b4a1ed0cd1
BACKLIGHT_CLASS_DEVICE is already tristate, but a dependency FB_BACKLIGHT prevents it from being built as a module. There doesn't seem to be any particularly good reason for this, so switch FB_BACKLIGHT over to tristate. Signed-off-by: Rob Clark <robdclark@gmail.com> Tested-by: Arnd Bergmann <arnd@arndb.de> Cc: Simon Horman <horms+renesas@verge.net.au> Cc: Geert Uytterhoeven <geert+renesas@glider.be> Cc: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Ulf Magnusson <ulfalizer@gmail.com> Cc: Randy Dunlap <rdunlap@infradead.org> Cc: Hans de Goede <j.w.r.degoede@gmail.com> Signed-off-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>
402 lines
16 KiB
C
402 lines
16 KiB
C
/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
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#ifndef _UAPI_LINUX_FB_H
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#define _UAPI_LINUX_FB_H
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#include <linux/types.h>
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#include <linux/i2c.h>
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/* Definitions of frame buffers */
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#define FB_MAX 32 /* sufficient for now */
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/* ioctls
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0x46 is 'F' */
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#define FBIOGET_VSCREENINFO 0x4600
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#define FBIOPUT_VSCREENINFO 0x4601
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#define FBIOGET_FSCREENINFO 0x4602
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#define FBIOGETCMAP 0x4604
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#define FBIOPUTCMAP 0x4605
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#define FBIOPAN_DISPLAY 0x4606
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#ifndef __KERNEL__
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#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
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#endif
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/* 0x4607-0x460B are defined below */
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/* #define FBIOGET_MONITORSPEC 0x460C */
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/* #define FBIOPUT_MONITORSPEC 0x460D */
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/* #define FBIOSWITCH_MONIBIT 0x460E */
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#define FBIOGET_CON2FBMAP 0x460F
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#define FBIOPUT_CON2FBMAP 0x4610
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#define FBIOBLANK 0x4611 /* arg: 0 or vesa level + 1 */
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#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
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#define FBIO_ALLOC 0x4613
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#define FBIO_FREE 0x4614
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#define FBIOGET_GLYPH 0x4615
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#define FBIOGET_HWCINFO 0x4616
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#define FBIOPUT_MODEINFO 0x4617
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#define FBIOGET_DISPINFO 0x4618
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#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32)
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#define FB_TYPE_PACKED_PIXELS 0 /* Packed Pixels */
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#define FB_TYPE_PLANES 1 /* Non interleaved planes */
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#define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes */
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#define FB_TYPE_TEXT 3 /* Text/attributes */
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#define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes */
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#define FB_TYPE_FOURCC 5 /* Type identified by a V4L2 FOURCC */
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#define FB_AUX_TEXT_MDA 0 /* Monochrome text */
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#define FB_AUX_TEXT_CGA 1 /* CGA/EGA/VGA Color text */
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#define FB_AUX_TEXT_S3_MMIO 2 /* S3 MMIO fasttext */
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#define FB_AUX_TEXT_MGA_STEP16 3 /* MGA Millenium I: text, attr, 14 reserved bytes */
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#define FB_AUX_TEXT_MGA_STEP8 4 /* other MGAs: text, attr, 6 reserved bytes */
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#define FB_AUX_TEXT_SVGA_GROUP 8 /* 8-15: SVGA tileblit compatible modes */
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#define FB_AUX_TEXT_SVGA_MASK 7 /* lower three bits says step */
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#define FB_AUX_TEXT_SVGA_STEP2 8 /* SVGA text mode: text, attr */
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#define FB_AUX_TEXT_SVGA_STEP4 9 /* SVGA text mode: text, attr, 2 reserved bytes */
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#define FB_AUX_TEXT_SVGA_STEP8 10 /* SVGA text mode: text, attr, 6 reserved bytes */
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#define FB_AUX_TEXT_SVGA_STEP16 11 /* SVGA text mode: text, attr, 14 reserved bytes */
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#define FB_AUX_TEXT_SVGA_LAST 15 /* reserved up to 15 */
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#define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */
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#define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */
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#define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */
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#define FB_VISUAL_MONO01 0 /* Monochr. 1=Black 0=White */
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#define FB_VISUAL_MONO10 1 /* Monochr. 1=White 0=Black */
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#define FB_VISUAL_TRUECOLOR 2 /* True color */
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#define FB_VISUAL_PSEUDOCOLOR 3 /* Pseudo color (like atari) */
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#define FB_VISUAL_DIRECTCOLOR 4 /* Direct color */
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#define FB_VISUAL_STATIC_PSEUDOCOLOR 5 /* Pseudo color readonly */
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#define FB_VISUAL_FOURCC 6 /* Visual identified by a V4L2 FOURCC */
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#define FB_ACCEL_NONE 0 /* no hardware accelerator */
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#define FB_ACCEL_ATARIBLITT 1 /* Atari Blitter */
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#define FB_ACCEL_AMIGABLITT 2 /* Amiga Blitter */
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#define FB_ACCEL_S3_TRIO64 3 /* Cybervision64 (S3 Trio64) */
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#define FB_ACCEL_NCR_77C32BLT 4 /* RetinaZ3 (NCR 77C32BLT) */
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#define FB_ACCEL_S3_VIRGE 5 /* Cybervision64/3D (S3 ViRGE) */
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#define FB_ACCEL_ATI_MACH64GX 6 /* ATI Mach 64GX family */
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#define FB_ACCEL_DEC_TGA 7 /* DEC 21030 TGA */
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#define FB_ACCEL_ATI_MACH64CT 8 /* ATI Mach 64CT family */
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#define FB_ACCEL_ATI_MACH64VT 9 /* ATI Mach 64CT family VT class */
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#define FB_ACCEL_ATI_MACH64GT 10 /* ATI Mach 64CT family GT class */
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#define FB_ACCEL_SUN_CREATOR 11 /* Sun Creator/Creator3D */
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#define FB_ACCEL_SUN_CGSIX 12 /* Sun cg6 */
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#define FB_ACCEL_SUN_LEO 13 /* Sun leo/zx */
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#define FB_ACCEL_IMS_TWINTURBO 14 /* IMS Twin Turbo */
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#define FB_ACCEL_3DLABS_PERMEDIA2 15 /* 3Dlabs Permedia 2 */
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#define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium) */
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#define FB_ACCEL_MATROX_MGA1064SG 17 /* Matrox MGA1064SG (Mystique) */
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#define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */
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#define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */
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#define FB_ACCEL_MATROX_MGAG100 20 /* Matrox G100 (Productiva G100) */
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#define FB_ACCEL_MATROX_MGAG200 21 /* Matrox G200 (Myst, Mill, ...) */
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#define FB_ACCEL_SUN_CG14 22 /* Sun cgfourteen */
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#define FB_ACCEL_SUN_BWTWO 23 /* Sun bwtwo */
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#define FB_ACCEL_SUN_CGTHREE 24 /* Sun cgthree */
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#define FB_ACCEL_SUN_TCX 25 /* Sun tcx */
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#define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */
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#define FB_ACCEL_NV3 27 /* nVidia RIVA 128 */
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#define FB_ACCEL_NV4 28 /* nVidia RIVA TNT */
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#define FB_ACCEL_NV5 29 /* nVidia RIVA TNT2 */
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#define FB_ACCEL_CT_6555x 30 /* C&T 6555x */
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#define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */
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#define FB_ACCEL_ATI_RAGE128 32 /* ATI Rage128 family */
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#define FB_ACCEL_IGS_CYBER2000 33 /* CyberPro 2000 */
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#define FB_ACCEL_IGS_CYBER2010 34 /* CyberPro 2010 */
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#define FB_ACCEL_IGS_CYBER5000 35 /* CyberPro 5000 */
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#define FB_ACCEL_SIS_GLAMOUR 36 /* SiS 300/630/540 */
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#define FB_ACCEL_3DLABS_PERMEDIA3 37 /* 3Dlabs Permedia 3 */
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#define FB_ACCEL_ATI_RADEON 38 /* ATI Radeon family */
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#define FB_ACCEL_I810 39 /* Intel 810/815 */
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#define FB_ACCEL_SIS_GLAMOUR_2 40 /* SiS 315, 650, 740 */
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#define FB_ACCEL_SIS_XABRE 41 /* SiS 330 ("Xabre") */
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#define FB_ACCEL_I830 42 /* Intel 830M/845G/85x/865G */
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#define FB_ACCEL_NV_10 43 /* nVidia Arch 10 */
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#define FB_ACCEL_NV_20 44 /* nVidia Arch 20 */
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#define FB_ACCEL_NV_30 45 /* nVidia Arch 30 */
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#define FB_ACCEL_NV_40 46 /* nVidia Arch 40 */
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#define FB_ACCEL_XGI_VOLARI_V 47 /* XGI Volari V3XT, V5, V8 */
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#define FB_ACCEL_XGI_VOLARI_Z 48 /* XGI Volari Z7 */
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#define FB_ACCEL_OMAP1610 49 /* TI OMAP16xx */
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#define FB_ACCEL_TRIDENT_TGUI 50 /* Trident TGUI */
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#define FB_ACCEL_TRIDENT_3DIMAGE 51 /* Trident 3DImage */
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#define FB_ACCEL_TRIDENT_BLADE3D 52 /* Trident Blade3D */
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#define FB_ACCEL_TRIDENT_BLADEXP 53 /* Trident BladeXP */
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#define FB_ACCEL_CIRRUS_ALPINE 53 /* Cirrus Logic 543x/544x/5480 */
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#define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */
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#define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */
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#define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093 */
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#define FB_ACCEL_NEOMAGIC_NM2097 93 /* NeoMagic NM2097 */
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#define FB_ACCEL_NEOMAGIC_NM2160 94 /* NeoMagic NM2160 */
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#define FB_ACCEL_NEOMAGIC_NM2200 95 /* NeoMagic NM2200 */
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#define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230 */
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#define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360 */
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#define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380 */
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#define FB_ACCEL_PXA3XX 99 /* PXA3xx */
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#define FB_ACCEL_SAVAGE4 0x80 /* S3 Savage4 */
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#define FB_ACCEL_SAVAGE3D 0x81 /* S3 Savage3D */
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#define FB_ACCEL_SAVAGE3D_MV 0x82 /* S3 Savage3D-MV */
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#define FB_ACCEL_SAVAGE2000 0x83 /* S3 Savage2000 */
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#define FB_ACCEL_SAVAGE_MX_MV 0x84 /* S3 Savage/MX-MV */
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#define FB_ACCEL_SAVAGE_MX 0x85 /* S3 Savage/MX */
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#define FB_ACCEL_SAVAGE_IX_MV 0x86 /* S3 Savage/IX-MV */
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#define FB_ACCEL_SAVAGE_IX 0x87 /* S3 Savage/IX */
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#define FB_ACCEL_PROSAVAGE_PM 0x88 /* S3 ProSavage PM133 */
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#define FB_ACCEL_PROSAVAGE_KM 0x89 /* S3 ProSavage KM133 */
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#define FB_ACCEL_S3TWISTER_P 0x8a /* S3 Twister */
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#define FB_ACCEL_S3TWISTER_K 0x8b /* S3 TwisterK */
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#define FB_ACCEL_SUPERSAVAGE 0x8c /* S3 Supersavage */
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#define FB_ACCEL_PROSAVAGE_DDR 0x8d /* S3 ProSavage DDR */
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#define FB_ACCEL_PROSAVAGE_DDRK 0x8e /* S3 ProSavage DDR-K */
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#define FB_ACCEL_PUV3_UNIGFX 0xa0 /* PKUnity-v3 Unigfx */
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#define FB_CAP_FOURCC 1 /* Device supports FOURCC-based formats */
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struct fb_fix_screeninfo {
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char id[16]; /* identification string eg "TT Builtin" */
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unsigned long smem_start; /* Start of frame buffer mem */
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/* (physical address) */
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__u32 smem_len; /* Length of frame buffer mem */
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__u32 type; /* see FB_TYPE_* */
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__u32 type_aux; /* Interleave for interleaved Planes */
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__u32 visual; /* see FB_VISUAL_* */
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__u16 xpanstep; /* zero if no hardware panning */
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__u16 ypanstep; /* zero if no hardware panning */
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__u16 ywrapstep; /* zero if no hardware ywrap */
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__u32 line_length; /* length of a line in bytes */
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unsigned long mmio_start; /* Start of Memory Mapped I/O */
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/* (physical address) */
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__u32 mmio_len; /* Length of Memory Mapped I/O */
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__u32 accel; /* Indicate to driver which */
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/* specific chip/card we have */
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__u16 capabilities; /* see FB_CAP_* */
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__u16 reserved[2]; /* Reserved for future compatibility */
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};
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/* Interpretation of offset for color fields: All offsets are from the right,
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* inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
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* can use the offset as right argument to <<). A pixel afterwards is a bit
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* stream and is written to video memory as that unmodified.
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*
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* For pseudocolor: offset and length should be the same for all color
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* components. Offset specifies the position of the least significant bit
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* of the pallette index in a pixel value. Length indicates the number
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* of available palette entries (i.e. # of entries = 1 << length).
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*/
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struct fb_bitfield {
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__u32 offset; /* beginning of bitfield */
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__u32 length; /* length of bitfield */
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__u32 msb_right; /* != 0 : Most significant bit is */
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/* right */
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};
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#define FB_NONSTD_HAM 1 /* Hold-And-Modify (HAM) */
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#define FB_NONSTD_REV_PIX_IN_B 2 /* order of pixels in each byte is reversed */
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#define FB_ACTIVATE_NOW 0 /* set values immediately (or vbl)*/
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#define FB_ACTIVATE_NXTOPEN 1 /* activate on next open */
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#define FB_ACTIVATE_TEST 2 /* don't set, round up impossible */
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#define FB_ACTIVATE_MASK 15
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/* values */
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#define FB_ACTIVATE_VBL 16 /* activate values on next vbl */
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#define FB_CHANGE_CMAP_VBL 32 /* change colormap on vbl */
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#define FB_ACTIVATE_ALL 64 /* change all VCs on this fb */
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#define FB_ACTIVATE_FORCE 128 /* force apply even when no change*/
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#define FB_ACTIVATE_INV_MODE 256 /* invalidate videomode */
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#define FB_ACCELF_TEXT 1 /* (OBSOLETE) see fb_info.flags and vc_mode */
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#define FB_SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active */
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#define FB_SYNC_VERT_HIGH_ACT 2 /* vertical sync high active */
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#define FB_SYNC_EXT 4 /* external sync */
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#define FB_SYNC_COMP_HIGH_ACT 8 /* composite sync high active */
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#define FB_SYNC_BROADCAST 16 /* broadcast video timings */
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/* vtotal = 144d/288n/576i => PAL */
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/* vtotal = 121d/242n/484i => NTSC */
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#define FB_SYNC_ON_GREEN 32 /* sync on green */
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#define FB_VMODE_NONINTERLACED 0 /* non interlaced */
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#define FB_VMODE_INTERLACED 1 /* interlaced */
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#define FB_VMODE_DOUBLE 2 /* double scan */
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#define FB_VMODE_ODD_FLD_FIRST 4 /* interlaced: top line first */
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#define FB_VMODE_MASK 255
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#define FB_VMODE_YWRAP 256 /* ywrap instead of panning */
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#define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
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#define FB_VMODE_CONUPDATE 512 /* don't update x/yoffset */
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/*
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* Display rotation support
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*/
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#define FB_ROTATE_UR 0
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#define FB_ROTATE_CW 1
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#define FB_ROTATE_UD 2
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#define FB_ROTATE_CCW 3
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#define PICOS2KHZ(a) (1000000000UL/(a))
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#define KHZ2PICOS(a) (1000000000UL/(a))
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struct fb_var_screeninfo {
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__u32 xres; /* visible resolution */
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__u32 yres;
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__u32 xres_virtual; /* virtual resolution */
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__u32 yres_virtual;
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__u32 xoffset; /* offset from virtual to visible */
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__u32 yoffset; /* resolution */
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__u32 bits_per_pixel; /* guess what */
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__u32 grayscale; /* 0 = color, 1 = grayscale, */
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/* >1 = FOURCC */
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struct fb_bitfield red; /* bitfield in fb mem if true color, */
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struct fb_bitfield green; /* else only length is significant */
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struct fb_bitfield blue;
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struct fb_bitfield transp; /* transparency */
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__u32 nonstd; /* != 0 Non standard pixel format */
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__u32 activate; /* see FB_ACTIVATE_* */
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__u32 height; /* height of picture in mm */
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__u32 width; /* width of picture in mm */
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__u32 accel_flags; /* (OBSOLETE) see fb_info.flags */
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/* Timing: All values in pixclocks, except pixclock (of course) */
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__u32 pixclock; /* pixel clock in ps (pico seconds) */
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__u32 left_margin; /* time from sync to picture */
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__u32 right_margin; /* time from picture to sync */
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__u32 upper_margin; /* time from sync to picture */
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__u32 lower_margin;
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__u32 hsync_len; /* length of horizontal sync */
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__u32 vsync_len; /* length of vertical sync */
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__u32 sync; /* see FB_SYNC_* */
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__u32 vmode; /* see FB_VMODE_* */
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__u32 rotate; /* angle we rotate counter clockwise */
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__u32 colorspace; /* colorspace for FOURCC-based modes */
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__u32 reserved[4]; /* Reserved for future compatibility */
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};
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struct fb_cmap {
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__u32 start; /* First entry */
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__u32 len; /* Number of entries */
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__u16 *red; /* Red values */
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__u16 *green;
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__u16 *blue;
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__u16 *transp; /* transparency, can be NULL */
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};
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struct fb_con2fbmap {
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__u32 console;
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__u32 framebuffer;
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};
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/* VESA Blanking Levels */
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#define VESA_NO_BLANKING 0
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#define VESA_VSYNC_SUSPEND 1
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#define VESA_HSYNC_SUSPEND 2
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#define VESA_POWERDOWN 3
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enum {
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/* screen: unblanked, hsync: on, vsync: on */
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FB_BLANK_UNBLANK = VESA_NO_BLANKING,
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/* screen: blanked, hsync: on, vsync: on */
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FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
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/* screen: blanked, hsync: on, vsync: off */
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FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
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/* screen: blanked, hsync: off, vsync: on */
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FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
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/* screen: blanked, hsync: off, vsync: off */
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FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
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};
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#define FB_VBLANK_VBLANKING 0x001 /* currently in a vertical blank */
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#define FB_VBLANK_HBLANKING 0x002 /* currently in a horizontal blank */
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#define FB_VBLANK_HAVE_VBLANK 0x004 /* vertical blanks can be detected */
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#define FB_VBLANK_HAVE_HBLANK 0x008 /* horizontal blanks can be detected */
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#define FB_VBLANK_HAVE_COUNT 0x010 /* global retrace counter is available */
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#define FB_VBLANK_HAVE_VCOUNT 0x020 /* the vcount field is valid */
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#define FB_VBLANK_HAVE_HCOUNT 0x040 /* the hcount field is valid */
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#define FB_VBLANK_VSYNCING 0x080 /* currently in a vsync */
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#define FB_VBLANK_HAVE_VSYNC 0x100 /* verical syncs can be detected */
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struct fb_vblank {
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__u32 flags; /* FB_VBLANK flags */
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__u32 count; /* counter of retraces since boot */
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__u32 vcount; /* current scanline position */
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__u32 hcount; /* current scandot position */
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__u32 reserved[4]; /* reserved for future compatibility */
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};
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/* Internal HW accel */
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#define ROP_COPY 0
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#define ROP_XOR 1
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struct fb_copyarea {
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__u32 dx;
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__u32 dy;
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__u32 width;
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__u32 height;
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__u32 sx;
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__u32 sy;
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};
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struct fb_fillrect {
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__u32 dx; /* screen-relative */
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__u32 dy;
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__u32 width;
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__u32 height;
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__u32 color;
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__u32 rop;
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};
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struct fb_image {
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__u32 dx; /* Where to place image */
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__u32 dy;
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__u32 width; /* Size of image */
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__u32 height;
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__u32 fg_color; /* Only used when a mono bitmap */
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__u32 bg_color;
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__u8 depth; /* Depth of the image */
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const char *data; /* Pointer to image data */
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struct fb_cmap cmap; /* color map info */
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};
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/*
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* hardware cursor control
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*/
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#define FB_CUR_SETIMAGE 0x01
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#define FB_CUR_SETPOS 0x02
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#define FB_CUR_SETHOT 0x04
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#define FB_CUR_SETCMAP 0x08
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#define FB_CUR_SETSHAPE 0x10
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#define FB_CUR_SETSIZE 0x20
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#define FB_CUR_SETALL 0xFF
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|
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struct fbcurpos {
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__u16 x, y;
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};
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struct fb_cursor {
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__u16 set; /* what to set */
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__u16 enable; /* cursor on/off */
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__u16 rop; /* bitop operation */
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const char *mask; /* cursor mask bits */
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struct fbcurpos hot; /* cursor hot spot */
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struct fb_image image; /* Cursor image */
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};
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/* Settings for the generic backlight code */
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#define FB_BACKLIGHT_LEVELS 128
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#define FB_BACKLIGHT_MAX 0xFF
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#endif /* _UAPI_LINUX_FB_H */
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