drm/vmwgfx: Don't impose STDU limits on framebuffer size
If framebuffers are larger, we create bounce surfaces that are within STDU limits. Signed-off-by: Deepak Rawat <drawat@vmware.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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@ -1600,31 +1600,6 @@ int vmw_kms_stdu_init_display(struct vmw_private *dev_priv)
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dev_priv->active_display_unit = vmw_du_screen_target;
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dev_priv->active_display_unit = vmw_du_screen_target;
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if (dev_priv->capabilities & SVGA_CAP_3D) {
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/*
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* For 3D VMs, display (scanout) buffer size is the smaller of
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* max texture and max STDU
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*/
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uint32_t max_width, max_height;
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max_width = min(dev_priv->texture_max_width,
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dev_priv->stdu_max_width);
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max_height = min(dev_priv->texture_max_height,
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dev_priv->stdu_max_height);
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dev->mode_config.max_width = max_width;
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dev->mode_config.max_height = max_height;
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} else {
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/*
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* Given various display aspect ratios, there's no way to
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* estimate these using prim_bb_mem. So just set these to
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* something arbitrarily large and we will reject any layout
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* that doesn't fit prim_bb_mem later
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*/
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dev->mode_config.max_width = 8192;
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dev->mode_config.max_height = 8192;
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}
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vmw_kms_create_implicit_placement_property(dev_priv, false);
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vmw_kms_create_implicit_placement_property(dev_priv, false);
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for (i = 0; i < VMWGFX_NUM_DISPLAY_UNITS; ++i) {
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for (i = 0; i < VMWGFX_NUM_DISPLAY_UNITS; ++i) {
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@ -1404,22 +1404,17 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
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*srf_out = NULL;
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*srf_out = NULL;
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if (for_scanout) {
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if (for_scanout) {
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uint32_t max_width, max_height;
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if (!svga3dsurface_is_screen_target_format(format)) {
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if (!svga3dsurface_is_screen_target_format(format)) {
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DRM_ERROR("Invalid Screen Target surface format.");
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DRM_ERROR("Invalid Screen Target surface format.");
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return -EINVAL;
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return -EINVAL;
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}
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}
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max_width = min(dev_priv->texture_max_width,
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if (size.width > dev_priv->texture_max_width ||
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dev_priv->stdu_max_width);
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size.height > dev_priv->texture_max_height) {
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max_height = min(dev_priv->texture_max_height,
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dev_priv->stdu_max_height);
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if (size.width > max_width || size.height > max_height) {
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DRM_ERROR("%ux%u\n, exceeds max surface size %ux%u",
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DRM_ERROR("%ux%u\n, exceeds max surface size %ux%u",
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size.width, size.height,
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size.width, size.height,
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max_width, max_height);
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dev_priv->texture_max_width,
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dev_priv->texture_max_height);
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return -EINVAL;
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return -EINVAL;
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}
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}
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} else {
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} else {
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@ -1495,8 +1490,17 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
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if (srf->flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT)
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if (srf->flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT)
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srf->res.backup_size += sizeof(SVGA3dDXSOState);
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srf->res.backup_size += sizeof(SVGA3dDXSOState);
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/*
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* Don't set SVGA3D_SURFACE_SCREENTARGET flag for a scanout surface with
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* size greater than STDU max width/height. This is really a workaround
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* to support creation of big framebuffer requested by some user-space
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* for whole topology. That big framebuffer won't really be used for
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* binding with screen target as during prepare_fb a separate surface is
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* created so it's safe to ignore SVGA3D_SURFACE_SCREENTARGET flag.
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*/
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if (dev_priv->active_display_unit == vmw_du_screen_target &&
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if (dev_priv->active_display_unit == vmw_du_screen_target &&
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for_scanout)
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for_scanout && size.width <= dev_priv->stdu_max_width &&
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size.height <= dev_priv->stdu_max_height)
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srf->flags |= SVGA3D_SURFACE_SCREENTARGET;
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srf->flags |= SVGA3D_SURFACE_SCREENTARGET;
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/*
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/*
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