Run compositor fullscreen, repaint when surfaces come and go.
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19a0ac25b9
commit
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134
egl-compositor.c
134
egl-compositor.c
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@ -32,6 +32,71 @@ struct surface_data {
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struct wl_map map;
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};
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static void
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repaint(void *data)
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{
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struct egl_compositor *ec = data;
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struct wl_surface_iterator *iterator;
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struct wl_surface *surface;
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struct surface_data *sd;
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GLint vertices[12];
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GLint tex_coords[8] = { 1, 0, 1, 1, 0, 1, 0, 0 };
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GLuint indices[4] = { 0, 1, 2, 3 };
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/* This part is where we actually copy the buffer to screen.
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* Needs to be part of the repaint loop, not called from the
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* notify_map handler. */
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glClear(GL_COLOR_BUFFER_BIT);
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iterator = wl_surface_iterator_create(ec->wl_display, 0);
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while (wl_surface_iterator_next(iterator, &surface)) {
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sd = wl_surface_get_data(surface);
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if (sd == NULL)
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continue;
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vertices[0] = sd->map.x;
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vertices[1] = sd->map.y;
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vertices[2] = 0;
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vertices[3] = sd->map.x;
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vertices[4] = sd->map.y + sd->map.height;
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vertices[5] = 0;
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vertices[6] = sd->map.x + sd->map.width;
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vertices[7] = sd->map.y + sd->map.height;
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vertices[8] = 0;
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vertices[9] = sd->map.x + sd->map.width;
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vertices[10] = sd->map.y;
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vertices[11] = 0;
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glBindTexture(GL_TEXTURE_2D, sd->texture);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(3, GL_INT, 0, vertices);
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glTexCoordPointer(2, GL_INT, 0, tex_coords);
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glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indices);
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}
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wl_surface_iterator_destroy(iterator);
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glFlush();
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eglSwapBuffers(ec->display, ec->surface);
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}
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static void schedule_repaint(struct egl_compositor *ec)
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{
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struct wl_event_loop *loop;
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loop = wl_display_get_event_loop(ec->wl_display);
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wl_event_loop_add_idle(loop, repaint, ec);
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}
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void notify_surface_create(struct wl_compositor *compositor,
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struct wl_surface *surface)
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{
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@ -68,6 +133,8 @@ void notify_surface_destroy(struct wl_compositor *compositor,
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glDeleteTextures(1, &sd->texture);
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free(sd);
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schedule_repaint(ec);
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}
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void notify_surface_attach(struct wl_compositor *compositor,
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@ -134,63 +201,8 @@ void notify_surface_attach(struct wl_compositor *compositor,
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GL_BGRA, GL_UNSIGNED_BYTE, data);
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free(data);
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}
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static void
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repaint(void *data)
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{
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struct egl_compositor *ec = data;
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struct wl_surface_iterator *iterator;
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struct wl_surface *surface;
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struct surface_data *sd;
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GLint vertices[12];
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GLint tex_coords[8] = { 1, 0, 1, 1, 0, 1, 0, 0 };
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GLuint indices[4] = { 0, 1, 2, 3 };
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/* This part is where we actually copy the buffer to screen.
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* Needs to be part of the repaint loop, not called from the
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* notify_map handler. */
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glClear(GL_COLOR_BUFFER_BIT);
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iterator = wl_surface_iterator_create(ec->wl_display, 0);
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while (wl_surface_iterator_next(iterator, &surface)) {
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sd = wl_surface_get_data(surface);
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if (sd == NULL)
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continue;
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vertices[0] = sd->map.x;
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vertices[1] = sd->map.y;
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vertices[2] = 0;
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vertices[3] = sd->map.x;
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vertices[4] = sd->map.y + sd->map.height;
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vertices[5] = 0;
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vertices[6] = sd->map.x + sd->map.width;
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vertices[7] = sd->map.y + sd->map.height;
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vertices[8] = 0;
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vertices[9] = sd->map.x + sd->map.width;
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vertices[10] = sd->map.y;
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vertices[11] = 0;
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glBindTexture(GL_TEXTURE_2D, sd->texture);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(3, GL_INT, 0, vertices);
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glTexCoordPointer(2, GL_INT, 0, tex_coords);
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glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indices);
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}
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wl_surface_iterator_destroy(iterator);
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glFlush();
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eglSwapBuffers(ec->display, ec->surface);
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schedule_repaint(ec);
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}
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void notify_surface_map(struct wl_compositor *compositor,
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@ -198,7 +210,6 @@ void notify_surface_map(struct wl_compositor *compositor,
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{
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struct egl_compositor *ec = (struct egl_compositor *) compositor;
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struct surface_data *sd;
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struct wl_event_loop *loop;
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sd = wl_surface_get_data(surface);
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if (sd == NULL)
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@ -206,8 +217,7 @@ void notify_surface_map(struct wl_compositor *compositor,
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sd->map = *map;
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loop = wl_display_get_event_loop(ec->wl_display);
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wl_event_loop_add_idle(loop, repaint, ec);
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schedule_repaint(ec);
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}
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struct wl_compositor_interface interface = {
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@ -225,7 +235,7 @@ wl_compositor_create(struct wl_display *display)
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EGLConfig configs[64];
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EGLint major, minor, count;
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struct egl_compositor *ec;
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const int width = 800, height = 600;
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int width, height;
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ec = malloc(sizeof *ec);
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if (ec == NULL)
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@ -250,7 +260,7 @@ wl_compositor_create(struct wl_display *display)
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return NULL;
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}
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ec->surface = eglCreateSurface(ec->display, configs[24], 0, 0, width, height);
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ec->surface = eglGetFullscreenSurface(ec->display, configs[24], &width, &height);
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if (ec->surface == NULL) {
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fprintf(stderr, "failed to create surface\n");
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return NULL;
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@ -280,5 +290,7 @@ wl_compositor_create(struct wl_display *display)
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return NULL;
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}
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schedule_repaint(ec);
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return &ec->base;
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}
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