5ee1a60f1a
Instead of having the input driver push the events into the core server, only to have the server call back out to the compositor hooks, the driver now just calls the compositor directly. The input drivers are always dependent on the type of compositor anyway so there was no point in passing the events through the server. Now the server is only involved when it's time to actually send the events to the clients.
171 lines
5.1 KiB
C
171 lines
5.1 KiB
C
/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#ifndef WAYLAND_H
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#define WAYLAND_H
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#include <stdint.h>
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#include "wayland-util.h"
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enum {
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WL_EVENT_READABLE = 0x01,
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WL_EVENT_WRITEABLE = 0x02
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};
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struct wl_event_loop;
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struct wl_event_source;
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typedef void (*wl_event_loop_fd_func_t)(int fd, uint32_t mask, void *data);
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typedef void (*wl_event_loop_timer_func_t)(void *data);
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typedef void (*wl_event_loop_idle_func_t)(void *data);
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struct wl_event_loop *wl_event_loop_create(void);
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void wl_event_loop_destroy(struct wl_event_loop *loop);
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struct wl_event_source *wl_event_loop_add_fd(struct wl_event_loop *loop,
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int fd, uint32_t mask,
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wl_event_loop_fd_func_t func,
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void *data);
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int wl_event_source_fd_update(struct wl_event_source *source, uint32_t mask);
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struct wl_event_source *wl_event_loop_add_timer(struct wl_event_loop *loop,
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wl_event_loop_timer_func_t func,
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void *data);
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int wl_event_source_timer_update(struct wl_event_source *source,
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int ms_delay);
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int wl_event_source_remove(struct wl_event_source *source);
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int wl_event_loop_wait(struct wl_event_loop *loop);
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struct wl_event_source *wl_event_loop_add_idle(struct wl_event_loop *loop,
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wl_event_loop_idle_func_t func,
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void *data);
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struct wl_client;
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enum {
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WL_ARGUMENT_UINT32,
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WL_ARGUMENT_STRING,
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WL_ARGUMENT_OBJECT,
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WL_ARGUMENT_NEW_ID
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};
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struct wl_argument {
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uint32_t type;
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void *data;
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};
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struct wl_method {
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const char *name;
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void *func;
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const char *signature;
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const void **types;
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};
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struct wl_event {
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const char *name;
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const char *signature;
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};
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struct wl_interface {
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const char *name;
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int version;
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int method_count;
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const struct wl_method *methods;
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int event_count;
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const struct wl_event *events;
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};
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struct wl_object {
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const struct wl_interface *interface;
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uint32_t id;
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};
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struct wl_surface;
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struct wl_display;
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struct wl_input_device;
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struct wl_map {
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int32_t x, y, width, height;
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};
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void wl_surface_set_data(struct wl_surface *surface, void *data);
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void *wl_surface_get_data(struct wl_surface *surface);
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struct wl_display *wl_display_create(void);
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struct wl_event_loop *wl_display_get_event_loop(struct wl_display *display);
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int wl_display_add_socket(struct wl_display *display, const char *name, size_t name_size);
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void wl_display_run(struct wl_display *display);
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void
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wl_display_add_object(struct wl_display *display, struct wl_object *object);
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int
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wl_display_add_global(struct wl_display *display, struct wl_object *object);
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const struct wl_interface *
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wl_input_device_get_interface(void);
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void
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wl_display_post_frame(struct wl_display *display,
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uint32_t frame, uint32_t msecs);
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#define WL_INPUT_MOTION 0
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#define WL_INPUT_BUTTON 1
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#define WL_INPUT_KEY 2
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void
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wl_surface_post_event(struct wl_surface *surface,
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struct wl_object *sender,
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uint32_t event, ...);
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struct wl_compositor {
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const struct wl_compositor_interface *interface;
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};
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struct wl_compositor_interface {
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void (*notify_surface_create)(struct wl_compositor *compositor,
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struct wl_surface *surface);
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void (*notify_surface_destroy)(struct wl_compositor *compositor,
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struct wl_surface *surface);
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void (*notify_surface_attach)(struct wl_compositor *compositor,
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struct wl_surface *surface,
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uint32_t name,
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uint32_t width, uint32_t height,
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uint32_t stride);
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void (*notify_surface_map)(struct wl_compositor *compositor,
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struct wl_surface *surface,
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struct wl_map *map);
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void (*notify_surface_copy)(struct wl_compositor *compositor,
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struct wl_surface *surface,
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int32_t dst_x, int32_t dst_y,
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uint32_t name, uint32_t stride,
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int32_t x, int32_t y,
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int32_t width, int32_t height);
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void (*notify_surface_damage)(struct wl_compositor *compositor,
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struct wl_surface *surface,
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int32_t x, int32_t y,
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int32_t width, int32_t height);
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uint32_t (*notify_commit)(struct wl_compositor *compositor);
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};
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void wl_display_set_compositor(struct wl_display *display,
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struct wl_compositor *compositor);
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#endif
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