elvish/pkg/rpc/client.go

290 lines
7.9 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package rpc
import (
"bufio"
"encoding/gob"
"errors"
"io"
"log"
"net"
"sync"
)
// ServerError represents an error that has been returned from
// the remote side of the RPC connection.
type ServerError string
func (e ServerError) Error() string {
return string(e)
}
var ErrShutdown = errors.New("connection is shut down")
// Call represents an active RPC.
type Call struct {
ServiceMethod string // The name of the service and method to call.
Args any // The argument to the function (*struct).
Reply any // The reply from the function (*struct).
Error error // After completion, the error status.
Done chan *Call // Receives *Call when Go is complete.
}
// Client represents an RPC Client.
// There may be multiple outstanding Calls associated
// with a single Client, and a Client may be used by
// multiple goroutines simultaneously.
type Client struct {
codec ClientCodec
reqMutex sync.Mutex // protects following
request Request
mutex sync.Mutex // protects following
seq uint64
pending map[uint64]*Call
closing bool // user has called Close
shutdown bool // server has told us to stop
}
// A ClientCodec implements writing of RPC requests and
// reading of RPC responses for the client side of an RPC session.
// The client calls WriteRequest to write a request to the connection
// and calls ReadResponseHeader and ReadResponseBody in pairs
// to read responses. The client calls Close when finished with the
// connection. ReadResponseBody may be called with a nil
// argument to force the body of the response to be read and then
// discarded.
// See NewClient's comment for information about concurrent access.
type ClientCodec interface {
WriteRequest(*Request, any) error
ReadResponseHeader(*Response) error
ReadResponseBody(any) error
Close() error
}
func (client *Client) send(call *Call) {
client.reqMutex.Lock()
defer client.reqMutex.Unlock()
// Register this call.
client.mutex.Lock()
if client.shutdown || client.closing {
client.mutex.Unlock()
call.Error = ErrShutdown
call.done()
return
}
seq := client.seq
client.seq++
client.pending[seq] = call
client.mutex.Unlock()
// Encode and send the request.
client.request.Seq = seq
client.request.ServiceMethod = call.ServiceMethod
err := client.codec.WriteRequest(&client.request, call.Args)
if err != nil {
client.mutex.Lock()
call = client.pending[seq]
delete(client.pending, seq)
client.mutex.Unlock()
if call != nil {
call.Error = err
call.done()
}
}
}
func (client *Client) input() {
var err error
var response Response
for err == nil {
response = Response{}
err = client.codec.ReadResponseHeader(&response)
if err != nil {
break
}
seq := response.Seq
client.mutex.Lock()
call := client.pending[seq]
delete(client.pending, seq)
client.mutex.Unlock()
switch {
case call == nil:
// We've got no pending call. That usually means that
// WriteRequest partially failed, and call was already
// removed; response is a server telling us about an
// error reading request body. We should still attempt
// to read error body, but there's no one to give it to.
err = client.codec.ReadResponseBody(nil)
if err != nil {
err = errors.New("reading error body: " + err.Error())
}
case response.Error != "":
// We've got an error response. Give this to the request;
// any subsequent requests will get the ReadResponseBody
// error if there is one.
call.Error = ServerError(response.Error)
err = client.codec.ReadResponseBody(nil)
if err != nil {
err = errors.New("reading error body: " + err.Error())
}
call.done()
default:
err = client.codec.ReadResponseBody(call.Reply)
if err != nil {
call.Error = errors.New("reading body " + err.Error())
}
call.done()
}
}
// Terminate pending calls.
client.reqMutex.Lock()
client.mutex.Lock()
client.shutdown = true
closing := client.closing
if err == io.EOF {
if closing {
err = ErrShutdown
} else {
err = io.ErrUnexpectedEOF
}
}
for _, call := range client.pending {
call.Error = err
call.done()
}
client.mutex.Unlock()
client.reqMutex.Unlock()
if debugLog && err != io.EOF && !closing {
log.Println("rpc: client protocol error:", err)
}
}
func (call *Call) done() {
select {
case call.Done <- call:
// ok
default:
// We don't want to block here. It is the caller's responsibility to make
// sure the channel has enough buffer space. See comment in Go().
if debugLog {
log.Println("rpc: discarding Call reply due to insufficient Done chan capacity")
}
}
}
// NewClient returns a new Client to handle requests to the
// set of services at the other end of the connection.
// It adds a buffer to the write side of the connection so
// the header and payload are sent as a unit.
//
// The read and write halves of the connection are serialized independently,
// so no interlocking is required. However each half may be accessed
// concurrently so the implementation of conn should protect against
// concurrent reads or concurrent writes.
func NewClient(conn io.ReadWriteCloser) *Client {
encBuf := bufio.NewWriter(conn)
client := &gobClientCodec{conn, gob.NewDecoder(conn), gob.NewEncoder(encBuf), encBuf}
return NewClientWithCodec(client)
}
// NewClientWithCodec is like NewClient but uses the specified
// codec to encode requests and decode responses.
func NewClientWithCodec(codec ClientCodec) *Client {
client := &Client{
codec: codec,
pending: make(map[uint64]*Call),
}
go client.input()
return client
}
type gobClientCodec struct {
rwc io.ReadWriteCloser
dec *gob.Decoder
enc *gob.Encoder
encBuf *bufio.Writer
}
func (c *gobClientCodec) WriteRequest(r *Request, body any) (err error) {
if err = c.enc.Encode(r); err != nil {
return
}
if err = c.enc.Encode(body); err != nil {
return
}
return c.encBuf.Flush()
}
func (c *gobClientCodec) ReadResponseHeader(r *Response) error {
return c.dec.Decode(r)
}
func (c *gobClientCodec) ReadResponseBody(body any) error {
return c.dec.Decode(body)
}
func (c *gobClientCodec) Close() error {
return c.rwc.Close()
}
// Dial connects to an RPC server at the specified network address.
func Dial(network, address string) (*Client, error) {
conn, err := net.Dial(network, address)
if err != nil {
return nil, err
}
return NewClient(conn), nil
}
// Close calls the underlying codec's Close method. If the connection is already
// shutting down, ErrShutdown is returned.
func (client *Client) Close() error {
client.mutex.Lock()
if client.closing {
client.mutex.Unlock()
return ErrShutdown
}
client.closing = true
client.mutex.Unlock()
return client.codec.Close()
}
// Go invokes the function asynchronously. It returns the Call structure representing
// the invocation. The done channel will signal when the call is complete by returning
// the same Call object. If done is nil, Go will allocate a new channel.
// If non-nil, done must be buffered or Go will deliberately crash.
func (client *Client) Go(serviceMethod string, args any, reply any, done chan *Call) *Call {
call := new(Call)
call.ServiceMethod = serviceMethod
call.Args = args
call.Reply = reply
if done == nil {
done = make(chan *Call, 10) // buffered.
} else {
// If caller passes done != nil, it must arrange that
// done has enough buffer for the number of simultaneous
// RPCs that will be using that channel. If the channel
// is totally unbuffered, it's best not to run at all.
if cap(done) == 0 {
log.Panic("rpc: done channel is unbuffered")
}
}
call.Done = done
client.send(call)
return call
}
// Call invokes the named function, waits for it to complete, and returns its error status.
func (client *Client) Call(serviceMethod string, args any, reply any) error {
call := <-client.Go(serviceMethod, args, reply, make(chan *Call, 1)).Done
return call.Error
}