection{Security and Authentication}
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\begin{itemize}
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\item mostly about access to underlying buffers, need new drm auth
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mechanism (the grant-to ioctl idea), need to check the cmd stream?
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\item getting the server socket depends on the compositor type, could
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be a system wide name, through fd passing on the session dbus. or
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the client is forked by the compositor and the fd is already opened.
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\end{itemize}
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\subsection{Creating Objects}
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\begin{itemize}
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\item client allocates object ID, uses range protocol
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\item server tracks how many IDs are left in current range, sends new
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range when client is about to run out.
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\end{itemize}
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\subsection{Compositor}
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The compositor is a global object, advertised at connect time.
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\begin{tabular}{l}
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\hline
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Interface \texttt{compositor} \\ \hline
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Requests \\ \hline
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\texttt{create\_surface(id)} \\
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\texttt{commit()} \\ \hline
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Events \\ \hline
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\texttt{device(device)} \\
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\texttt{acknowledge(key, frame)} \\
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\texttt{frame(frame, time)} \\ \hline
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\end{tabular}
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\begin{itemize}
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\item a global object
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\item broadcasts drm file name, or at least a string like drm:/dev/dri/card0
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\item commit/ack/frame protocol
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\end{itemize}
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\subsection{Surface}
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Created by the client.
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\begin{tabular}{l}
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\hline
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Interface \texttt{surface} \\ \hline
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Requests \\ \hline
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\texttt{destroy()} \\
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\texttt{attach()} \\
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\texttt{map()} \\
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\texttt{damage()} \\ \hline
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Events \\ \hline
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no events \\ \hline
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\end{tabular}
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Needs a way to set input region, opaque region.
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\subsection{Input}
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Represents a group of input devices, including mice, keyboards. Has a
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keyboard and pointer focus. Global object. Pointer events are
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delivered in both screen coordinates and surface local coordinates.
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\begin{tabular}{l}
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\hline
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Interface \texttt{cache} \\ \hline
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Requests \\ \hline
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\texttt{attach(buffer, x, y)} \\
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Events \\ \hline
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\texttt{motion(x, y, sx, sy)} \\
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\texttt{button(button, state, x, y, sx, sy)} \\
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\texttt{key(key, state)} \\
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\texttt{pointer\_focus(surface)} \\
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\texttt{keyboard\_focus(surface, keys)} \\ \hline
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\end{tabular}
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Talk about:
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\begin{itemize}
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\item keyboard map, change events
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\item xkb on wayland
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\item multi pointer wayland
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\end{itemize}
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A surface can change the pointer image when the surface is the pointer
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focus of the input device. Wayland doesn't automatically change the
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pointer image when a pointer enters a surface, but expects the
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application to set the cursor it wants in response the pointer
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focus and motion events. The rationale is that a client has to manage
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changing pointer images for UI elements within the surface in response
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to motion events anyway, so we'll make that the only mechanism for
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setting changing the pointer image. If the server receives a request
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to set the pointer image after the surface loses pointer focus, the
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request is ignored. To the client this will look like it successfully
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set the pointer image.
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The compositor will revert the pointer image back to a default image
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when no surface has the pointer focus for that device. Clients can
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revert the pointer image back to the default image by setting a NULL
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image.
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What if the pointer moves from one window which has set a special
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pointer image to a surface that doesn't set an image in response to
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the motion event? The new surface will be stuck with the special
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pointer image. We can't just revert the pointer image on leaving a
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surface, since if we immediately enter a surface that sets a different
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image, the image will flicker. Broken app, I suppose.
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\subsection{Output}
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A output is a global object, advertised at connect time or as they
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come and go.
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\begin{tabular}{l}
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\hline
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Interface \texttt{output} \\ \hline
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Requests \\ \hline
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no requests \\ \hline
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Events \\ \hline
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\texttt{geometry(width, height)} \\ \hline
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\end{tabular}
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\begin{itemize}
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\item laid out in a big (compositor) coordinate system
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\item basically xrandr over wayland
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\item geometry needs position in compositor coordinate system\
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\item events to advertise available modes, requests to move and change
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modes
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\end{itemize}
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\subsection{Shared object cache}
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Cache for sharing glyphs, icons, cursors across clients. Lets clients
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share identical objects. The cache is a global object, advertised at
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connect time.
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\begin{tabular}{l}
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\hline
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Interface \texttt{cache} \\ \hline
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Requests \\ \hline
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\texttt{upload(key, visual, bo, stride, width, height)} \\ \hline
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Events \\ \hline
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\texttt{item(key, bo, x, y, stride)} \\
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\texttt{retire(bo)} \\ \hline
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\end{tabular}
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\begin{itemize}
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\item Upload by passing a visual, bo, stride, width, height to the
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cache.
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\item Upload returns a bo name, stride, and x, y location of object in
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the buffer. Clients take a reference on the atlas bo.
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\item Shared objects are refcounted, freed by client (when purging
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glyphs from the local cache) or when a client exits.
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\item Server can't delete individual items from an atlas, but it can
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throw out an entire atlas bo if it becomes too sparse. The server
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sends out an \texttt{retire} event when this happens, and clients
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must throw away any objects from that bo and reupload. Between the
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server dropping the atlas and the client receiving the retire event,
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clients can still legally use the old atlas since they have a ref on
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the bo.
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\item cairo needs to hook into the glyph cache, and maybe also a way
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to create a read-only surface based on an object form the cache
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(icons).
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\texttt{cairo\_wayland\_create\_cached\_surface(surface-data)}.
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\end{itemize}
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\subsection{Drag and Drop}
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Multi-device aware. Orthogonal to rest of wayland, as it is its own
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toplevel object. Since the compositor determines the drag target, it
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works with transformed surfaces (dragging to a scaled down window in
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expose mode, for example).
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Issues:
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\begin{itemize}
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\item we can set the cursor image to the current cursor + dragged
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object, which will last as long as the drag, but maybe an request to
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attach an image to the cursor will be more convenient?
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\item Should drag.send() destroy the object? There's nothing to do
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after the data has been transferred.
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\item How do we marshal several mime-types? We could make the drag
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setup a multi-step operation: dnd.create, drag.offer(mime-type1),
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drag.offer(mime-type2), drag.activate(). The drag object could send
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multiple offer events on each motion event. Or we could just
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implement an array type, but that's a pain to work with.
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\item Middle-click drag to pop up menu? Ctrl/Shift/Alt drag?
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\item Send a file descriptor over the protocol to let initiator and
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source exchange data out of band?
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\item Action? Specify action when creating the drag object? Ask
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action?
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\end{itemize}
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New objects, requests and events:
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\begin{itemize}
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\item New toplevel dnd global. One method, creates a drag object:
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\texttt{dnd.start(new object id, surface, input device, mime
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types)}. Starts drag for the device, if it's grabbed by the
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surface. drag ends when button is released. Caller is responsible
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for destroying the drag object.
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\item Drag object methods:
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\texttt{drag.destroy(id)}, destroy drag object.
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\texttt{drag.send(id, data)}, send drag data.
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\texttt{drag.accept(id, mime type)}, accept drag offer, called by
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target surface.
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\item Drag object events:
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\texttt{drag.offer(id, mime-types)}, sent to potential destination
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surfaces to offer drag data. If the device leaves the window or the
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originator cancels the drag, this event is sent with mime-types =
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NULL.
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\texttt{drag.target(id, mime-type)}, sent to drag originator when a
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target surface has accepted the offer. if a previous target goes
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away, this event is sent with mime-type = NULL.
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\texttt{drag.data(id, data)}, sent to target, contains dragged data.
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ends transaction on the target side.
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\end{itemize}
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Sequence of events:
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\begin{itemize}
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\item The initiator surface receives a click (which grabs the input
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device to that surface) and then enough motion to decide that a drag
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is starting. Wayland has no subwindows, so it's entirely up to the
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application to decide whether or not a draggable object within the
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surface was clicked.
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\item The initiator creates a drag object by calling the
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\texttt{create\_drag} method on the dnd global object. As for any
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client created object, the client allocates the id. The
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\texttt{create\_drag} method also takes the originating surface, the
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device that's dragging and the mime-types supported. If the surface
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has indeed grabbed the device passed in, the server will create an
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active drag object for the device. If the grab was released in the
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meantime, the drag object will be in-active, that is, the same state
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as when the grab is released. In that case, the client will receive
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a button up event, which will let it know that the drag finished.
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To the client it will look like the drag was immediately cancelled
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by the grab ending.
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The special mime-type application/x-root-target indicates that the
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initiator is looking for drag events to the root window as well.
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\item To indicate the object being dragged, the initiator can replace
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the pointer image with an larger image representing the data being
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dragged with the cursor image overlaid. The pointer image will
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remain in place as long as the grab is in effect, since the
|
||
initiating surface keeps pointer focus, and no other surface
|
||
receives enter events.
|
||
|
||
\item As long as the grab is active (or until the initiator cancels
|
||
the drag by destroying the drag object), the drag object will send
|
||
\texttt{offer} events to surfaces it moves across. As for motion
|
||
events, these events contain the surface local coordinates of the
|
||
device as well as the list of mime-types offered. When a device
|
||
leaves a surface, it will send an \texttt{offer} event with an empty
|
||
list of mime-types to indicate that the device left the surface.
|
||
|
||
\item If a surface receives an offer event and decides that it's in an
|
||
area that can accept a drag event, it should call the
|
||
\texttt{accept} method on the drag object in the event. The surface
|
||
passes a mime-type in the request, picked from the list in the offer
|
||
event, to indicate which of the types it wants. At this point, the
|
||
surface can update the appearance of the drop target to give
|
||
feedback to the user that the drag has a valid target. If the
|
||
\texttt{offer} event moves to a different drop target (the surface
|
||
decides the offer coordinates is outside the drop target) or leaves
|
||
the surface (the offer event has an empty list of mime-types) it
|
||
should revert the appearance of the drop target to the inactive
|
||
state. A surface can also decide to retract its drop target (if the
|
||
drop target disappears or moves, for example), by calling the accept
|
||
method with a NULL mime-type.
|
||
|
||
\item When a target surface sends an \texttt{accept} request, the drag
|
||
object will send a \texttt{target} event to the initiator surface.
|
||
This tells the initiator that the drag currently has a potential
|
||
target and which of the offered mime-types the target wants. The
|
||
initiator can change the pointer image or drag source appearance to
|
||
reflect this new state. If the target surface retracts its drop
|
||
target of if the surface disappears, a \texttt{target} event with a
|
||
NULL mime-type will be sent.
|
||
|
||
If the initiator listed application/x-root-target as a valid
|
||
mime-type, dragging into the root window will make the drag object
|
||
send a \texttt{target} event with the application/x-root-target
|
||
mime-type.
|
||
|
||
\item When the grab is released (indicated by the button release
|
||
event), if the drag has an active target, the initiator calls the
|
||
\texttt{send} method on the drag object to send the data to be
|
||
transferred by the drag operation, in the format requested by the
|
||
target. The initiator can then destroy the drag object by calling
|
||
the \texttt{destroy} method.
|
||
|
||
\item The drop target receives a \texttt{data} event from the drag
|
||
object with the requested data.
|
||
\end{itemize}
|
||
|
||
MIME is defined in RFC's 2045-2049. A registry of MIME types is
|
||
maintained by the Internet Assigned Numbers Authority (IANA).
|
||
|
||
ftp://ftp.isi.edu/in-notes/iana/assignments/media-types/
|
||
|
||
|
||
\section{Types of compositors}
|
||
|
||
\subsection{System Compositor}
|
||
|
||
\begin{itemize}
|
||
\item ties in with graphical boot
|
||
\item hosts different types of session compositors
|
||
\item lets us switch between multiple sessions (fast user switching,
|
||
secure/personal desktop switching)
|
||
\item multiseat
|
||
\item linux implementation using libudev, egl, kms, evdev, cairo
|
||
\item for fullscreen clients, the system compositor can reprogram the
|
||
video scanout address to source from the client provided buffer.
|
||
\end{itemize}
|
||
|
||
\subsection{Session Compositor}
|
||
|
||
\begin{itemize}
|
||
\item nested under the system compositor. nesting is feasible because
|
||
protocol is async, roundtrip would break nesting
|
||
\item gnome-shell
|
||
\item moblin
|
||
\item compiz?
|
||
\item kde compositor?
|
||
\item text mode using vte
|
||
\item rdp session
|
||
\item fullscreen X session under wayland
|
||
\item can run without system compositor, on the hw where it makes
|
||
sense
|
||
\item root window less X server, bridging X windows into a wayland
|
||
session compositor
|
||
\end{itemize}
|
||
|
||
\subsection{Embbedding Compositor}
|
||
|
||
X11 lets clients embed windows from other clients, or lets client copy
|
||
pixmap contents rendered by another client into their window. This is
|
||
often used for applets in a panel, browser plugins and similar.
|
||
Wayland doesn't directly allow this, but clients can communicate GEM
|
||
buffer names out-of-band, for example, using d-bus or as command line
|
||
arguments when the panel launches the applet. Another option is to
|
||
use a nested wayland instance. For this, the wayland server will have
|
||
to be a library that the host application links to. The host
|
||
application will then pass the wayland server socket name to the
|
||
embedded application, and will need to implement the wayland
|
||
compositor interface. The host application composites the client
|
||
surfaces as part of it's window, that is, in the web page or in the
|
||
panel. The benefit of nesting the wayland server is that it provides
|
||
the requests the embedded client needs to inform the host about buffer
|
||
updates and a mechanism for forwarding input events from the host
|
||
application.
|
||
|
||
\begin{itemize}
|
||
\item firefox embedding flash by being a special purpose compositor to
|
||
the plugin
|
||
\end{itemize}
|
||
|
||
\section{Implementation}
|
||
|
||
what's currently implemented
|
||
|
||
\subsection{Wayland Server Library}
|
||
|
||
\texttt{libwayland-server.so}
|
||
|
||
\begin{itemize}
|
||
\item implements protocol side of a compositor
|
||
\item minimal, doesn't include any rendering or input device handling
|
||
\item helpers for running on egl and evdev, and for nested wayland
|
||
\end{itemize}
|
||
|
||
\subsection{Wayland Client Library}
|
||
|
||
\texttt{libwayland.so}
|
||
|
||
\begin{itemize}
|
||
\item minimal, designed to support integration with real toolkits such as
|
||
Qt, GTK+ or Clutter.
|
||
|
||
\item doesn't cache state, but lets the toolkits cache server state in
|
||
native objects (GObject or QObject or whatever).
|
||
\end{itemize}
|
||
|
||
\subsection{Wayland System Compositor}
|
||
|
||
\begin{itemize}
|
||
\item implementation of the system compositor
|
||
|
||
\item uses libudev, eagle (egl), evdev and drm
|
||
|
||
\item integrates with ConsoleKit, can create new sessions
|
||
|
||
\item allows multi seat setups
|
||
|
||
\item configurable through udev rules and maybe /etc/wayland.d type thing
|
||
\end{itemize}
|
||
|
||
\subsection{X Server Session}
|
||
|
||
\begin{itemize}
|
||
\item xserver module and driver support
|
||
|
||
\item uses wayland client library
|
||
|
||
\item same X.org server as we normally run, the front buffer is a wayland
|
||
surface but all accel code, 3d and extensions are there
|
||
|
||
\item when full screen the session compositor will scan out from the X
|
||
server wayland surface, at which point X is running pretty much as it
|
||
does natively.
|
||
\end{itemize}
|
||
|
||
\end{document}
|