Kristian Høgsberg
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961a04cef0
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Correct pointer hotspot location.
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2008-11-25 22:38:56 -05:00 |
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Kristian Høgsberg
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ffb7406eaa
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Add different type of overlay animation.
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2008-11-25 18:10:39 -05:00 |
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Kristian Høgsberg
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5c1e6ecab4
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Tweak overlay animation a bit.
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2008-11-25 13:51:36 -05:00 |
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Kristian Høgsberg
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443853cbda
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Pick a config instead of hard coding one.
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2008-11-25 12:12:05 -05:00 |
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Kristian Høgsberg
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bf9541ffa3
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Allocate and set mode in egl-compositor.
Pass the front buffer name to eglCreateSurfaceForName to create the
fullscreen EGLSurface.
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2008-11-25 12:10:09 -05:00 |
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Kristian Høgsberg
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9af92b380c
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Animate overlay on/off.
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2008-11-24 01:12:46 -05:00 |
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Kristian Høgsberg
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cddc0ad502
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Add keyboard input, move input device creation to compositor.
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2008-11-24 00:31:49 -05:00 |
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Kristian Høgsberg
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1e4b86af1a
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Expose screenshooting as an interface, drop SIGUSR hack.
This pulls in a bit of extra infrastructure for discovering adertised objects on the
client side.
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2008-11-24 00:06:16 -05:00 |
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Kristian Høgsberg
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548798266e
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Add an overlay type window in the compositor.
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2008-11-23 17:07:32 -05:00 |
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Kristian Høgsberg
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aa5b5bed73
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Load and draw background in compositor.
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2008-11-21 21:31:54 -05:00 |
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Kristian Høgsberg
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4c9f2c9b1a
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Move pointer drawing into compositor.
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2008-11-21 19:25:44 -05:00 |
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Kristian Høgsberg
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29590034f4
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Remove redundant glFlush().
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2008-11-17 23:33:19 -05:00 |
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Kristian Høgsberg
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8d7ca6be21
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Add quick screenshot hack.
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2008-11-09 00:22:51 -05:00 |
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Kristian Høgsberg
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e4feb56316
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Make window prettier again.
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2008-11-08 18:53:37 -05:00 |
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Kristian Høgsberg
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b7a01928be
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Add prototypes warnings, use -fvisibility.
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2008-11-08 15:49:49 -05:00 |
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Kristian Høgsberg
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78231c8dd0
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Implement surface copy request, use it for egl gears.
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2008-11-08 15:06:01 -05:00 |
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Kristian Høgsberg
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7f77bd8fbe
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Add copy and damage surface requests.
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2008-11-07 08:39:37 -05:00 |
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Kristian Høgsberg
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5503bf82c4
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dlopen the compositor, add a glx compositor.
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2008-11-06 10:53:03 -05:00 |
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Kristian Høgsberg
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56f3c71f8c
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Add a FIXME for when we have a working fbconfig chooser.
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2008-11-06 10:53:03 -05:00 |
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Kristian Høgsberg
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2d9cd1ee51
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Use eglBindTexImage instead of copying texture data.
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2008-11-06 10:53:02 -05:00 |
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Kristian Høgsberg
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3f59e82c20
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Use GL_ONE for the source in glBendFunc instead of pre-unmultiplying.
Eventually we need to allow both pre-multiplied alpha and not, but for now default to premultiplied.
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2008-11-06 10:53:02 -05:00 |
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Kristian Høgsberg
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6b5e7626f5
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Move background drawing to a client.
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2008-11-06 10:53:02 -05:00 |
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Kristian Høgsberg
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5a27f3e6a7
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Add a new client that draws a pointer.
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2008-11-06 10:52:14 -05:00 |
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Kristian Høgsberg
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c508d93be2
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Update for eagle changes.
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2008-11-06 10:51:59 -05:00 |
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Kristian Høgsberg
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48a33baec7
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Use triangle strips for drawing surfaces.
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2008-11-06 10:51:58 -05:00 |
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Kristian Høgsberg
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a234e70268
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Make test client a little more interesting.
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2008-11-06 10:51:58 -05:00 |
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Kristian Høgsberg
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ef7a9ca8c9
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Run compositor fullscreen, repaint when surfaces come and go.
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2008-11-06 10:51:58 -05:00 |
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Kristian Høgsberg
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5ebb317383
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Recomposite screen in idle handler.
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2008-11-06 10:51:58 -05:00 |
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Kristian Høgsberg
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f921289954
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Handle multiple clients better.
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2008-11-06 10:51:58 -05:00 |
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Kristian Høgsberg
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16eb675399
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Add an EGL compositor. Still pretty lame.
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2008-11-06 10:51:58 -05:00 |
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