ACPICA: Fix a long-standing bug in local cache
Since 20060317, the pointer to next object is the first element in its common header. Remove bogus LinkOffset from ACPI_MEMORY_LIST and directly use NextObject. Signed-off-by: Jung-uk Kim <jkim@FreeBSD.org> Signed-off-by: Bob Moore <robert.moore@intel.com> Signed-off-by: Lv Zheng <lv.zheng@intel.com> Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
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@ -85,7 +85,6 @@ acpi_os_create_cache(char *cache_name,
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/* Populate the cache object and return it */
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ACPI_MEMSET(cache, 0, sizeof(struct acpi_memory_list));
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cache->link_offset = 8;
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cache->list_name = cache_name;
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cache->object_size = object_size;
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cache->max_depth = max_depth;
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@ -108,7 +107,7 @@ acpi_os_create_cache(char *cache_name,
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acpi_status acpi_os_purge_cache(struct acpi_memory_list * cache)
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{
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char *next;
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void *next;
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acpi_status status;
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ACPI_FUNCTION_ENTRY();
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@ -128,10 +127,9 @@ acpi_status acpi_os_purge_cache(struct acpi_memory_list * cache)
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/* Delete and unlink one cached state object */
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next = *(ACPI_CAST_INDIRECT_PTR(char,
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&(((char *)cache->
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list_head)[cache->
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link_offset])));
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next =
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((struct acpi_object_common *)cache->list_head)->
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next_object;
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ACPI_FREE(cache->list_head);
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cache->list_head = next;
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@ -221,9 +219,7 @@ acpi_os_release_object(struct acpi_memory_list * cache, void *object)
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/* Put the object at the head of the cache list */
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*(ACPI_CAST_INDIRECT_PTR(char,
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&(((char *)object)[cache->
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link_offset]))) =
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((struct acpi_object_common *)object)->next_object =
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cache->list_head;
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cache->list_head = object;
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cache->current_depth++;
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@ -272,10 +268,8 @@ void *acpi_os_acquire_object(struct acpi_memory_list *cache)
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/* There is an object available, use it */
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object = cache->list_head;
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cache->list_head = *(ACPI_CAST_INDIRECT_PTR(char,
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&(((char *)
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object)[cache->
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link_offset])));
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cache->list_head =
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((struct acpi_object_common *)object)->next_object;
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cache->current_depth--;
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@ -1128,7 +1128,6 @@ struct acpi_memory_list {
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u16 object_size;
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u16 max_depth;
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u16 current_depth;
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u16 link_offset;
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#ifdef ACPI_DBG_TRACK_ALLOCATIONS
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