elvish/edit/key.go

200 lines
4.2 KiB
Go

package edit
import (
"bytes"
"fmt"
"strings"
"github.com/elves/elvish/eval"
)
// Key represents a single keyboard input, typically assembled from a escape
// sequence.
type Key struct {
Rune rune
Mod Mod
}
// Default is used in the key binding table to indicate default binding.
var Default = Key{DefaultBindingRune, 0}
// Mod represents a modifier key.
type Mod byte
// Values for Mod.
const (
// Shift is the shift modifier. It is only applied to special keys (e.g.
// Shift-F1). For instance 'A' and '@' which are typically entered with the
// shift key pressed, are not considered to be shift-modified.
Shift Mod = 1 << iota
// Alt is the alt modifier, traditionally known as the meta modifier.
Alt
Ctrl
)
// Special negative runes to represent function keys, used in the Rune field of
// the Key struct.
const (
F1 rune = -iota - 1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Up
Down
Right
Left
Home
Insert
Delete
End
PageUp
PageDown
DefaultBindingRune // A special value to represent default binding.
// Some function key names are just aliases for their ASCII representation
Tab = '\t'
Enter = '\n'
Backspace = 0x7f
)
// functionKey stores the names of function keys, where the name of a function
// key k is stored at index -k. For instance, functionKeyNames[-F1] = "F1".
var functionKeyNames = [...]string{
"(Invalid)",
"F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12",
"Up", "Down", "Right", "Left",
"Home", "Insert", "Delete", "End", "PageUp", "PageDown", "default",
}
// keyNames stores the name of function keys with a positive rune.
var keyNames = map[rune]string{
Tab: "Tab", Enter: "Enter", Backspace: "Backspace",
}
func (k Key) String() string {
var b bytes.Buffer
if k.Mod&Ctrl != 0 {
b.WriteString("Ctrl-")
}
if k.Mod&Alt != 0 {
b.WriteString("Alt-")
}
if k.Mod&Shift != 0 {
b.WriteString("Shift-")
}
if k.Rune > 0 {
if name, ok := keyNames[k.Rune]; ok {
b.WriteString(name)
} else {
b.WriteRune(k.Rune)
}
} else {
i := int(-k.Rune)
if i >= len(functionKeyNames) {
fmt.Fprintf(&b, "(bad function key %d)", i)
} else {
b.WriteString(functionKeyNames[-k.Rune])
}
}
return b.String()
}
// modifierByName maps a name to an modifier. It is used for parsing keys where
// the modifier string is first turned to lower case, so that all of C, c,
// CTRL, Ctrl and ctrl can represent the Ctrl modifier.
var modifierByName = map[string]Mod{
"s": Shift, "shift": Shift,
"a": Alt, "alt": Alt,
"m": Alt, "meta": Alt,
"c": Ctrl, "ctrl": Ctrl,
}
// parseKey parses a key. The syntax is:
//
// Key = { Mod ('+' | '-') } BareKey
//
// BareKey = FunctionKeyName | SingleRune
func parseKey(s string) (Key, error) {
var k Key
// parse modifiers
for {
i := strings.IndexAny(s, "+-")
if i == -1 {
break
}
modname := strings.ToLower(s[:i])
mod, ok := modifierByName[modname]
if !ok {
return Key{}, fmt.Errorf("bad modifier: %q", modname)
}
k.Mod |= mod
s = s[i+1:]
}
if len(s) == 1 {
k.Rune = rune(s[0])
// XXX The following assumptions about keys with Ctrl are not checked
// with all terminals.
if k.Mod&Ctrl != 0 {
// Keys with Ctrl as one of the modifiers and a single ASCII letter
// as the base rune do not distinguish between cases. So we
// normalize the base rune to upper case.
if 'a' <= k.Rune && k.Rune <= 'z' {
k.Rune += 'A' - 'a'
}
// Tab is equivalent to Ctrl-I and Ctrl-J is equivalent to Enter.
// Normalize Ctrl-I to Tab and Ctrl-J to Enter.
if k.Rune == 'I' {
k.Mod &= ^Ctrl
k.Rune = Tab
} else if k.Rune == 'J' {
k.Mod &= ^Ctrl
k.Rune = Enter
}
}
return k, nil
}
for r, name := range keyNames {
if s == name {
k.Rune = r
return k, nil
}
}
for i, name := range functionKeyNames[1:] {
if s == name {
k.Rune = rune(-i - 1)
return k, nil
}
}
return Key{}, fmt.Errorf("bad key: %q", s)
}
// ToKey converts an elvish String to a Key. If the passed Value is not a
// String, it throws an error.
func ToKey(idx eval.Value) Key {
skey, ok := idx.(eval.String)
if !ok {
throw(ErrKeyMustBeString)
}
key, err := parseKey(string(skey))
if err != nil {
throw(err)
}
return key
}