tmp_suning_uos_patched/arch/x86/include/asm/fb.h
Dave Airlie 477346ff74 x86-64: Allow fbdev primary video code
For some reason the 64-bit tree was doing this differently and
I can't see why it would need to.

This correct behaviour when you have two GPUs plugged in and
32-bit put the console in one place and 64-bit in another.

Signed-off-by: Dave Airlie <airlied@redhat.com>
LKML-Reference: <1262847894-27498-1-git-send-email-airlied@gmail.com>
Signed-off-by: H. Peter Anvin <hpa@zytor.com>
2010-02-16 21:22:26 -08:00

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C

#ifndef _ASM_X86_FB_H
#define _ASM_X86_FB_H
#include <linux/fb.h>
#include <linux/fs.h>
#include <asm/page.h>
static inline void fb_pgprotect(struct file *file, struct vm_area_struct *vma,
unsigned long off)
{
if (boot_cpu_data.x86 > 3)
pgprot_val(vma->vm_page_prot) |= _PAGE_PCD;
}
extern int fb_is_primary_device(struct fb_info *info);
#endif /* _ASM_X86_FB_H */