mirror of
https://github.com/go-sylixos/elvish.git
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159 lines
3.5 KiB
Go
159 lines
3.5 KiB
Go
package cli
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import "sync"
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// Buffer size of the input channel. The value is chosen for no particular
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// reason.
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const inputChSize = 128
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// A generic main loop manager.
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type loop struct {
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inputCh chan event
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handleCb handleCb
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redrawCb redrawCb
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redrawCh chan struct{}
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redrawFull bool
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redrawMutex *sync.Mutex
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returnCh chan loopReturn
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}
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type loopReturn struct {
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buffer string
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err error
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}
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// A placeholder type for events.
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type event any
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// Callback for redrawing the editor UI to the terminal.
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type redrawCb func(flag redrawFlag)
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func dummyRedrawCb(redrawFlag) {}
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// Flag to redrawCb.
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type redrawFlag uint
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// Bit flags for redrawFlag.
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const (
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// fullRedraw signals a "full redraw". This is set on the first RedrawCb
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// call or when Redraw has been called with full = true.
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fullRedraw redrawFlag = 1 << iota
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// finalRedraw signals that this is the final redraw in the event loop.
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finalRedraw
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)
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// Callback for handling a terminal event.
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type handleCb func(event)
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func dummyHandleCb(event) {}
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// newLoop creates a new Loop instance.
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func newLoop() *loop {
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return &loop{
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inputCh: make(chan event, inputChSize),
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handleCb: dummyHandleCb,
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redrawCb: dummyRedrawCb,
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redrawCh: make(chan struct{}, 1),
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redrawFull: false,
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redrawMutex: new(sync.Mutex),
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returnCh: make(chan loopReturn, 1),
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}
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}
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// HandleCb sets the handle callback. It must be called before any Read call.
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func (lp *loop) HandleCb(cb handleCb) {
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lp.handleCb = cb
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}
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// RedrawCb sets the redraw callback. It must be called before any Read call.
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func (lp *loop) RedrawCb(cb redrawCb) {
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lp.redrawCb = cb
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}
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// Redraw requests a redraw. If full is true, a full redraw is requested. It
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// never blocks.
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func (lp *loop) Redraw(full bool) {
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lp.redrawMutex.Lock()
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defer lp.redrawMutex.Unlock()
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if full {
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lp.redrawFull = true
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}
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select {
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case lp.redrawCh <- struct{}{}:
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default:
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}
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}
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// Input provides an input event. It may block if the internal event buffer is
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// full.
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func (lp *loop) Input(ev event) {
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lp.inputCh <- ev
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}
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// Return requests the main loop to return. It never blocks. If Return has been
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// called before during the current loop iteration, it has no effect.
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func (lp *loop) Return(buffer string, err error) {
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select {
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case lp.returnCh <- loopReturn{buffer, err}:
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default:
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}
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}
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// HasReturned returns whether Return has been called during the current loop
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// iteration.
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func (lp *loop) HasReturned() bool {
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return len(lp.returnCh) == 1
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}
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// Run runs the event loop, until the Return method is called. It is generic
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// and delegates all concrete work to callbacks. It is fully serial: it does
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// not spawn any goroutines and never calls two callbacks in parallel, so the
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// callbacks may manipulate shared states without synchronization.
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func (lp *loop) Run() (buffer string, err error) {
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for {
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var flag redrawFlag
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if lp.extractRedrawFull() {
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flag |= fullRedraw
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}
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lp.redrawCb(flag)
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select {
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case event := <-lp.inputCh:
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// Consume all events in the channel to minimize redraws.
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consumeAllEvents:
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for {
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lp.handleCb(event)
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select {
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case ret := <-lp.returnCh:
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lp.redrawCb(finalRedraw)
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return ret.buffer, ret.err
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default:
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}
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select {
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case event = <-lp.inputCh:
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// Continue the loop of consuming all events.
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default:
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break consumeAllEvents
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}
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}
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case ret := <-lp.returnCh:
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lp.redrawCb(finalRedraw)
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return ret.buffer, ret.err
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case <-lp.redrawCh:
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}
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}
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}
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func (lp *loop) extractRedrawFull() bool {
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lp.redrawMutex.Lock()
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defer lp.redrawMutex.Unlock()
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full := lp.redrawFull
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lp.redrawFull = false
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return full
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}
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