wayland/screenshot.c
Kristian Høgsberg 1e4b86af1a Expose screenshooting as an interface, drop SIGUSR hack.
This pulls in a bit of extra infrastructure for discovering adertised objects on the
client side.
2008-11-24 00:06:16 -05:00

85 lines
1.7 KiB
C

#include <stdint.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <fcntl.h>
#include <glib.h>
#include "wayland-client.h"
#include "wayland-glib.h"
/* The screenshooter is a good example of a custom object exposed by
* the compositor and serves as a test bed for implementing client
* side marshalling outside libwayland.so */
static const char socket_name[] = "\0wayland";
struct screenshooter {
uint32_t id;
struct wl_display *display;
};
static struct screenshooter *
screenshooter_create(struct wl_display *display)
{
struct screenshooter *screenshooter;
uint32_t id;
id = wl_display_get_object_id(display, "screenshooter");
if (id == 0) {
fprintf(stderr, "server doesn't support screenshooter interface\n");
return NULL;
}
screenshooter = malloc(sizeof screenshooter);
if (screenshooter == NULL)
return NULL;
screenshooter->id = id;
screenshooter->display = display;
return screenshooter;
}
#define SCREENSHOOTER_SHOOT 0
static void
screenshooter_shoot(struct screenshooter *screenshooter)
{
uint32_t request[2];
request[0] = screenshooter->id;
request[1] = SCREENSHOOTER_SHOOT | ((sizeof request) << 16);
wl_display_write(screenshooter->display,
request, sizeof request);
}
int main(int argc, char *argv[])
{
struct wl_display *display;
GMainLoop *loop;
GSource *source;
struct screenshooter *s;
display = wl_display_create(socket_name);
if (display == NULL) {
fprintf(stderr, "failed to create display: %m\n");
return -1;
}
loop = g_main_loop_new(NULL, FALSE);
source = wayland_source_new(display);
g_source_attach(source, NULL);
s = screenshooter_create(display);
if (s == NULL)
exit(-1);
screenshooter_shoot(s);
g_main_loop_run(loop);
return 0;
}