[PATCH] ps3: cleanup ps3fb before clearing HPTE
PS3: Cleanup the frame buffer device before clearing the HPTE mapping Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: James Simmons <jsimmons@infradead.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -2,7 +2,7 @@
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* PS3 pagetable management routines.
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*
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* Copyright (C) 2006 Sony Computer Entertainment Inc.
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* Copyright 2006 Sony Corp.
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* Copyright 2006, 2007 Sony Corporation
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -24,6 +24,7 @@
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#include <asm/lmb.h>
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#include <asm/udbg.h>
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#include <asm/lv1call.h>
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#include <asm/ps3fb.h>
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#include "platform.h"
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@ -233,6 +234,9 @@ static void ps3_hpte_invalidate(unsigned long slot, unsigned long va,
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static void ps3_hpte_clear(void)
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{
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/* Make sure to clean up the frame buffer device first */
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ps3fb_cleanup();
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lv1_unmap_htab(htab_addr);
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}
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@ -45,8 +45,10 @@ struct ps3fb_ioctl_res {
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#ifdef CONFIG_FB_PS3
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extern void ps3fb_flip_ctl(int on);
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extern void ps3fb_cleanup(void);
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#else
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static inline void ps3fb_flip_ctl(int on) {}
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static inline void ps3fb_cleanup(void) {}
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#endif
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#endif /* __KERNEL__ */
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