mirror of
https://github.com/go-sylixos/elvish.git
synced 2024-12-14 02:57:52 +08:00
244 lines
5.4 KiB
Go
244 lines
5.4 KiB
Go
package ui
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import (
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"bytes"
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"fmt"
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"strings"
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"src.elv.sh/pkg/parse"
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"src.elv.sh/pkg/persistent/hash"
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)
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// Key represents a single keyboard input, typically assembled from a escape
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// sequence.
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type Key struct {
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Rune rune
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Mod Mod
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}
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// K constructs a new Key.
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func K(r rune, mods ...Mod) Key {
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var mod Mod
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for _, m := range mods {
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mod |= m
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}
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return Key{r, mod}
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}
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// Default is used in the key binding table to indicate a default binding.
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var Default = Key{DefaultBindingRune, 0}
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// Mod represents a modifier key.
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type Mod byte
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// Values for Mod.
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const (
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// Shift is the shift modifier. It is only applied to special keys (e.g.
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// Shift-F1). For instance 'A' and '@' which are typically entered with the
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// shift key pressed, are not considered to be shift-modified.
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Shift Mod = 1 << iota
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// Alt is the alt modifier, traditionally known as the meta modifier.
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Alt
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Ctrl
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)
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const functionKeyOffset = 1000
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// Special negative runes to represent function keys, used in the Rune field
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// of the Key struct. This also has a few function names that are aliases for
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// simple runes. See keyNames below for mapping these values to strings.
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const (
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// DefaultBindingRune is a special value to represent a default binding.
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DefaultBindingRune rune = iota - functionKeyOffset
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F1
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F2
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F3
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F4
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F5
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F6
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F7
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F8
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F9
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F10
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F11
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F12
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Up
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Down
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Right
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Left
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Home
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Insert
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Delete
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End
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PageUp
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PageDown
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// Function key names that are aliases for their ASCII representation.
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Tab = '\t'
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Enter = '\n'
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Backspace = 0x7f
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)
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// keyNames maps runes, whether simple or function, to symbolic key names.
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var keyNames = map[rune]string{
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DefaultBindingRune: "Default",
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F1: "F1",
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F2: "F2",
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F3: "F3",
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F4: "F4",
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F5: "F5",
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F6: "F6",
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F7: "F7",
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F8: "F8",
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F9: "F9",
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F10: "F10",
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F11: "F11",
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F12: "F12",
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Up: "Up",
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Down: "Down",
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Right: "Right",
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Left: "Left",
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Home: "Home",
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Insert: "Insert",
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Delete: "Delete",
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End: "End",
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PageUp: "PageUp",
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PageDown: "PageDown",
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Tab: "Tab",
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Enter: "Enter",
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Backspace: "Backspace",
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}
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func (k Key) Kind() string {
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return "edit:key"
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}
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func (k Key) Equal(other any) bool {
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return k == other
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}
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func (k Key) Hash() uint32 {
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return hash.DJB(uint32(k.Rune), uint32(k.Mod))
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}
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func (k Key) Repr(int) string {
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return "(edit:key " + parse.Quote(k.String()) + ")"
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}
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func (k Key) String() string {
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var b bytes.Buffer
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if k.Mod&Ctrl != 0 {
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b.WriteString("Ctrl-")
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}
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if k.Mod&Alt != 0 {
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b.WriteString("Alt-")
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}
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if k.Mod&Shift != 0 {
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b.WriteString("Shift-")
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}
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if name, ok := keyNames[k.Rune]; ok {
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b.WriteString(name)
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} else {
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if k.Rune >= 0 {
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b.WriteRune(k.Rune)
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} else {
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fmt.Fprintf(&b, "(bad function key %d)", k.Rune)
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}
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}
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return b.String()
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}
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// modifierByName maps a name to an modifier. It is used for parsing keys where
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// the modifier string is first turned to lower case, so that all of C, c,
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// CTRL, Ctrl and ctrl can represent the Ctrl modifier.
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var modifierByName = map[string]Mod{
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"S": Shift, "Shift": Shift,
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"A": Alt, "Alt": Alt,
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"M": Alt, "Meta": Alt,
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"C": Ctrl, "Ctrl": Ctrl,
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}
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// ParseKey parses a symbolic key. The syntax is:
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//
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// Key = { Mod ('+' | '-') } BareKey
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//
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// BareKey = FunctionKeyName | SingleRune
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func ParseKey(s string) (Key, error) {
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var k Key
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// Parse modifiers.
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for {
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i := strings.IndexAny(s, "+-")
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if i == -1 {
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break
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}
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modname := s[:i]
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if mod, ok := modifierByName[modname]; ok {
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k.Mod |= mod
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s = s[i+1:]
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} else {
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return Key{}, fmt.Errorf("bad modifier: %s", parse.Quote(modname))
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}
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}
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if len(s) == 1 {
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k.Rune = rune(s[0])
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if k.Rune < 0x20 {
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if k.Mod&Ctrl != 0 {
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//lint:ignore ST1005 We want this error to begin with "Ctrl" rather than "ctrl"
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// since the user has to use the capitalized form when creating a key binding.
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return Key{}, fmt.Errorf("Ctrl modifier with literal control char: %q", k.Rune)
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}
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// Convert literal control char to the equivalent canonical form;
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// e.g., "\e" to Ctrl-'[' and "\t" to Ctrl-I.
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k.Mod |= Ctrl
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k.Rune += 0x40
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}
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// TODO(xiaq): The following assumptions about keys with Ctrl are not
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// checked with all terminals.
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if k.Mod&Ctrl != 0 {
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// Keys with Ctrl as one of the modifiers and a single ASCII letter
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// as the base rune do not distinguish between cases. So we
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// normalize the base rune to upper case.
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if 'a' <= k.Rune && k.Rune <= 'z' {
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k.Rune += 'A' - 'a'
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}
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// Normalize Ctrl-I to Tab, Ctrl-J to Enter, and Ctrl-? to Backspace.
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if k.Rune == 'I' {
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k.Mod &= ^Ctrl
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k.Rune = Tab
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} else if k.Rune == 'J' {
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k.Mod &= ^Ctrl
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k.Rune = Enter
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}
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}
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return k, nil
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}
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// Is this is a symbolic key name, such as `Enter`, we recognize?
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for r, name := range keyNames {
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if s == name {
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k.Rune = r
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return k, nil
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}
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}
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return Key{}, fmt.Errorf("bad key: %s", parse.Quote(s))
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}
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// Keys implements sort.Interface.
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type Keys []Key
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func (ks Keys) Len() int { return len(ks) }
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func (ks Keys) Swap(i, j int) { ks[i], ks[j] = ks[j], ks[i] }
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func (ks Keys) Less(i, j int) bool {
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return ks[i].Mod < ks[j].Mod ||
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(ks[i].Mod == ks[j].Mod && ks[i].Rune < ks[j].Rune)
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}
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