217 lines
8.6 KiB
Plaintext
217 lines
8.6 KiB
Plaintext
Core wayland protocol
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- generate pointer_focus on raise/lower, move windows, all kinds of
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changes in surface stacking.
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- don't store globals on client side, require global_handler like
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everything else.
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- glyph cache
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- dnd, figure out large object transfer: through wayland protocol or
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pass an fd through the compositor to the other client and let them
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sort it out?
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- copy-n-paste, store data in server (only one mime-type available)
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or do X style (content mime-type negotiation, but data goes away
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when client quits).
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- protocol for setting the cursor image
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- should we have a mechanism to attach surface to cursor for
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guaranteed non-laggy drag?
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- drawing cursors, moving them, cursor themes, attaching surfaces
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to cursors. How do you change cursors when you mouse over a
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text field if you don't have subwindows? This is what we do: a
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client can set a cursor for a surface and wayland will set that
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on enter and revert to default on leave
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- Discard buffer, as in "wayland discarded your buffer, it's no
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longer visible, you can stop updating it now.", reattach, as in "oh
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hey, I'm about to show your buffer that I threw away, what was it
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again?". for wayland system compositor vt switcing, for example,
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to be able to throw away the surfaces in the session we're
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switching away from. for minimized windows that we don't want live
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thumb nails for. etc.
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- Consolidate drm buffer upload with a create_buffer request, returns
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buffer object we can use in surface.attach, cache.upload and
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input.attach? Will increase object id usage significantly, each
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buffer swap allocates and throws away a new id. Does consolidate
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the details of a buffer very nicely though.
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compositor.create_buffer(new_id, visual, name, stride, width, height)
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surface.attach(buffer)
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cache.upload(buffer, x, y, width, height)
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input.set_cursor(buffer, hotspot_x, hotspot_y)
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Doesn't increase id usage too much, can keep buffers around.
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- Move/resize protocol in the style of the dnd protocol: a surface
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who has a grabbed device can send a request to initiate a
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resize(top/bottom+rigth/left) or a move. The compositor will then
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resize or move the window and take into account windows, panels and
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screen edges and constrain and snap the motion accordingly. As the
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cursor moves, the compositor sends resize or move (maybe not move
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events?) events to the app, which responds by attaching a new
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surface at the new size (optionally, reducing the allocated space
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to satisfy aspect ratio or resize increments).
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- Initial placement of surfaces. Guess we can do, 1)
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surface-relative (menus), 2) pointer-relative (tooltips and
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right-click menus) or 3) server-decides (all other top-levels).
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- When a surface is the size of the screen and on top, we can set the
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scanout buffer to that surface directly. Like compiz unredirect
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top-level window feature. Except it won't have any protocol state
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side-effects and the client that owns the surface won't know. We
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lose control of updates. Should work well for X server root window
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under wayland. Should be possible for yuv overlays as well.
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- what about cursors then? maybe use hw cursors if the cursor
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satisfies hw limitations (64x64, only one cursor), switch to
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composited cursors if not.
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- clients needs to allocate the surface to be suitable for
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scanout, which they can do whenever they go fullscreen.
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- multihead, screen geometry and crtc layout protocol, hotplug
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- input device discovery, hotplug
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- Advertise axes as part of the discovery, use something like
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"org.wayland.input.x" to identify the axes.
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- keyboard state, layout events at connect time and when it
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changes, keyboard leds
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- relative events
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- multi touch?
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- synaptics, 3-button emulation, scim
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- sparse/gcc plugin based idl compiler
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- crack?
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- xml based description instead?
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- Figure out if we need the batch/commit scheme and what to do
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instead. Since dropping the "copy" request, we have a race between
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copy from back to front and reporting damage. "copy" did this
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atomically, but copy is a rendering operation (wayland doesn't do
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rendering) and requires synchronization between server and client
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before client can reuse backbuffer.
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The race condition happens when a client copies new content into
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its window and then, before the client reports the damage, the
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compositor then does a partial repaint (triggered by another
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client) that only pulls in part of the repainted area. It's only a
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one-frame glitch, as the client will submit the damage and the
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compositor will repaint the damaged area next frame. And ideally
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clients should do all rendering as early in the frame as possible
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to avoid this race.
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- auth; We need to generate a random socket name and advertise that
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on dbus along with a connection cookie. Something like a method
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that returns the socket name and a connection cookie. The
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connection cookie is just another random string that the client
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must pass to the wayland server to become authenticated. The
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Wayland server generates the cookie on demand when the dbus method
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is called and expires it after 5s or so.
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- or just pass the fd over dbus
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- drm bo access control, authentication, flink_to
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- Range protocol may not be sufficient... if a server cycles through
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2^32 object IDs we don't have a way to handle wrapping. And since
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we hand out a range of 256 IDs to each new clients, we're just
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talking about 2^24 clients. That's 31 years with a new client
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every minute... Maybe just use bigger ranges, then it's feasible
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to track and garbage collect them when a client dies.
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- Add protocol to let applications specify the effective/logical
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surface rectangle, that is, the edge of the window, ignoring drop
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shadows and other padding. The compositor needs this for snapping
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and constraining window motion. Also, maybe communicate the opaque
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region of the window (or just a conservative, simple estimate), to
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let the compositor reduce overdraw.
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- multi gpu, needs queue and seqno to wait on in requests
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Clients and ports
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- port gtk+
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- eek, so much X legacy stuff there...
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- draw window decorations in gtkwindow.c
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- start from alexl's client-side-windows branch
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- Details about pointer grabs. wayland doesn't have active grabs,
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menus will behave subtly different. Under X, clicking a menu
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open grabs the pointer and clicking outside the window pops down
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the menu and swallows the click. without active grabs we can't
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swallow the click. I'm sure there much more...
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- Port Qt? There's already talk about this on the list.
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- X on Wayland
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- move most of the code from xf86-video-intel into a Xorg wayland
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module.
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- don't ask KMS for available output and modes, use the info from
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the wayland server. then stop mooching off of drmmode.c.
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- map multiple wayland input devices to MPX in Xorg.
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- rootless; avoid allocating and setting the front buffer, draw
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window decorations in the X server (!), how to map input?
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- gnome-shell as a wayland session compositor
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- runs as a client of the wayland session compositor, uses
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clutter+egl on wayland
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- talks to an Xorg server as the compositing and window manager
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for that server and renders the output to a wayland surface.
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the Xorg server should be modified to take input from the system
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compositor through gnome-shell, but not allocate a front buffer.
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- make gnome-shell itself a nested wayland server and allow native
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wayland clients to connect and can native wayland windows with
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the windows from the X server.
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- qemu as a wayland client; session surface as X case
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- qemu has too simple acceleration, so a Wayland backend like the
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SDL/VNC ones it has now is trivial.
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- paravirt: forward wayland screen info as mmio, expose gem ioctls as mmio
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- mapping vmem is tricky, should try to only use ioctl (pwrite+pread)
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- not useful for Windows without a windows paravirt driver.
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- two approaches: 1) do a toplevel qemu window, or 2) expose a
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wayland server in the guest that forwards to the host wayland
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server, ie a "remote" compositor, but with the gem buffers
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shared. could do a wl_connection directly on mmio memory, with
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head and tail pointers. use an alloc_head register to indicate
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desired data to write, if it overwrites tail, block guest. just
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a socket would be easier.
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- moblin as a wayland compositor
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- clutter as a wayland compositors
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- argh, mutter
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