mirror of
https://github.com/go-sylixos/elvish.git
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434 lines
10 KiB
Go
434 lines
10 KiB
Go
// Package vector implements persistent vector.
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//
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// This is a Go clone of Clojure's PersistentVector type
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// (https://github.com/clojure/clojure/blob/master/src/jvm/clojure/lang/PersistentVector.java).
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// For an introduction to the internals, see
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// https://hypirion.com/musings/understanding-persistent-vector-pt-1.
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package vector
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import (
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"bytes"
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"encoding/json"
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"fmt"
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)
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const (
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chunkBits = 5
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nodeSize = 1 << chunkBits
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tailMaxLen = nodeSize
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chunkMask = nodeSize - 1
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)
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// Vector is a persistent sequential container for arbitrary values. It supports
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// O(1) lookup by index, modification by index, and insertion and removal
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// operations at the end. Being a persistent variant of the data structure, it
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// is immutable, and provides O(1) operations to create modified versions of the
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// vector that shares the underlying data structure, making it suitable for
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// concurrent access. The empty value is a valid empty vector.
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type Vector interface {
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json.Marshaler
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// Len returns the length of the vector.
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Len() int
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// Index returns the i-th element of the vector, if it exists. The second
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// return value indicates whether the element exists.
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Index(i int) (any, bool)
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// Assoc returns an almost identical Vector, with the i-th element
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// replaced. If the index is smaller than 0 or greater than the length of
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// the vector, it returns nil. If the index is equal to the size of the
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// vector, it is equivalent to Conj.
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Assoc(i int, val any) Vector
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// Conj returns an almost identical Vector, with an additional element
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// appended to the end.
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Conj(val any) Vector
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// Pop returns an almost identical Vector, with the last element removed. It
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// returns nil if the vector is already empty.
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Pop() Vector
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// SubVector returns a subvector containing the elements from i up to but
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// not including j.
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SubVector(i, j int) Vector
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// Iterator returns an iterator over the vector.
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Iterator() Iterator
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}
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// Iterator is an iterator over vector elements. It can be used like this:
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//
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// for it := v.Iterator(); it.HasElem(); it.Next() {
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// elem := it.Elem()
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// // do something with elem...
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// }
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type Iterator interface {
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// Elem returns the element at the current position.
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Elem() any
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// HasElem returns whether the iterator is pointing to an element.
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HasElem() bool
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// Next moves the iterator to the next position.
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Next()
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}
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type vector struct {
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count int
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// height of the tree structure, defined to be 0 when root is a leaf.
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height uint
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root node
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tail []any
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}
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// Empty is an empty Vector.
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var Empty Vector = &vector{}
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// node is a node in the vector tree. It is always of the size nodeSize.
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type node *[nodeSize]any
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func newNode() node {
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return node(&[nodeSize]any{})
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}
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func clone(n node) node {
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a := *n
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return node(&a)
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}
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func nodeFromSlice(s []any) node {
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var n [nodeSize]any
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copy(n[:], s)
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return &n
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}
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// Count returns the number of elements in a Vector.
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func (v *vector) Len() int {
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return v.count
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}
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// treeSize returns the number of elements stored in the tree (as opposed to the
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// tail).
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func (v *vector) treeSize() int {
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if v.count < tailMaxLen {
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return 0
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}
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return ((v.count - 1) >> chunkBits) << chunkBits
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}
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func (v *vector) Index(i int) (any, bool) {
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if i < 0 || i >= v.count {
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return nil, false
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}
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// The following is very similar to sliceFor, but is implemented separately
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// to avoid unnecessary copying.
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if i >= v.treeSize() {
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return v.tail[i&chunkMask], true
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}
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n := v.root
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for shift := v.height * chunkBits; shift > 0; shift -= chunkBits {
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n = n[(i>>shift)&chunkMask].(node)
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}
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return n[i&chunkMask], true
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}
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// sliceFor returns the slice where the i-th element is stored. The index must
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// be in bound.
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func (v *vector) sliceFor(i int) []any {
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if i >= v.treeSize() {
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return v.tail
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}
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n := v.root
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for shift := v.height * chunkBits; shift > 0; shift -= chunkBits {
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n = n[(i>>shift)&chunkMask].(node)
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}
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return n[:]
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}
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func (v *vector) Assoc(i int, val any) Vector {
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if i < 0 || i > v.count {
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return nil
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} else if i == v.count {
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return v.Conj(val)
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}
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if i >= v.treeSize() {
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newTail := append([]any(nil), v.tail...)
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newTail[i&chunkMask] = val
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return &vector{v.count, v.height, v.root, newTail}
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}
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return &vector{v.count, v.height, doAssoc(v.height, v.root, i, val), v.tail}
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}
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// doAssoc returns an almost identical tree, with the i-th element replaced by
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// val.
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func doAssoc(height uint, n node, i int, val any) node {
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m := clone(n)
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if height == 0 {
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m[i&chunkMask] = val
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} else {
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sub := (i >> (height * chunkBits)) & chunkMask
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m[sub] = doAssoc(height-1, m[sub].(node), i, val)
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}
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return m
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}
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func (v *vector) Conj(val any) Vector {
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// Room in tail?
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if v.count-v.treeSize() < tailMaxLen {
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newTail := make([]any, len(v.tail)+1)
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copy(newTail, v.tail)
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newTail[len(v.tail)] = val
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return &vector{v.count + 1, v.height, v.root, newTail}
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}
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// Full tail; push into tree.
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tailNode := nodeFromSlice(v.tail)
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newHeight := v.height
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var newRoot node
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// Overflow root?
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if (v.count >> chunkBits) > (1 << (v.height * chunkBits)) {
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newRoot = newNode()
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newRoot[0] = v.root
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newRoot[1] = newPath(v.height, tailNode)
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newHeight++
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} else {
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newRoot = v.pushTail(v.height, v.root, tailNode)
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}
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return &vector{v.count + 1, newHeight, newRoot, []any{val}}
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}
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// pushTail returns a tree with tail appended.
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func (v *vector) pushTail(height uint, n node, tail node) node {
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if height == 0 {
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return tail
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}
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idx := ((v.count - 1) >> (height * chunkBits)) & chunkMask
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m := clone(n)
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child := n[idx]
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if child == nil {
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m[idx] = newPath(height-1, tail)
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} else {
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m[idx] = v.pushTail(height-1, child.(node), tail)
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}
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return m
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}
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// newPath creates a left-branching tree of specified height and leaf.
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func newPath(height uint, leaf node) node {
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if height == 0 {
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return leaf
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}
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ret := newNode()
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ret[0] = newPath(height-1, leaf)
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return ret
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}
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func (v *vector) Pop() Vector {
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switch v.count {
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case 0:
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return nil
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case 1:
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return Empty
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}
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if v.count-v.treeSize() > 1 {
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newTail := make([]any, len(v.tail)-1)
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copy(newTail, v.tail)
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return &vector{v.count - 1, v.height, v.root, newTail}
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}
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newTail := v.sliceFor(v.count - 2)
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newRoot := v.popTail(v.height, v.root)
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newHeight := v.height
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if v.height > 0 && newRoot[1] == nil {
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newRoot = newRoot[0].(node)
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newHeight--
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}
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return &vector{v.count - 1, newHeight, newRoot, newTail}
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}
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// popTail returns a new tree with the last leaf removed.
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func (v *vector) popTail(level uint, n node) node {
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idx := ((v.count - 2) >> (level * chunkBits)) & chunkMask
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if level > 1 {
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newChild := v.popTail(level-1, n[idx].(node))
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if newChild == nil && idx == 0 {
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return nil
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}
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m := clone(n)
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if newChild == nil {
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// This is needed since `m[idx] = newChild` would store an
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// interface{} with a non-nil type part, which is non-nil
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m[idx] = nil
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} else {
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m[idx] = newChild
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}
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return m
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} else if idx == 0 {
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return nil
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} else {
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m := clone(n)
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m[idx] = nil
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return m
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}
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}
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func (v *vector) SubVector(begin, end int) Vector {
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if begin < 0 || begin > end || end > v.count {
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return nil
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}
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return &subVector{v, begin, end}
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}
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func (v *vector) Iterator() Iterator {
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return newIterator(v)
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}
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func (v *vector) MarshalJSON() ([]byte, error) {
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return marshalJSON(v.Iterator())
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}
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type subVector struct {
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v *vector
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begin int
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end int
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}
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func (s *subVector) Len() int {
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return s.end - s.begin
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}
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func (s *subVector) Index(i int) (any, bool) {
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if i < 0 || s.begin+i >= s.end {
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return nil, false
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}
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return s.v.Index(s.begin + i)
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}
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func (s *subVector) Assoc(i int, val any) Vector {
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if i < 0 || s.begin+i > s.end {
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return nil
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} else if s.begin+i == s.end {
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return s.Conj(val)
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}
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return s.v.Assoc(s.begin+i, val).SubVector(s.begin, s.end)
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}
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func (s *subVector) Conj(val any) Vector {
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return s.v.Assoc(s.end, val).SubVector(s.begin, s.end+1)
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}
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func (s *subVector) Pop() Vector {
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switch s.Len() {
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case 0:
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return nil
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case 1:
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return Empty
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default:
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return s.v.SubVector(s.begin, s.end-1)
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}
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}
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func (s *subVector) SubVector(i, j int) Vector {
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return s.v.SubVector(s.begin+i, s.begin+j)
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}
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func (s *subVector) Iterator() Iterator {
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return newIteratorWithRange(s.v, s.begin, s.end)
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}
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func (s *subVector) MarshalJSON() ([]byte, error) {
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return marshalJSON(s.Iterator())
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}
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type iterator struct {
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v *vector
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treeSize int
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index int
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end int
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path []pathEntry
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}
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type pathEntry struct {
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node node
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index int
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}
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func (e pathEntry) current() any {
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return e.node[e.index]
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}
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func newIterator(v *vector) *iterator {
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return newIteratorWithRange(v, 0, v.Len())
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}
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func newIteratorWithRange(v *vector, begin, end int) *iterator {
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it := &iterator{v, v.treeSize(), begin, end, nil}
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if it.index >= it.treeSize {
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return it
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}
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// Find the node for begin, remembering all nodes along the path.
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n := v.root
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for shift := v.height * chunkBits; shift > 0; shift -= chunkBits {
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idx := (begin >> shift) & chunkMask
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it.path = append(it.path, pathEntry{n, idx})
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n = n[idx].(node)
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}
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it.path = append(it.path, pathEntry{n, begin & chunkMask})
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return it
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}
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func (it *iterator) Elem() any {
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if it.index >= it.treeSize {
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return it.v.tail[it.index-it.treeSize]
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}
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return it.path[len(it.path)-1].current()
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}
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func (it *iterator) HasElem() bool {
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return it.index < it.end
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}
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func (it *iterator) Next() {
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if it.index+1 >= it.treeSize {
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// Next element is in tail. Just increment the index.
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it.index++
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return
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}
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// Find the deepest level that can be advanced.
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var i int
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for i = len(it.path) - 1; i >= 0; i-- {
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e := it.path[i]
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if e.index+1 < len(e.node) {
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break
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}
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}
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if i == -1 {
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panic("cannot advance; vector iterator bug")
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}
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// Advance on this node, and re-populate all deeper levels.
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it.path[i].index++
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for i++; i < len(it.path); i++ {
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it.path[i] = pathEntry{it.path[i-1].current().(node), 0}
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}
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it.index++
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}
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type marshalError struct {
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index int
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cause error
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}
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func (err *marshalError) Error() string {
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return fmt.Sprintf("element %d: %s", err.index, err.cause)
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}
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func marshalJSON(it Iterator) ([]byte, error) {
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var buf bytes.Buffer
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buf.WriteByte('[')
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index := 0
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for ; it.HasElem(); it.Next() {
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if index > 0 {
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buf.WriteByte(',')
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}
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elemBytes, err := json.Marshal(it.Elem())
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if err != nil {
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return nil, &marshalError{index, err}
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}
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buf.Write(elemBytes)
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index++
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}
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buf.WriteByte(']')
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return buf.Bytes(), nil
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}
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