tmp_suning_uos_patched/include/asm-x86/sigcontext.h

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#ifndef _ASM_X86_SIGCONTEXT_H
#define _ASM_X86_SIGCONTEXT_H
#include <linux/compiler.h>
#include <asm/types.h>
#ifdef __i386__
/*
* As documented in the iBCS2 standard..
*
* The first part of "struct _fpstate" is just the normal i387
* hardware setup, the extra "status" word is used to save the
* coprocessor status word before entering the handler.
*
* Pentium III FXSR, SSE support
* Gareth Hughes <gareth@valinux.com>, May 2000
*
* The FPU state data structure has had to grow to accommodate the
* extended FPU state required by the Streaming SIMD Extensions.
* There is no documented standard to accomplish this at the moment.
*/
struct _fpreg {
unsigned short significand[4];
unsigned short exponent;
};
struct _fpxreg {
unsigned short significand[4];
unsigned short exponent;
unsigned short padding[3];
};
struct _xmmreg {
unsigned long element[4];
};
struct _fpstate {
/* Regular FPU environment */
unsigned long cw;
unsigned long sw;
unsigned long tag;
unsigned long ipoff;
unsigned long cssel;
unsigned long dataoff;
unsigned long datasel;
struct _fpreg _st[8];
unsigned short status;
unsigned short magic; /* 0xffff = regular FPU data only */
/* FXSR FPU environment */
unsigned long _fxsr_env[6]; /* FXSR FPU env is ignored */
unsigned long mxcsr;
unsigned long reserved;
struct _fpxreg _fxsr_st[8]; /* FXSR FPU reg data is ignored */
struct _xmmreg _xmm[8];
unsigned long padding[56];
};
#define X86_FXSR_MAGIC 0x0000
struct sigcontext {
unsigned short gs, __gsh;
unsigned short fs, __fsh;
unsigned short es, __esh;
unsigned short ds, __dsh;
unsigned long di;
unsigned long si;
unsigned long bp;
unsigned long sp;
unsigned long bx;
unsigned long dx;
unsigned long cx;
unsigned long ax;
unsigned long trapno;
unsigned long err;
unsigned long ip;
unsigned short cs, __csh;
unsigned long flags;
unsigned long sp_at_signal;
unsigned short ss, __ssh;
struct _fpstate __user * fpstate;
unsigned long oldmask;
unsigned long cr2;
};
#else /* __i386__ */
/* FXSAVE frame */
/* Note: reserved1/2 may someday contain valuable data. Always save/restore
them when you change signal frames. */
struct _fpstate {
__u16 cwd;
__u16 swd;
__u16 twd; /* Note this is not the same as the 32bit/x87/FSAVE twd */
__u16 fop;
__u64 rip;
__u64 rdp;
__u32 mxcsr;
__u32 mxcsr_mask;
__u32 st_space[32]; /* 8*16 bytes for each FP-reg */
__u32 xmm_space[64]; /* 16*16 bytes for each XMM-reg */
__u32 reserved2[24];
};
struct sigcontext {
unsigned long r8;
unsigned long r9;
unsigned long r10;
unsigned long r11;
unsigned long r12;
unsigned long r13;
unsigned long r14;
unsigned long r15;
unsigned long di;
unsigned long si;
unsigned long bp;
unsigned long bx;
unsigned long dx;
unsigned long ax;
unsigned long cx;
unsigned long sp;
unsigned long ip;
unsigned long flags;
unsigned short cs;
unsigned short gs;
unsigned short fs;
unsigned short __pad0;
unsigned long err;
unsigned long trapno;
unsigned long oldmask;
unsigned long cr2;
struct _fpstate __user *fpstate; /* zero when no FPU context */
unsigned long reserved1[8];
};
#endif /* !__i386__ */
#endif