efifb: Disallow manual bind and unbind
Both were buggy: bind would happily scribble over a real graphics device and unbind wouldn't destroy the framebuffer. Hotplugging efifb makes no sense anyway, so just disable it. As an added benefit, we save some runtime memory. Signed-off-by: Andy Lutomirski <luto@mit.edu> Signed-off-by: Peter Jones <pjones@redhat.com> Signed-off-by: Paul Mundt <lethal@linux-sh.org>
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@ -330,7 +330,7 @@ static int __init efifb_setup(char *options)
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return 0;
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}
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static int __devinit efifb_probe(struct platform_device *dev)
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static int __init efifb_probe(struct platform_device *dev)
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{
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struct fb_info *info;
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int err;
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@ -500,7 +500,6 @@ static int __devinit efifb_probe(struct platform_device *dev)
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}
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static struct platform_driver efifb_driver = {
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.probe = efifb_probe,
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.driver = {
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.name = "efifb",
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},
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@ -531,13 +530,21 @@ static int __init efifb_init(void)
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if (!screen_info.lfb_linelength)
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return -ENODEV;
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ret = platform_driver_register(&efifb_driver);
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ret = platform_device_register(&efifb_device);
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if (ret)
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return ret;
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if (!ret) {
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ret = platform_device_register(&efifb_device);
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if (ret)
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platform_driver_unregister(&efifb_driver);
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/*
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* This is not just an optimization. We will interfere
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* with a real driver if we get reprobed, so don't allow
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* it.
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*/
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ret = platform_driver_probe(&efifb_driver, efifb_probe);
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if (ret) {
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platform_device_unregister(&efifb_driver);
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return ret;
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}
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return ret;
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}
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module_init(efifb_init);
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