wayland/egl-compositor.c
Kristian Høgsberg 715a081cf4 Feed motion events through compositor.
This lets us pass events only to the window that we're mousing over
and we can now transform input events back to the window coordinate space.
2008-12-10 10:42:04 -05:00

1116 lines
28 KiB
C

/*
* Copyright © 2008 Kristian Høgsberg
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <i915_drm.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <unistd.h>
#include <signal.h>
#include <cairo.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <glib.h>
#include <sys/poll.h>
#include <png.h>
#include <math.h>
#include <linux/input.h>
#include <xf86drmMode.h>
#include <time.h>
#include "wayland.h"
#include "cairo-util.h"
#include <GL/gl.h>
#include <eagle.h>
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
struct egl_compositor {
struct wl_compositor base;
EGLDisplay display;
EGLSurface surface;
EGLContext context;
EGLConfig config;
struct wl_display *wl_display;
int gem_fd;
int width, height;
struct egl_surface *pointer;
struct egl_surface *background;
struct egl_surface *overlay;
double overlay_y, overlay_target, overlay_previous;
struct wl_list surface_list;
/* Repaint state. */
struct wl_event_source *timer_source;
int repaint_needed;
int repaint_on_timeout;
struct timespec previous_swap;
uint32_t current_frame;
};
struct egl_surface {
GLuint texture;
struct wl_map map;
EGLSurface surface;
struct wl_surface *wl_surface;
int width, height;
struct wl_list link;
};
static void
die(const char *msg, ...)
{
va_list ap;
va_start (ap, msg);
vfprintf(stderr, msg, ap);
va_end (ap);
exit(EXIT_FAILURE);
}
static void
stdio_write_func (png_structp png, png_bytep data, png_size_t size)
{
FILE *fp;
size_t ret;
fp = png_get_io_ptr (png);
while (size) {
ret = fwrite (data, 1, size, fp);
size -= ret;
data += ret;
if (size && ferror (fp))
die("write: %m\n");
}
}
static void
png_simple_output_flush_fn (png_structp png_ptr)
{
}
static void
png_simple_error_callback (png_structp png,
png_const_charp error_msg)
{
die("png error: %s\n", error_msg);
}
static void
png_simple_warning_callback (png_structp png,
png_const_charp error_msg)
{
fprintf(stderr, "png warning: %s\n", error_msg);
}
static void
convert_pixels(png_structp png, png_row_infop row_info, png_bytep data)
{
unsigned int i;
for (i = 0; i < row_info->rowbytes; i += 4) {
uint8_t *b = &data[i];
uint32_t pixel;
memcpy (&pixel, b, sizeof (uint32_t));
b[0] = (pixel & 0xff0000) >> 16;
b[1] = (pixel & 0x00ff00) >> 8;
b[2] = (pixel & 0x0000ff) >> 0;
b[3] = 0;
}
}
struct screenshooter {
struct wl_object base;
struct egl_compositor *ec;
};
static void
screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
{
struct egl_compositor *ec = shooter->ec;
png_struct *png;
png_info *info;
png_byte **volatile rows = NULL;
png_color_16 white;
int depth, i;
FILE *fp;
uint8_t *data;
GLuint stride;
static const char filename[] = "wayland-screenshot.png";
data = eglReadBuffer(ec->display, ec->surface, GL_FRONT_LEFT, &stride);
if (data == NULL)
die("eglReadBuffer failed\n");
rows = malloc(ec->height * sizeof rows[0]);
if (rows == NULL)
die("malloc failed\n");
for (i = 0; i < ec->height; i++)
rows[i] = (png_byte *) data + i * stride;
png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL,
png_simple_error_callback,
png_simple_warning_callback);
if (png == NULL)
die("png_create_write_struct failed\n");
info = png_create_info_struct(png);
if (info == NULL)
die("png_create_info_struct failed\n");
fp = fopen(filename, "w");
if (fp == NULL)
die("fopen failed: %m\n");
png_set_write_fn(png, fp, stdio_write_func, png_simple_output_flush_fn);
depth = 8;
png_set_IHDR(png, info,
ec->width,
ec->height, depth,
PNG_COLOR_TYPE_RGB,
PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT,
PNG_FILTER_TYPE_DEFAULT);
white.gray = (1 << depth) - 1;
white.red = white.blue = white.green = white.gray;
png_set_bKGD(png, info, &white);
png_write_info (png, info);
png_set_write_user_transform_fn(png, convert_pixels);
png_set_filler(png, 0, PNG_FILLER_AFTER);
png_write_image(png, rows);
png_write_end(png, info);
png_destroy_write_struct(&png, &info);
fclose(fp);
free(rows);
free(data);
}
static const struct wl_method screenshooter_methods[] = {
{ "shoot", screenshooter_shoot, "", NULL }
};
static const struct wl_interface screenshooter_interface = {
"screenshooter", 1,
ARRAY_LENGTH(screenshooter_methods),
screenshooter_methods,
};
static struct screenshooter *
screenshooter_create(struct egl_compositor *ec)
{
struct screenshooter *shooter;
shooter = malloc(sizeof *shooter);
if (shooter == NULL)
return NULL;
shooter->base.interface = &screenshooter_interface;
shooter->ec = ec;
return shooter;
};
static struct egl_surface *
egl_surface_create_from_cairo_surface(cairo_surface_t *surface,
int x, int y, int width, int height)
{
struct egl_surface *es;
int stride;
void *data;
stride = cairo_image_surface_get_stride(surface);
data = cairo_image_surface_get_data(surface);
es = malloc(sizeof *es);
if (es == NULL)
return NULL;
glGenTextures(1, &es->texture);
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_BGRA, GL_UNSIGNED_BYTE, data);
es->map.x = x;
es->map.y = y;
es->map.width = width;
es->map.height = height;
es->surface = EGL_NO_SURFACE;
return es;
}
static void
egl_surface_destroy(struct egl_surface *es, struct egl_compositor *ec)
{
glDeleteTextures(1, &es->texture);
if (es->surface != EGL_NO_SURFACE)
eglDestroySurface(ec->display, es->surface);
free(es);
}
static void
pointer_path(cairo_t *cr, int x, int y)
{
const int end = 3, tx = 4, ty = 12, dx = 5, dy = 10;
const int width = 16, height = 16;
cairo_move_to(cr, x, y);
cairo_line_to(cr, x + tx, y + ty);
cairo_line_to(cr, x + dx, y + dy);
cairo_line_to(cr, x + width - end, y + height);
cairo_line_to(cr, x + width, y + height - end);
cairo_line_to(cr, x + dy, y + dx);
cairo_line_to(cr, x + ty, y + tx);
cairo_close_path(cr);
}
static struct egl_surface *
pointer_create(int x, int y, int width, int height)
{
struct egl_surface *es;
const int hotspot_x = 16, hotspot_y = 16;
cairo_surface_t *surface;
cairo_t *cr;
surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
width, height);
cr = cairo_create(surface);
pointer_path(cr, hotspot_x + 5, hotspot_y + 4);
cairo_set_line_width (cr, 2);
cairo_set_source_rgb(cr, 0, 0, 0);
cairo_stroke_preserve(cr);
cairo_fill(cr);
blur_surface(surface, width);
pointer_path(cr, hotspot_x, hotspot_y);
cairo_stroke_preserve(cr);
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_fill(cr);
cairo_destroy(cr);
es = egl_surface_create_from_cairo_surface(surface, x, y, width, height);
cairo_surface_destroy(surface);
return es;
}
static struct egl_surface *
background_create(const char *filename, int width, int height)
{
struct egl_surface *background;
GdkPixbuf *pixbuf;
GError *error = NULL;
int pixbuf_width, pixbuf_height;
void *data;
background = malloc(sizeof *background);
if (background == NULL)
return NULL;
g_type_init();
pixbuf = gdk_pixbuf_new_from_file(filename, &error);
if (error != NULL) {
free(background);
return NULL;
}
pixbuf_width = gdk_pixbuf_get_width(pixbuf);
pixbuf_height = gdk_pixbuf_get_height(pixbuf);
data = gdk_pixbuf_get_pixels(pixbuf);
glGenTextures(1, &background->texture);
glBindTexture(GL_TEXTURE_2D, background->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, pixbuf_width, pixbuf_height, 0,
GL_BGR, GL_UNSIGNED_BYTE, data);
background->map.x = 0;
background->map.y = 0;
background->map.width = width;
background->map.height = height;
background->surface = EGL_NO_SURFACE;
return background;
}
static void
rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius)
{
cairo_move_to(cr, x0, y0 + radius);
cairo_arc(cr, x0 + radius, y0 + radius, radius, M_PI, 3 * M_PI / 2);
cairo_line_to(cr, x1 - radius, y0);
cairo_arc(cr, x1 - radius, y0 + radius, radius, 3 * M_PI / 2, 2 * M_PI);
cairo_line_to(cr, x1, y1 - radius);
cairo_arc(cr, x1 - radius, y1 - radius, radius, 0, M_PI / 2);
cairo_line_to(cr, x0 + radius, y1);
cairo_arc(cr, x0 + radius, y1 - radius, radius, M_PI / 2, M_PI);
cairo_close_path(cr);
}
static void
draw_button(cairo_t *cr, int x, int y, int width, int height, const char *text)
{
cairo_pattern_t *gradient;
cairo_text_extents_t extents;
double bright = 0.15, dim = 0.02;
int radius = 10;
cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
cairo_set_line_width (cr, 2);
rounded_rect(cr, x, y, x + width, y + height, radius);
cairo_set_source_rgb(cr, dim, dim, dim);
cairo_stroke(cr);
rounded_rect(cr, x + 2, y + 2, x + width, y + height, radius);
cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
cairo_stroke(cr);
rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
cairo_set_source_rgb(cr, bright, bright, bright);
cairo_stroke(cr);
rounded_rect(cr, x + 3, y + 3, x + width - 1, y + height - 1, radius - 1);
cairo_set_source_rgb(cr, dim, dim, dim);
cairo_stroke(cr);
rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
gradient = cairo_pattern_create_linear (0, y, 0, y + height);
cairo_pattern_add_color_stop_rgb(gradient, 0, 0.15, 0.15, 0.15);
cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.08, 0.08, 0.08);
cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.07, 0.07, 0.07);
cairo_pattern_add_color_stop_rgb(gradient, 1, 0.1, 0.1, 0.1);
cairo_set_source(cr, gradient);
cairo_fill(cr);
cairo_set_font_size(cr, 16);
cairo_text_extents(cr, text, &extents);
cairo_move_to(cr, x + (width - extents.width) / 2, y + (height - extents.height) / 2 - extents.y_bearing);
cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
cairo_set_line_width (cr, 4);
cairo_text_path(cr, text);
cairo_set_source_rgb(cr, 0.0, 0.0, 0.0);
cairo_stroke_preserve(cr);
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_fill(cr);
}
static struct egl_surface *
overlay_create(int x, int y, int width, int height)
{
struct egl_surface *es;
cairo_surface_t *surface;
cairo_t *cr;
int total_width, button_x, button_y;
const int button_width = 150;
const int button_height = 40;
const int spacing = 50;
surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
width, height);
cr = cairo_create(surface);
cairo_set_source_rgba(cr, 0.1, 0.1, 0.1, 0.8);
cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE);
cairo_paint(cr);
total_width = button_width * 2 + spacing;
button_x = (width - total_width) / 2;
button_y = height - button_height - 20;
draw_button(cr, button_x, button_y, button_width, button_height, "Previous");
button_x += button_width + spacing;
draw_button(cr, button_x, button_y, button_width, button_height, "Next");
cairo_destroy(cr);
es = egl_surface_create_from_cairo_surface(surface, x, y, width, height);
cairo_surface_destroy(surface);
return es;
}
static void
draw_surface(struct egl_surface *es)
{
GLint vertices[12];
GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 };
GLuint indices[4] = { 0, 1, 2, 3 };
vertices[0] = es->map.x;
vertices[1] = es->map.y;
vertices[2] = 0;
vertices[3] = es->map.x;
vertices[4] = es->map.y + es->map.height;
vertices[5] = 0;
vertices[6] = es->map.x + es->map.width;
vertices[7] = es->map.y;
vertices[8] = 0;
vertices[9] = es->map.x + es->map.width;
vertices[10] = es->map.y + es->map.height;
vertices[11] = 0;
glBindTexture(GL_TEXTURE_2D, es->texture);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
/* Assume pre-multiplied alpha for now, this probably
* needs to be a wayland visual type of thing. */
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_INT, 0, vertices);
glTexCoordPointer(2, GL_INT, 0, tex_coords);
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
}
static void
schedule_repaint(struct egl_compositor *ec);
static void
animate_overlay(struct egl_compositor *ec)
{
double force, y;
int32_t top, bottom;
#if 1
double bounce = 0.0;
double friction = 1.0;
double spring = 0.2;
#else
double bounce = 0.2;
double friction = 0.04;
double spring = 0.09;
#endif
y = ec->overlay_y;
force = (ec->overlay_target - ec->overlay_y) * spring +
(ec->overlay_previous - y) * friction;
ec->overlay_y = y + (y - ec->overlay_previous) + force;
ec->overlay_previous = y;
top = ec->height - ec->overlay->map.height;
bottom = ec->height;
if (ec->overlay_y >= bottom) {
ec->overlay_y = bottom;
ec->overlay_previous = bottom;
}
if (ec->overlay_y <= top) {
ec->overlay_y = top + bounce * (top - ec->overlay_y);
ec->overlay_previous =
top + bounce * (top - ec->overlay_previous);
}
ec->overlay->map.y = ec->overlay_y + 0.5;
if (fabs(y - ec->overlay_target) > 0.2 ||
fabs(ec->overlay_y - ec->overlay_target) > 0.2)
schedule_repaint(ec);
}
static void
repaint(void *data)
{
struct egl_compositor *ec = data;
struct egl_surface *es;
struct timespec ts;
uint32_t msecs;
if (!ec->repaint_needed) {
ec->repaint_on_timeout = 0;
return;
}
draw_surface(ec->background);
es = container_of(ec->surface_list.next,
struct egl_surface, link);
while (&es->link != &ec->surface_list) {
draw_surface(es);
es = container_of(es->link.next,
struct egl_surface, link);
}
draw_surface(ec->overlay);
draw_surface(ec->pointer);
eglSwapBuffers(ec->display, ec->surface);
ec->repaint_needed = 0;
clock_gettime(CLOCK_MONOTONIC, &ts);
msecs = ts.tv_sec * 1000 + ts.tv_nsec / (1000 * 1000);
wl_display_post_frame(ec->wl_display, ec->current_frame, msecs);
ec->current_frame++;
wl_event_source_timer_update(ec->timer_source, 10);
ec->repaint_on_timeout = 1;
animate_overlay(ec);
}
static void
schedule_repaint(struct egl_compositor *ec)
{
struct wl_event_loop *loop;
ec->repaint_needed = 1;
if (!ec->repaint_on_timeout) {
loop = wl_display_get_event_loop(ec->wl_display);
wl_event_loop_add_idle(loop, repaint, ec);
}
}
static void
notify_surface_create(struct wl_compositor *compositor,
struct wl_surface *surface)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct egl_surface *es;
es = malloc(sizeof *es);
if (es == NULL)
return;
es->surface = EGL_NO_SURFACE;
es->wl_surface = surface;
wl_surface_set_data(surface, es);
wl_list_insert(ec->surface_list.prev, &es->link);
glGenTextures(1, &es->texture);
}
static void
notify_surface_destroy(struct wl_compositor *compositor,
struct wl_surface *surface)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct egl_surface *es;
es = wl_surface_get_data(surface);
if (es == NULL)
return;
wl_list_remove(&es->link);
egl_surface_destroy(es, ec);
schedule_repaint(ec);
}
static void
notify_surface_attach(struct wl_compositor *compositor,
struct wl_surface *surface, uint32_t name,
uint32_t width, uint32_t height, uint32_t stride)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct egl_surface *es;
es = wl_surface_get_data(surface);
if (es == NULL)
return;
if (es->surface != EGL_NO_SURFACE)
eglDestroySurface(ec->display, es->surface);
es->width = width;
es->height = height;
es->surface = eglCreateSurfaceForName(ec->display, ec->config,
name, width, height, stride, NULL);
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
eglBindTexImage(ec->display, es->surface, GL_TEXTURE_2D);
}
static void
notify_surface_map(struct wl_compositor *compositor,
struct wl_surface *surface, struct wl_map *map)
{
struct egl_surface *es;
es = wl_surface_get_data(surface);
if (es == NULL)
return;
es->map = *map;
}
static void
notify_surface_copy(struct wl_compositor *compositor,
struct wl_surface *surface,
int32_t dst_x, int32_t dst_y,
uint32_t name, uint32_t stride,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
EGLSurface src;
struct egl_surface *es;
es = wl_surface_get_data(surface);
/* FIXME: glCopyPixels should work, but then we'll have to
* call eglMakeCurrent to set up the src and dest surfaces
* first. This seems cheaper, but maybe there's a better way
* to accomplish this. */
src = eglCreateSurfaceForName(ec->display, ec->config,
name, x + width, y + height, stride, NULL);
eglCopyNativeBuffers(ec->display, es->surface, GL_FRONT_LEFT, dst_x, dst_y,
src, GL_FRONT_LEFT, x, y, width, height);
eglDestroySurface(ec->display, src);
}
static void
notify_surface_damage(struct wl_compositor *compositor,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
/* FIXME: This need to take a damage region, of course. */
}
static uint32_t
notify_commit(struct wl_compositor *compositor)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
schedule_repaint(ec);
return ec->current_frame;
}
static struct egl_surface *
pick_surface(struct egl_compositor *ec, int32_t x, int32_t y)
{
struct egl_surface *es;
es = container_of(ec->surface_list.prev,
struct egl_surface, link);
while (&es->link != &ec->surface_list) {
if (es->map.x <= x && x < es->map.x + es->map.width &&
es->map.y <= y && y < es->map.y + es->map.height)
return es;
es = container_of(es->link.prev,
struct egl_surface, link);
}
return NULL;
}
static void
notify_pointer_motion(struct wl_compositor *compositor,
struct wl_object *source, int x, int y)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct egl_surface *es;
const int hotspot_x = 16, hotspot_y = 16;
int32_t sx, sy;
es = pick_surface(ec, x, y);
if (es) {
sx = (x - es->map.x) * es->width / es->map.width;
sy = (y - es->map.y) * es->height / es->map.height;
wl_display_post_surface_motion(ec->wl_display, es->wl_surface,
source, x, y, sx, sy);
}
ec->pointer->map.x = x - hotspot_x;
ec->pointer->map.y = y - hotspot_y;
schedule_repaint(ec);
}
static void
notify_pointer_button(struct wl_compositor *compositor,
struct wl_object *source,
int32_t button, int32_t state)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct egl_surface *es;
const int hotspot_x = 16, hotspot_y = 16;
int x, y;
x = ec->pointer->map.x + hotspot_x;
y = ec->pointer->map.y + hotspot_y;
es = pick_surface(ec, x, y);
if (es) {
wl_list_remove(&es->link);
wl_list_insert(ec->surface_list.prev, &es->link);
}
schedule_repaint(ec);
}
static void
notify_key(struct wl_compositor *compositor,
struct wl_object *source, uint32_t key, uint32_t state)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
if (key == KEY_ESC && state == 1) {
if (ec->overlay_target == ec->height)
ec->overlay_target -= 200;
else
ec->overlay_target += 200;
schedule_repaint(ec);
}
}
static const struct wl_compositor_interface interface = {
notify_surface_create,
notify_surface_destroy,
notify_surface_attach,
notify_surface_map,
notify_surface_copy,
notify_surface_damage,
notify_commit,
notify_pointer_motion,
notify_pointer_button,
notify_key
};
static const char pointer_device_file[] =
"/dev/input/by-id/usb-Apple__Inc._Apple_Internal_Keyboard_._Trackpad-event-mouse";
static const char keyboard_device_file[] =
"/dev/input/by-id/usb-Apple__Inc._Apple_Internal_Keyboard_._Trackpad-event-kbd";
static void
create_input_devices(struct wl_display *display)
{
struct wl_object *obj;
const char *path;
path = getenv("WAYLAND_POINTER");
if (path == NULL)
path = pointer_device_file;
obj = wl_input_device_create(display, path);
if (obj != NULL)
wl_display_add_object(display, obj);
path = getenv("WAYLAND_KEYBOARD");
if (path == NULL)
path = keyboard_device_file;
obj = wl_input_device_create(display, path);
if (obj != NULL)
wl_display_add_object(display, obj);
}
static uint32_t
create_frontbuffer(int fd, int *width, int *height, int *stride)
{
drmModeConnector *connector;
drmModeRes *resources;
drmModeEncoder *encoder;
struct drm_mode_modeinfo *mode;
struct drm_i915_gem_create create;
struct drm_i915_gem_pin pin;
struct drm_gem_flink flink;
unsigned int fb_id;
int i, ret;
resources = drmModeGetResources(fd);
if (!resources) {
fprintf(stderr, "drmModeGetResources failed\n");
return 0;
}
for (i = 0; i < resources->count_connectors; i++) {
connector = drmModeGetConnector(fd, resources->connectors[i]);
if (connector == NULL)
continue;
if (connector->connection == DRM_MODE_CONNECTED &&
connector->count_modes > 0)
break;
drmModeFreeConnector(connector);
}
if (i == resources->count_connectors) {
fprintf(stderr, "No currently active connector found.\n");
return -1;
}
mode = &connector->modes[0];
for (i = 0; i < resources->count_encoders; i++) {
encoder = drmModeGetEncoder(fd, resources->encoders[i]);
if (encoder == NULL)
continue;
if (encoder->encoder_id == connector->encoder_id)
break;
drmModeFreeEncoder(encoder);
}
/* Mode size at 32 bpp */
create.size = mode->hdisplay * mode->vdisplay * 4;
if (ioctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create) != 0) {
fprintf(stderr, "gem create failed: %m\n");
return 0;
}
pin.handle = create.handle;
pin.alignment = 4096;
if (ioctl(fd, DRM_IOCTL_I915_GEM_PIN, &pin)) {
fprintf(stderr, "failed to pin buffer: %m\n");
return 0;
}
ret = drmModeAddFB(fd, mode->hdisplay, mode->vdisplay,
32, 32, mode->hdisplay * 4, create.handle, &fb_id);
if (ret) {
fprintf(stderr, "failed to add fb: %m\n");
return 0;
}
ret = drmModeSetCrtc(fd, encoder->crtc_id, fb_id, 0, 0,
&connector->connector_id, 1, mode);
if (ret) {
fprintf(stderr, "failed to set mode: %m\n");
return 0;
}
flink.handle = create.handle;
if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) != 0) {
fprintf(stderr, "gem flink failed: %m\n");
return 0;
}
*width = mode->hdisplay;
*height = mode->vdisplay;
*stride = mode->hdisplay * 4;
return flink.name;
}
static int
pick_config(struct egl_compositor *ec)
{
EGLConfig configs[100];
EGLint value, count;
int i;
if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) {
fprintf(stderr, "failed to get configs\n");
return -1;
}
ec->config = EGL_NO_CONFIG;
for (i = 0; i < count; i++) {
eglGetConfigAttrib(ec->display,
configs[i],
EGL_DEPTH_SIZE,
&value);
if (value > 0) {
fprintf(stderr, "config %d has depth size %d\n", i, value);
continue;
}
eglGetConfigAttrib(ec->display,
configs[i],
EGL_STENCIL_SIZE,
&value);
if (value > 0) {
fprintf(stderr, "config %d has stencil size %d\n", i, value);
continue;
}
eglGetConfigAttrib(ec->display,
configs[i],
EGL_CONFIG_CAVEAT,
&value);
if (value != EGL_NONE) {
fprintf(stderr, "config %d has caveat %d\n", i, value);
continue;
}
ec->config = configs[i];
break;
}
if (ec->config == EGL_NO_CONFIG) {
fprintf(stderr, "found no config without depth or stencil buffers\n");
return -1;
}
return 0;
}
static const char gem_device[] = "/dev/dri/card0";
static struct egl_compositor *
egl_compositor_create(struct wl_display *display)
{
EGLint major, minor;
struct egl_compositor *ec;
const char *filename;
struct screenshooter *shooter;
uint32_t fb_name;
int stride;
struct wl_event_loop *loop;
const static EGLint attribs[] =
{ EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE };
ec = malloc(sizeof *ec);
if (ec == NULL)
return NULL;
ec->base.interface = &interface;
ec->wl_display = display;
ec->display = eglCreateDisplayNative(gem_device, "i965");
if (ec->display == NULL) {
fprintf(stderr, "failed to create display\n");
return NULL;
}
if (!eglInitialize(ec->display, &major, &minor)) {
fprintf(stderr, "failed to initialize display\n");
return NULL;
}
if (pick_config(ec))
return NULL;
fb_name = create_frontbuffer(eglGetDisplayFD(ec->display),
&ec->width, &ec->height, &stride);
ec->surface = eglCreateSurfaceForName(ec->display, ec->config,
fb_name, ec->width, ec->height, stride, attribs);
if (ec->surface == NULL) {
fprintf(stderr, "failed to create surface\n");
return NULL;
}
ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL);
if (ec->context == NULL) {
fprintf(stderr, "failed to create context\n");
return NULL;
}
if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) {
fprintf(stderr, "failed to make context current\n");
return NULL;
}
glViewport(0, 0, ec->width, ec->height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, ec->width, ec->height, 0, 0, 1000.0);
glMatrixMode(GL_MODELVIEW);
create_input_devices(display);
wl_list_init(&ec->surface_list);
filename = getenv("WAYLAND_BACKGROUND");
if (filename == NULL)
filename = "background.jpg";
ec->background = background_create(filename, 1280, 800);
ec->pointer = pointer_create(100, 100, 64, 64);
ec->overlay = overlay_create(0, ec->height, ec->width, 200);
ec->overlay_y = ec->height;
ec->overlay_target = ec->height;
ec->overlay_previous = ec->height;
ec->gem_fd = open(gem_device, O_RDWR);
if (ec->gem_fd < 0) {
fprintf(stderr, "failed to open drm device\n");
return NULL;
}
shooter = screenshooter_create(ec);
wl_display_add_object(display, &shooter->base);
wl_display_add_global(display, &shooter->base);
loop = wl_display_get_event_loop(ec->wl_display);
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
ec->repaint_needed = 0;
ec->repaint_on_timeout = 0;
schedule_repaint(ec);
return ec;
}
/* The plan here is to generate a random anonymous socket name and
* advertise that through a service on the session dbus.
*/
static const char socket_name[] = "\0wayland";
int main(int argc, char *argv[])
{
struct wl_display *display;
struct egl_compositor *ec;
display = wl_display_create();
ec = egl_compositor_create(display);
if (ec == NULL) {
fprintf(stderr, "failed to create compositor\n");
exit(EXIT_FAILURE);
}
wl_display_set_compositor(display, &ec->base);
if (wl_display_add_socket(display, socket_name, sizeof socket_name)) {
fprintf(stderr, "failed to add socket: %m\n");
exit(EXIT_FAILURE);
}
wl_display_run(display);
return 0;
}