hwrng: add randomness to system from rng sources

When bringing a new RNG source online, it seems like it would make sense
to use some of its bytes to make the system entropy pool more random,
as done with all sorts of other devices that contain per-device or
per-boot differences.

Signed-off-by: Kees Cook <keescook@chromium.org>
Reviewed-by: Jason Cooper <jason@lakedaemon.net>
Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au>
This commit is contained in:
Kees Cook 2014-03-03 15:51:48 -08:00 committed by Herbert Xu
parent 04d088cc0b
commit d9e7972619

View File

@ -41,6 +41,7 @@
#include <linux/miscdevice.h>
#include <linux/delay.h>
#include <linux/slab.h>
#include <linux/random.h>
#include <asm/uaccess.h>
@ -304,6 +305,8 @@ int hwrng_register(struct hwrng *rng)
{
int err = -EINVAL;
struct hwrng *old_rng, *tmp;
unsigned char bytes[16];
int bytes_read;
if (rng->name == NULL ||
(rng->data_read == NULL && rng->read == NULL))
@ -344,6 +347,10 @@ int hwrng_register(struct hwrng *rng)
}
INIT_LIST_HEAD(&rng->list);
list_add_tail(&rng->list, &rng_list);
bytes_read = rng_get_data(rng, bytes, sizeof(bytes), 1);
if (bytes_read > 0)
add_device_randomness(bytes, bytes_read);
out_unlock:
mutex_unlock(&rng_mutex);
out: