wayland/tests/queue-test.c
Yong Bakos 2b1c1b2d66 (multiple): Include stdint.h
Some headers and source files have been using types such as uint32_t
without explicitly including stdint.h.

Explicitly include stdint.h where appropriate.

Signed-off-by: Yong Bakos <ybakos@humanoriented.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2016-07-25 18:39:32 -07:00

385 lines
9.8 KiB
C

/*
* Copyright © 2012 Jonas Ådahl
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <stdint.h>
#include <stdio.h>
#include <stdbool.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <assert.h>
#include "wayland-client.h"
#include "wayland-server.h"
#include "test-runner.h"
#include "test-compositor.h"
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
static void
registry_handle_global(void *data, struct wl_registry *registry,
uint32_t id, const char *interface, uint32_t version)
{
int *pcounter = data;
(*pcounter)++;
assert(*pcounter == 1);
wl_registry_destroy(registry);
}
static const struct wl_registry_listener registry_listener = {
registry_handle_global,
NULL
};
/* Test that destroying a proxy object doesn't result in any more
* callback being invoked, even though were many queued. */
static void
client_test_proxy_destroy(void)
{
struct wl_display *display;
struct wl_registry *registry;
int counter = 0;
display = wl_display_connect(NULL);
assert(display);
registry = wl_display_get_registry(display);
assert(registry != NULL);
wl_registry_add_listener(registry, &registry_listener,
&counter);
assert(wl_display_roundtrip(display) != -1);
assert(counter == 1);
/* don't destroy the registry, we have already destroyed them
* in the global handler */
wl_display_disconnect(display);
}
struct multiple_queues_state {
struct wl_display *display;
struct wl_callback* callback2;
bool done;
};
static void
sync_callback(void *data, struct wl_callback *callback, uint32_t serial)
{
struct multiple_queues_state *state = data;
state->done = true;
wl_callback_destroy(callback);
wl_display_dispatch_pending(state->display);
wl_callback_destroy(state->callback2);
}
static const struct wl_callback_listener sync_listener = {
sync_callback
};
/* Test that when receiving the first of two synchronization
* callback events, destroying the second one doesn't cause any
* errors even if the delete_id event is handled out of order. */
static void
client_test_multiple_queues(void)
{
struct wl_event_queue *queue;
struct wl_callback *callback1;
struct multiple_queues_state state;
int ret = 0;
state.display = wl_display_connect(NULL);
assert(state.display);
queue = wl_display_create_queue(state.display);
assert(queue);
state.done = false;
callback1 = wl_display_sync(state.display);
assert(callback1 != NULL);
wl_callback_add_listener(callback1, &sync_listener, &state);
wl_proxy_set_queue((struct wl_proxy *) callback1, queue);
state.callback2 = wl_display_sync(state.display);
assert(state.callback2 != NULL);
wl_callback_add_listener(state.callback2, &sync_listener, NULL);
wl_proxy_set_queue((struct wl_proxy *) state.callback2, queue);
wl_display_flush(state.display);
while (!state.done && !ret)
ret = wl_display_dispatch_queue(state.display, queue);
wl_event_queue_destroy(queue);
wl_display_disconnect(state.display);
exit(ret == -1 ? -1 : 0);
}
static void
sync_callback_roundtrip(void *data, struct wl_callback *callback, uint32_t serial)
{
bool *done = data;
*done = true;
}
static const struct wl_callback_listener sync_listener_roundtrip = {
sync_callback_roundtrip
};
/* Test that doing a roundtrip on a queue only the events on that
* queue get dispatched. */
static void
client_test_queue_roundtrip(void)
{
struct wl_event_queue *queue;
struct wl_callback *callback1;
struct wl_callback *callback2;
struct wl_display *display;
bool done1 = false;
bool done2 = false;
display = wl_display_connect(NULL);
assert(display);
queue = wl_display_create_queue(display);
assert(queue);
/* arm a callback on the default queue */
callback1 = wl_display_sync(display);
assert(callback1 != NULL);
wl_callback_add_listener(callback1, &sync_listener_roundtrip, &done1);
/* arm a callback on the other queue */
callback2 = wl_display_sync(display);
assert(callback2 != NULL);
wl_callback_add_listener(callback2, &sync_listener_roundtrip, &done2);
wl_proxy_set_queue((struct wl_proxy *) callback2, queue);
/* roundtrip on default queue must not dispatch the other queue. */
wl_display_roundtrip(display);
assert(done1 == true);
assert(done2 == false);
/* re-arm the sync callback on the default queue, so we see that
* wl_display_roundtrip_queue() does not dispatch the default queue. */
wl_callback_destroy(callback1);
done1 = false;
callback1 = wl_display_sync(display);
assert(callback1 != NULL);
wl_callback_add_listener(callback1, &sync_listener_roundtrip, &done1);
wl_display_roundtrip_queue(display, queue);
assert(done1 == false);
assert(done2 == true);
wl_callback_destroy(callback1);
wl_callback_destroy(callback2);
wl_event_queue_destroy(queue);
wl_display_disconnect(display);
}
static void
client_test_queue_proxy_wrapper(void)
{
struct wl_event_queue *queue;
struct wl_display *display;
struct wl_display *display_wrapper;
struct wl_callback *callback;
bool done = false;
/*
* For an illustration of what usage would normally fail without using
* proxy wrappers, see the `client_test_queue_set_queue_race' test case.
*/
display = wl_display_connect(NULL);
assert(display);
/* Pretend we are in a separate thread where a thread-local queue is
* used. */
queue = wl_display_create_queue(display);
assert(queue);
display_wrapper = wl_proxy_create_wrapper(display);
assert(display_wrapper);
wl_proxy_set_queue((struct wl_proxy *) display_wrapper, queue);
callback = wl_display_sync(display_wrapper);
wl_proxy_wrapper_destroy(display_wrapper);
assert(callback != NULL);
/* Pretend we are now another thread and dispatch the dispatch the main
* queue while also knowing our callback is read and queued. */
wl_display_roundtrip(display);
/* Make sure that the pretend-to-be main thread didn't dispatch our
* callback, behind our back. */
wl_callback_add_listener(callback, &sync_listener_roundtrip, &done);
wl_display_flush(display);
assert(!done);
/* Make sure that we eventually end up dispatching our callback. */
while (!done)
assert(wl_display_dispatch_queue(display, queue) != -1);
wl_callback_destroy(callback);
wl_event_queue_destroy(queue);
wl_display_disconnect(display);
}
static void
client_test_queue_set_queue_race(void)
{
struct wl_event_queue *queue;
struct wl_display *display;
struct wl_callback *callback;
bool done = false;
/*
* This test illustrates the multi threading scenario which would fail
* without doing what is done in the `client_test_queue_proxy_wrapper'
* test.
*/
display = wl_display_connect(NULL);
assert(display);
/* Pretend we are in a separate thread where a thread-local queue is
* used. */
queue = wl_display_create_queue(display);
assert(queue);
callback = wl_display_sync(display);
assert(callback != NULL);
/* Pretend we are now another thread and dispatch the dispatch the main
* queue while also knowing our callback is read, queued on the wrong
* queue, and dispatched. */
wl_display_roundtrip(display);
/* Pretend we are back in the separate thread, and continue with setting
* up our callback. */
wl_callback_add_listener(callback, &sync_listener_roundtrip, &done);
wl_proxy_set_queue((struct wl_proxy *) callback, queue);
/* Roundtrip our separate thread queue to make sure any events are
* dispatched. */
wl_display_roundtrip_queue(display, queue);
/* Verify that the callback has indeed been dropped. */
assert(!done);
wl_callback_destroy(callback);
wl_event_queue_destroy(queue);
wl_display_disconnect(display);
}
static void
dummy_bind(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
}
TEST(queue_proxy_destroy)
{
struct display *d;
const struct wl_interface *dummy_interfaces[] = {
&wl_seat_interface,
&wl_pointer_interface,
&wl_keyboard_interface,
&wl_surface_interface
};
unsigned int i;
d = display_create();
for (i = 0; i < ARRAY_LENGTH(dummy_interfaces); i++)
wl_global_create(d->wl_display, dummy_interfaces[i],
dummy_interfaces[i]->version,
NULL, dummy_bind);
test_set_timeout(2);
client_create_noarg(d, client_test_proxy_destroy);
display_run(d);
display_destroy(d);
}
TEST(queue_multiple_queues)
{
struct display *d = display_create();
test_set_timeout(2);
client_create_noarg(d, client_test_multiple_queues);
display_run(d);
display_destroy(d);
}
TEST(queue_roundtrip)
{
struct display *d = display_create();
test_set_timeout(2);
client_create_noarg(d, client_test_queue_roundtrip);
display_run(d);
display_destroy(d);
}
TEST(queue_set_queue_proxy_wrapper)
{
struct display *d = display_create();
test_set_timeout(2);
client_create_noarg(d, client_test_queue_proxy_wrapper);
display_run(d);
display_destroy(d);
}
TEST(queue_set_queue_race)
{
struct display *d = display_create();
test_set_timeout(2);
client_create_noarg(d, client_test_queue_set_queue_race);
display_run(d);
display_destroy(d);
}