81c57614d1
The sub-surface protocol was originally committed into Weston on May 10th, 2013, in commit 2396aec6842c709a714f3825dbad9fd88478f2e6. The design for the protocol had started in the beginning of December 2012. I think it is high time to move this into the core now. This patch copies the sub-surface protocol as it was in Weston on Nov 15th, 2013, into Wayland. Weston gets a patch to remove the protocol from there. Sub-surface is a wl_surface role. You create a wl_surface as usual, and assign it the sub-surface role and a parent wl_surface. Sub-surfaces are an integral part of the parent surface, and stay glued to the parent. For window management, a window is the union of the top-level wl_surface and all its sub-surfaces. Sub-surfaces are not clipped to the parent, and the union of the surface tree can be larger than the (top-level) wl_surface at its root. The representative use case for sub-surfaces is a video player window. When the video content is given its own wl_surface, there is no need to modify the video frame contents after decoding or copy them into a whole window sized buffer before submitting it to the compositor. This allows efficient, zero-copy video presentation paths, where video decoding hardware produces a (YUV) buffer, which eventually ends up in a (YUV-capable) hardware overlay and is scanned out directly. This can also be used for zero-copy presentation of windowed OpenGL content, where the OpenGL rendering engine does not need to draw or avoid window decorations. Sub-surfaces allow mixing different buffer types into the same window, e.g. software-rendered decorations in wl_shm buffers, and live content in EGL-based buffers. However, the sub-surface extension does not offer clipping or scaling facilities, or accurate presentation timing. Those are topics for additional extensions. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> |
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wayland.xml |