wayland/egl-compositor.c
2008-11-06 10:53:03 -05:00

252 lines
6.0 KiB
C

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <i915_drm.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <unistd.h>
#include <linux/fb.h>
#include "wayland.h"
#include <GL/gl.h>
#include <eagle.h>
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
struct egl_compositor {
struct wl_compositor base;
EGLDisplay display;
EGLSurface surface;
EGLContext context;
EGLConfig config;
struct wl_display *wl_display;
int gem_fd;
};
struct surface_data {
GLuint texture;
struct wl_map map;
EGLSurface surface;
};
static void
repaint(void *data)
{
struct egl_compositor *ec = data;
struct wl_surface_iterator *iterator;
struct wl_surface *surface;
struct surface_data *sd;
GLint vertices[12];
GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 };
GLuint indices[4] = { 0, 1, 2, 3 };
iterator = wl_surface_iterator_create(ec->wl_display, 0);
while (wl_surface_iterator_next(iterator, &surface)) {
sd = wl_surface_get_data(surface);
if (sd == NULL)
continue;
vertices[0] = sd->map.x;
vertices[1] = sd->map.y;
vertices[2] = 0;
vertices[3] = sd->map.x;
vertices[4] = sd->map.y + sd->map.height;
vertices[5] = 0;
vertices[6] = sd->map.x + sd->map.width;
vertices[7] = sd->map.y;
vertices[8] = 0;
vertices[9] = sd->map.x + sd->map.width;
vertices[10] = sd->map.y + sd->map.height;
vertices[11] = 0;
glBindTexture(GL_TEXTURE_2D, sd->texture);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
/* Assume pre-multiplied alpha for now, this probably
* needs to be a wayland visual type of thing. */
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_INT, 0, vertices);
glTexCoordPointer(2, GL_INT, 0, tex_coords);
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
}
wl_surface_iterator_destroy(iterator);
glFlush();
eglSwapBuffers(ec->display, ec->surface);
}
static void schedule_repaint(struct egl_compositor *ec)
{
struct wl_event_loop *loop;
loop = wl_display_get_event_loop(ec->wl_display);
wl_event_loop_add_idle(loop, repaint, ec);
}
void notify_surface_create(struct wl_compositor *compositor,
struct wl_surface *surface)
{
struct surface_data *sd;
sd = malloc(sizeof *sd);
if (sd == NULL)
return;
sd->surface = EGL_NO_SURFACE;
wl_surface_set_data(surface, sd);
glGenTextures(1, &sd->texture);
}
void notify_surface_destroy(struct wl_compositor *compositor,
struct wl_surface *surface)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct surface_data *sd;
sd = wl_surface_get_data(surface);
if (sd == NULL)
return;
if (sd->surface != EGL_NO_SURFACE)
eglDestroySurface(ec->display, sd->surface);
glDeleteTextures(1, &sd->texture);
free(sd);
schedule_repaint(ec);
}
void notify_surface_attach(struct wl_compositor *compositor,
struct wl_surface *surface, uint32_t name,
uint32_t width, uint32_t height, uint32_t stride)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct surface_data *sd;
sd = wl_surface_get_data(surface);
if (sd == NULL)
return;
if (sd->surface != EGL_NO_SURFACE)
eglDestroySurface(ec->display, sd->surface);
/* FIXME: We need to use a single buffer config without depth
* or stencil buffers here to keep egl from creating auxillary
* buffers for the pixmap here. */
sd->surface = eglCreatePixmapForName(ec->display, ec->config,
name, width, height, stride, NULL);
glBindTexture(GL_TEXTURE_2D, sd->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
eglBindTexImage(ec->display, sd->surface, GL_TEXTURE_2D);
schedule_repaint(ec);
}
void notify_surface_map(struct wl_compositor *compositor,
struct wl_surface *surface, struct wl_map *map)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct surface_data *sd;
sd = wl_surface_get_data(surface);
if (sd == NULL)
return;
sd->map = *map;
schedule_repaint(ec);
}
struct wl_compositor_interface interface = {
notify_surface_create,
notify_surface_destroy,
notify_surface_attach,
notify_surface_map
};
static const char gem_device[] = "/dev/dri/card0";
struct wl_compositor *
wl_compositor_create(struct wl_display *display)
{
EGLConfig configs[64];
EGLint major, minor, count;
struct egl_compositor *ec;
const int width = 1024, height = 768;
ec = malloc(sizeof *ec);
if (ec == NULL)
return NULL;
ec->base.interface = &interface;
ec->wl_display = display;
ec->display = eglCreateDisplayNative(gem_device, "i965");
if (ec->display == NULL) {
fprintf(stderr, "failed to create display\n");
return NULL;
}
if (!eglInitialize(ec->display, &major, &minor)) {
fprintf(stderr, "failed to initialize display\n");
return NULL;
}
if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) {
fprintf(stderr, "failed to get configs\n");
return NULL;
}
ec->config = configs[24];
ec->surface = eglCreateSurfaceNative(ec->display, ec->config,
0, 0, width, height);
if (ec->surface == NULL) {
fprintf(stderr, "failed to create surface\n");
return NULL;
}
ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL);
if (ec->context == NULL) {
fprintf(stderr, "failed to create context\n");
return NULL;
}
if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) {
fprintf(stderr, "failed to make context current\n");
return NULL;
}
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, height, 0, 0, 1000.0);
glMatrixMode(GL_MODELVIEW);
glClearColor(0.0, 0.05, 0.2, 0.0);
ec->gem_fd = open(gem_device, O_RDWR);
if (ec->gem_fd < 0) {
fprintf(stderr, "failed to open drm device\n");
return NULL;
}
schedule_repaint(ec);
return &ec->base;
}