ps3fb: use FB_SYS_* instead of FB_CFB_*
ps3fb: Use the FB_SYS_* operations instead of the FB_CFB_* operations as the actual frame buffer memory is part of system RAM Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Antonino Daplas <adaplas@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
parent
a01fbbd52e
commit
92c4579dbb
@ -1792,9 +1792,10 @@ config FB_IBM_GXT4500
|
||||
config FB_PS3
|
||||
bool "PS3 GPU framebuffer driver"
|
||||
depends on (FB = y) && PS3_PS3AV
|
||||
select FB_CFB_FILLRECT
|
||||
select FB_CFB_COPYAREA
|
||||
select FB_CFB_IMAGEBLIT
|
||||
select FB_SYS_FILLRECT
|
||||
select FB_SYS_COPYAREA
|
||||
select FB_SYS_IMAGEBLIT
|
||||
select FB_SYS_FOPS
|
||||
---help---
|
||||
Include support for the virtual frame buffer in the PS3 platform.
|
||||
|
||||
|
@ -951,12 +951,14 @@ static int ps3fb_xdr_settings(u64 xdr_lpar)
|
||||
static struct fb_ops ps3fb_ops = {
|
||||
.fb_open = ps3fb_open,
|
||||
.fb_release = ps3fb_release,
|
||||
.fb_read = fb_sys_read,
|
||||
.fb_write = fb_sys_write,
|
||||
.fb_check_var = ps3fb_check_var,
|
||||
.fb_set_par = ps3fb_set_par,
|
||||
.fb_setcolreg = ps3fb_setcolreg,
|
||||
.fb_fillrect = cfb_fillrect,
|
||||
.fb_copyarea = cfb_copyarea,
|
||||
.fb_imageblit = cfb_imageblit,
|
||||
.fb_fillrect = sys_fillrect,
|
||||
.fb_copyarea = sys_copyarea,
|
||||
.fb_imageblit = sys_imageblit,
|
||||
.fb_mmap = ps3fb_mmap,
|
||||
.fb_blank = ps3fb_blank,
|
||||
.fb_ioctl = ps3fb_ioctl,
|
||||
|
Loading…
Reference in New Issue
Block a user