4097923a64
Use in window.c to manage life cycle of buffer correctly.
65 lines
2.0 KiB
C
65 lines
2.0 KiB
C
#ifndef _WAYLAND_CLIENT_H
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#define _WAYLAND_CLIENT_H
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/* GCC visibility */
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#if defined(__GNUC__) && __GNUC__ >= 4
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#define WL_EXPORT __attribute__ ((visibility("default")))
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#else
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#define WL_EXPORT
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#endif
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struct wl_display;
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struct wl_surface;
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#define WL_DISPLAY_READABLE 0x01
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#define WL_DISPLAY_WRITABLE 0x02
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typedef int (*wl_display_update_func_t)(uint32_t mask, void *data);
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struct wl_display *wl_display_create(const char *address);
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void wl_display_destroy(struct wl_display *display);
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int wl_display_get_fd(struct wl_display *display,
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wl_display_update_func_t update, void *data);
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void wl_display_iterate(struct wl_display *display, uint32_t mask);
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typedef void (*wl_display_event_func_t)(struct wl_display *display,
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uint32_t object,
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uint32_t opcode,
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uint32_t size,
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uint32_t *p,
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void *data);
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void wl_display_set_event_handler(struct wl_display *display,
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wl_display_event_func_t handler,
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void *data);
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struct wl_surface *
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wl_display_create_surface(struct wl_display *display);
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void
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wl_display_commit(struct wl_display *display, uint32_t key);
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void wl_surface_destroy(struct wl_surface *surface);
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void wl_surface_attach(struct wl_surface *surface,
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uint32_t name, int32_t width, int32_t height, uint32_t stride);
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void wl_surface_map(struct wl_surface *surface,
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int32_t x, int32_t y, int32_t width, int32_t height);
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void wl_surface_copy(struct wl_surface *surface, int32_t dst_x, int32_t dst_y,
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uint32_t name, uint32_t stride,
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int32_t x, int32_t y, int32_t width, int32_t height);
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void wl_surface_damage(struct wl_surface *surface,
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int32_t x, int32_t y, int32_t width, int32_t height);
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/* These entry points are for client side implementation of custom
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* objects. */
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uint32_t wl_display_get_object_id(struct wl_display *display,
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const char *interface);
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uint32_t wl_display_allocate_id(struct wl_display *display);
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void wl_display_write(struct wl_display *display,
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const void *data,
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size_t count);
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#endif
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