zlib_deflate/deftree: remove bi_reverse()
Remove bi_reverse() and use generic bitrev32() instead - it should have better performance on some platforms. Signed-off-by: yalin wang <yalin.wang2010@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -35,6 +35,7 @@
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/* #include "deflate.h" */
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#include <linux/zutil.h>
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#include <linux/bitrev.h>
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#include "defutil.h"
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#ifdef DEBUG_ZLIB
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@ -146,7 +147,6 @@ static void send_all_trees (deflate_state *s, int lcodes, int dcodes,
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static void compress_block (deflate_state *s, ct_data *ltree,
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ct_data *dtree);
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static void set_data_type (deflate_state *s);
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static unsigned bi_reverse (unsigned value, int length);
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static void bi_windup (deflate_state *s);
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static void bi_flush (deflate_state *s);
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static void copy_block (deflate_state *s, char *buf, unsigned len,
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@ -284,7 +284,7 @@ static void tr_static_init(void)
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/* The static distance tree is trivial: */
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for (n = 0; n < D_CODES; n++) {
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static_dtree[n].Len = 5;
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static_dtree[n].Code = bi_reverse((unsigned)n, 5);
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static_dtree[n].Code = bitrev32((u32)n) >> (32 - 5);
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}
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static_init_done = 1;
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}
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@ -520,7 +520,7 @@ static void gen_codes(
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int len = tree[n].Len;
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if (len == 0) continue;
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/* Now reverse the bits */
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tree[n].Code = bi_reverse(next_code[len]++, len);
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tree[n].Code = bitrev32((u32)(next_code[len]++)) >> (32 - len);
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Tracecv(tree != static_ltree, (stderr,"\nn %3d %c l %2d c %4x (%x) ",
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n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len]-1));
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@ -292,22 +292,6 @@ void zlib_tr_stored_type_only (deflate_state *);
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put_byte(s, (uch)((ush)(w) >> 8)); \
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}
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/* ===========================================================================
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* Reverse the first len bits of a code, using straightforward code (a faster
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* method would use a table)
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* IN assertion: 1 <= len <= 15
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*/
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static inline unsigned bi_reverse(unsigned code, /* the value to invert */
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int len) /* its bit length */
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{
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register unsigned res = 0;
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do {
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res |= code & 1;
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code >>= 1, res <<= 1;
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} while (--len > 0);
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return res >> 1;
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}
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/* ===========================================================================
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* Flush the bit buffer, keeping at most 7 bits in it.
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*/
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